I'm going to spend some time here at work (yes, it is that dead) making a full magician and I have a few Street Magic Q's.
-The Aspected Spellcaster (or whatever the neg quality is that makes you good at Spell Casting, but terrible at Conjuring) is statted out how?
-Which Totems in the book give bonuses to Manipualtion and/or Detection Spells?
-I can't recall if there are any good Mental Manipulations in the Spell section.
A side note, the Augmentation Addiction, how does that Neg Quality look (I think it's in Augmentation, but I don't have it so I'm not sure)?
Also, a little advice on the character is more than welcome. He's going to be based loosely on the Mantis from Metal Gear Solid and Karl Ruprecht Kroenen (the Clockwork Assassin) from Hellboy (I'm not familiar with the comics, so any info from there is greatly welcome). If I can't find a better fitting totem, he's going to use Raven and be on the path towards Burnout (and likely toxic). I plan on having an Essence worth of Cyber and Bio, but will likely have him with the Sensitive System Neg Quality (I just love to do that for characters with a little Cyber). I'm thinking about MAYBE doing a Weapon Focus Spur (pending GM approval) but that is still up in the air. The only issue is he is standard character gen and we are currently frowned from using Arsenal and Augmentation since not everyone has them available (though I'm sure my GM wouldn't mind too terribly since he has them both).