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Conjuror Aspect (5 BP): The magician is aspected towards spirits. The magician uses the Conjuring skill group and its component skills, but he receives a –4 dice pool modifier to Sorcery, Assensing, Astral Combat, and Enchanting (and to Arcana for anything but ally design).
It says the Conjuror gets -4 dice pool on Sorcery, which sounds like they mean the whole group, but... Does that include counterspelling? (I'm assuming it does, but rather end up an ass, I thought it better to ask.)
Also, the entry lists sorcerer, conjuror, etc. as "examples of apsected magicians," which leaves it open to the GM to devise new Aspects. Here's one I was considering:
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Unmaker Aspect (10 BP): The magician is aspected toward disrupting and undoing magic. The magician uses the Astral Combat, Banishing, and Counterspelling, but he receives a –4 dice pool modifier to other uses of Conjuring and Sorcery, as well as all uses of Arcana, Assensing, and Enchanting.
I had considered leaving out Astral Combat, but it seemed too lacking without it. I suppose it could be dropped... Any thoughts on this?
Also, has anyone come up with any other aspects?