I'm writing this in the hope that the members of this forum might be able to help me flesh out this idea in preparation for my next game session. The plot-line itself has a beginning, middle, and end, but I would like to throw it out there and see if anyone has ideas to add in terms of little details or side-treks.
Setting: Los Angeles Sprawl
The runners' usual fixer hooks them up with a girl (legal adult, but still living at home) he met at a wild party last night. She's a little eccentric, but the money is good. The girl meets the runners at the LA Zoo, in front of a cage containing four nagas. She claims they're "talking" to her, demanding she help them get out of the enclosure and back home to India. She needs the runners to arrange two incidents: a distraction and an extraction.
The distraction gets the park security away from the enclosure can take two forms (though I'm expecting my players to work up a third, crazy option): Bombing the museum across from the zoo (as all the security personnel are in charge of maintaining the peace park-wide; for the museum, the zoo, botanical gardens, and several other sites). There's a guest speaker at the museum who's received death threats so it wouldn't be immediately traced to the runners. The other option is to release a more dangerous animal within the confines of the zoo and get the security guards' attention. As for the Nagas, they need to be loaded for overland transport.
Complications for the run are as follows:
--The girl is the daughter of a city councilman and A-class corporate board member. She ran off to join a cult and she's been writing checks to them regularly for some time. The councilman has his personal security team and a Knight Errant mage-investigator out looking for her.
--The "New Temple of the Awakened World", a religious cult founded by a guru run-out of three countries for fraud, took the girl in when they convinced her to run away. Behind the walls of the cult's mansion compound, the law can't touch her, but now that she's run away from them she could end the guru's scam if she's caught and deprogrammed. So consiquently, senior cult members are on the hunt for the girl as well.
--Finally, upon entering the enclosure to commune with the nagas, the girl is ripped in half as two struggle to devour her. The nagas then explain via mindlink that they are behind the prison break and the girl merely served as a voice for them. Now the runners must take the nagas to a quiet port in the nearby California Free State where they will meet a boat and receive the rest of their payment.
So what can I do to improve upon this scenario? Any suggestions would be greatly appreciated.