On Demolitions:
I can't think of a worse skill to stuff into skillwires than demolitions... can you think of another skill you'd REALLY want to spend edge on! Normally demo chars also boast a high edge in addition to not putting the skill into wires. (this is a case, i'd much rather have 1-2 ranks in the skill plus a potential specialization than buy a rating 4 software).
Karenshara:
No putting all 5 out of 5 points into spellcasting isn't not exploring the MA's nature... especially if the player takes adept powers as he develops. Such a char is pretty gimped compared to a straight magician w/o astral perception already. And to get astral perception he has to sacrifice a point of magic. The problem comes down to 'astral scrubbing' and counterspelling... any spells he casts and sustains can be dispelled by an astral mage pretty much at will. Any spells he casts will leave astral signatures which will point right back at him and lead to a fairly short life as a shadow mage.
That line in there, is mostly to prevent this abuse. I'm playing a straight adept... but I buy MA just so I can learn counterspelling... nothing else, just counterspelling (rather than buying the adept power of magic resistance w/ PP). That is abuse to me.
A similar weaker case, where instead of killing hands for spirits... you could use the attack of will (street magic) as a face type adept and replace it w/ the skill banishing.
QUOTE (Octopiii @ Jun 2 2009, 08:40 PM)

Band Aid:
Way to go you FINALLY made a semi-usefull MA... after I pointed out the char concept as one of the few usefull ones how many pages ago?! After specifically pointing out that a MA w/ a good mentor and specialization in a single line of spells like health can be effective.
Though to critique... this is a char who really wants astral perception, most of the adept healing abilities are junk. Astral perception also has medical uses (think of it as a magical CAT scan ability) in assisting diagnosing things in the field. Plus EVERY SINGLE ONE OF YOUR ADEPTS HAS LACKED THE ABILITY TO WIPE OUT HIS ASTRAL SIGNATURES!!! despite having a spellcasting focus... they leave spellcasting fingerprints all over the place. Those will get you tracked down and eliminated. Using stunbolt in combat will need to be wiped, in fact w/ your low magic you're really better off w/ a gun than an attack spell outside your specialty. The primary reason to have a direct combat spell is to defend yourself against spirits and astral mages.
Read the astral section of the book. W/O extended masking you stand out like a sore thumb on the astral already. Now you're adding active spells to make your brightly glowing aura glow even brighter. And don't forget, your increase reflexes spell is only one counter spell from being wiped out. Especially by a purely astral projecting mage you can do nothing about.
Your magic is way too high... 5/5 is enough... ditch the worthless adept heals. That's why you have the heal spell right. Actually read Pain relief... 5minute per box healed... you're almost better just taking a nap under medical supervision.
empathic healing.. pointless only transfers physical.. and you can only apply magical healing once per set of wounds (just like you can only apply first aid once, and only before magical healing).
You also quickly illustrate one of the problems mystic adepts suffer. In order to bring their magic up to usable... they really need to rely heavily on focus crutches. (power focus). So much so that a minor background count hurts you a bit. (in fact, a strong case can be made for going for a better power focus using restricted gear and dropping magic from 6->5). And to really be combat worthy, you'd want a sustaining focus for your increase reflexes.
In the end, if you're out just to heal like this... what do you gain by going MA over magician. A logic tradition mage, would have a much more potent spellcasting pool (especially w/ the power focus). All for 3 less dice on the first aid check, and a bunch of magical healings you can't use more than one of anyhow. The key to making this adept work and differentiate it from the straight mage is to give it some character and branch it out a little more into other adept powers as fitting.