In 3rd edition, recoil modifiers were cumulative across the action phase -- IE burst fire would have +2 TN for the first burst and +5 for the second, each being negated by RC separately.
In 4th, it isn't so clear.
Quoteth the 20th BBB, page 152:
QUOTE
Burst-fire weapons receive a -2 recoil modifier for the first burst fired in that Action Phase and -3 for the second. Long bursts suffer -5 (first burst in phase) or -6 recoil (second). Full auto bursts suffer -9 recoil.
The chart on page 152 backs this up .
However, on page 153...
QUOTE
The firing character can choose to fire a narrow burst or a wide burst, each described below. Both use up three bullets. The first burst fired in an Action Phase inflicts a -2 recoil modifier, the second inflicts an additional -3 recoil (neutralized by recoil compensation, if any).
Emphasis mine.
Maybe I'm missing some quirks in the rules, or something, but I can't decide if this is closer to 3rd or something new. The fact that these pages are right next to each other doesn't help, nor does the fact that the page 152 chart is copied verbatim in the GM screen.
So. Is this up to my discretion, or has there been a ruling on this? Am I going insane?
Also, unrelated, but do dog-brained drones have to lock onto a target before firing? My rigger keeps going full VR into his drones, dropping into a heap right there on the spot, which is starting to get annoying.