QUOTE (Caadium @ May 14 2009, 03:54 PM)

As a GM, a person can restrict any quality they want for whatever reason they want. Just because a player parrots a line in the book, doesn't give it a free pass. *IF* I was inclined to say no to a player for this (not likely as I've already said I'd use other methods to discourage the type of power gaming suggested by the OP), I'd insist on a more detailed explanation and background to demonstrate how they meant that? Furthermore, a GM is well within their right to insist that a person can't "explore his nature as a Mystic Adept" without having any "Adept" in the mix.
Why bother?
As you have already pointed out, it would be unlikely that you would object to such a concept at all.
And i wouldn't particularly call such an approach powergaming, either.
It's more like a rather unelegant and shortsighted attempt at overspecialization if we view it from a merely mechanical perspective- i wouldn't sueeze points out of a build this way, it would impose way too many limitations on the flexibility of the character which i wouldn't consider worth the 5 BP gained.
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If this was the answer I got, I'd ding them 5 BP, make sure they had enough space left in their positive BP, and then make them a magician matching the order of their teacher. Shamans don't learn how to be mages from Hermetics, and Magician Way Mystic Adepts don't learn how to spell sling from the others. At least not in my game.
Besides the fact that there's a lot of people learning magic in college, often from teachers hailing from different traditions and that casters from various traditions have developed a unified theory of magic, enabling Hermetics to spontaneously summon spirits and Shamans to bind them for a prolonged period of time, techniques both unavailable to the respective traditions before said scientific breakthroughs during the late 2060's, indicating that mutual learning across tradition boundaries is indeed possible, although difficult...
I think you are making a very fundamental mistake here, mixing up qualities and traditions.
The magic Qualities are something you are born with, whereas traditions are something acquired later in life.
Mystic adepts are found within several traditions, there's Hermetic mystic adepts as well as Shamanic ones, for example.
I see no reason why they shouldn't be able to learn the Magician aspect from someone who only comprehends one half of their potential.
There is no difference between how a Hermetic Magician and a Hermetic Mystical Adept sling spells or summon spirits; the difference between the two lies in the fact that the magician is unable to learn adept powers while the mystic adept is unable to interact with astral space.
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As I said earlier, I woudn't simply say no. If it was a case where I thought the player was trying to pull a fast one just to skimp on some BP (for example an Eagle Shapeshifter Mystic Adept ... who by being dual natured only loses the speed of pure astral projection), then I'd say no.
Dual-natured beings are particularly hurt by being unable to project, to a degree where i wouldn't want to play such a character who isn't at the same time a full-fledged magician.
But then, wards are exceedingly common in my game, so the inability to astrally stalk a ward's creator to mimic their signature may be more detrimental at my table.
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If I had a player that said they wanted to explore the nature of being a recently awakened Mystic Adept, with a Magic of 1, I'd be all for that and would let them advance both aspects. That being said, any GM would be well within their rights to insist that a character like this use the 2nd magic point on the aspect not focused on with the first (for example Mystic Adpet with Magic 1 can sling spells then at Magic 2 they get a power point).
I wouldn't enforce an even distribution of points between the two aspects, as i see no reason in the published material to assume that a stronger focus on one aspect isn't possible.
Moreover, i believe it to be quite possible that a character may,unconsciously or through inapropriate training -try finding a Hermetic adept teacher!- block a part of his full magic potential and only realizes that part of his inborn powers after a catalytic or even world-shattering event in life, reaching from personal trauma or exposure to a strong, aspected background count to intoxication with rare awakened compounds to deep, personal insight gained from intense arcane studies.
Portraying such an experience ingame yields ample opportunity for interesting roleplaying- in fact, i would rather see such events come up during the game than in the character's backstory.
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Earlier it was stated that an advantage of Mystic Adepts is getting the Adept only Metamagics. Even if a GM didn't care how the player split their magic, I feel they'd be well within their rights to deny a Mystic Adept with no Adept power access to Adept only metamagics. The simple argument is that you have no adept abilites and therefore do not qualify.
Just my thoughts though.
I fully agree on this point, though.
Having allocated no points towards a specific aspect to me means that this aspect is yet dormant.
The PC would have to activate it first before gaining access to appropriate metamagic techniques.