QUOTE (Shiloh @ May 14 2008, 06:07 AM)

"Logically", the armour is hit first and saps some of the round's energy, so if it knocks the remaining DV below the immunity level, it should spang off and do no harm. Not that this would be good for game balance...
I think this really cuts to the heart of the issue. Logically, it would work that way, but it will probably lead to a broken game. For the sake of your game it should probably be handled as a whole lot of armor dice, but still only that base amount of immunity, checked against the initial DV. As for the why of it: it's an abstract armor system in the first place, so best to just move along.