QUOTE (Jaid @ Jun 3 2009, 10:24 PM)
yes. it does. that's what -half AP means, actually. and ItNW does apply in full to stick-n-shock. the fact that in full means something different depending on what it's being applied against is irrelevant. ItNW applies in full to bullets, and they get AP depending on what gun you use. ItNW applies in full to stick-n-shock, and they get to be compared against half the hardened armor. but the power was still applied in full. if it was applied at half strength, then the stick-n-shock would reduce it to 1/4 it's regular value.
I think I am just going to stick with the rule that elemental effects halve the Immunity to Normal Weapons "Hardened" armor by half and go with it from there. It works, it makes sense and it was in second edition as such without all of the debate. It is cut and dry and simple to apply. It is actually more streamlined than Fourth Edition. Simple stuff, watch.
Normal Weapon, Double the Force of the possessing spirit
Magical Weapon, ItNW is useless
Elemental effect, just uses the regular force of the spirit.
That is so much easier to understand. Stick N Shock is an elemental effect (Electricity) and so the critter with ItNW only uses their force as Hardened armor. Since it replaces its damage for the pistol's damage anyway, this works fine. Any spirit below Force 6 can be hit all day by Stick N Shock and extra hits make it dangerous to anything higher as well. Ta-da!
QUOTE (Falconer @ Jun 3 2009, 11:15 PM)
It also NEVER states that ItNW stacks w/ normal worn armor! Even the critter 'armor' power has this text... "Cumulative with..." they were really good about doing that in SR4A, using the same phrase on each stacking armor source it looks.
All other sources of armor I've seen that stack have that magic phrase in them. That goes a long way towards limiting their abuse a little. (no you don't get 10 points of worn armor stacking w/ 8 points of ItNW, you have 10 points of armor of which 8 is considered hardened).
Well, it does say it adds its dice to normal armor for the purpose of the damage resistance test.. It says right in the rules and I even quoted it earlier but if you missed it I shall quote it again.
Page 295, Anniversary Edition
QUOTE
The critter gains an Armor rating equal to
twice its Magic against that damage. This Immunity Armor is treated
as hardened protection (see Hardened Armor above), meaning that
if the Damage Value does not exceed the Armor, then the attack automatically
does no damage. Additionally, this armor rating is added
to the damage resistance test as normal armor.
Right there at the bottom of that quote in bold letters right from the RAW. It says that the Hardened armor rating is added to the damage resistance test as normal armor.
I would assume this to mean that you first compare the damage to the Hardened armor,
with no other armor added to that value. So if an attack does 10P to a vessel possessed by a Force 6 spirit then it would do no damage saying the vessel's Hardened armor is 12.
Now if that same vessel is instead possessed by a Force 4 Spirit and hit with 10P Ballistic then it would do damage. The vessel then adds the 8 points of hardened armor to whatever armor is already present (Let's say a lined jacket (6/4)) This means add the 8 points to the 6 points of Ballistic Armor already present for a total of 14 dice
to use just for the Damage resistance test. I can't see any other way of putting it. It seems to be clear about this part. You have to realize that alot of the time the critter or possessed vessel is not going to have any other armor anyway. I guess they were assuming this at least.
Now if this is what you meant, I apologize for wasting your time with this example. Of course, your game may vary and you are free to disagree with me if you want to.. I am just presenting how I see it.