First off, thanks for the responses. Like I said, the drone rules aren't my strength, but I'm confused about a couple of these things, specifically from Sir_Psycho's, so forgive me if these are stupid questions.
QUOTE (Sir_Psycho @ May 5 2008, 10:31 PM)

A doberman with an AR (I'd suggest Ares Alpha because of the underbarrel grenade launcher and good RC), and three levels of the mod from arsenal which increases walker stability (and adds up to 3 points of RC) is incredibly accurate and effective. Here, doggy!
Arsenal page 105 Vehicle Weapons and Recoil seems to indicate that weapons on a weapon mount don't suffer from recoil at all, so not sure about the walker stability or whatnot. Do you know what the specific name of the upgrade is and any idea why it would contradict the no recoil thing on 105?
QUOTE (Sir_Psycho @ May 5 2008, 10:31 PM)

Also, an awesome drone that will only cost you about 4 or 5 bp is an MCT flyspy with an enhanced camera, enhanced microphone, a millimeter wave scanner and a chameleon coating. With it's minidrone class and the chameleon coating that only costs 3k, it has a -6 perception modifier to see the damn thing, and that's on top of it's infiltration roll. I'd also heartily suggest buying a r5 response upgrade. Helps with maneuvers etc. And don't forget to check the Errata for the updated drone action table.
Where does the -6 come from out of curiosity? -4 from the chameleon coat and then -4 from being a minidrone maxes at -6? Also, is there a way for the drone to make an infiltration test on its own or does it have to be done by a jumped in rigger controlling it? Is there an infiltration autosoft I missed somewhere?
QUOTE (Sir_Psycho @ May 5 2008, 10:31 PM)

Also, if you want to be silly (and you do) get a flyspy or dragonfly and give it a weapon mount with an MGL-6. Tiny flying grenade launcher!
And finally, how do you mount a weapon on a minidrone? You can only add a number of weapon mounts equal to the Body/3 (rounded down) so it shouldn't be doable that I can figure out.
Unless somehow a mechanical arm could be added and it's strength of 1 was enough to carry and fire the thing.