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Assensing is a super powerful trick which mages bring to the table.
If you cannot assesse stuff, and you're occupying the 'mage' slot, you're just not a contributor.
A bizarre claim. Mystic Adepts are not mages. They are Adepts who have access to mage abilities. I will say again: do you expect your super ninja adept type to assense? No? Then why expect the M.A. to do so? Each of the characters I have posted are by any sense of the word "contributors". Your assertion that leaving out one part of the magic chapter that Adepts almost never have access to anyway makes a character worthless is certainly an interesting claim. I was also unaware that once you have one awakened person on your team, that precludes any other awakened characters, such that making a M.A. automatically fills your mage "slot".
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Missles, tanks, or... a bunch of meddling kids and their dog, er... ork... that drop a few kilograms of demo charge under it while everyone is trying to enjoy a car show. Or maybe that's just my game... biggrin.gif
Just playing, and don't forget your pants!
Phah, Hamburger does not care for pants. He is a shorts man. A very short shorts man!
QUOTE (toturi @ May 31 2009, 07:24 PM)

I'm the kind of GM that allows you to kill yourself. Spend money for the van and the weapons, sure. Spirit? Sure. Change into bug? If the stats are in the book, sure.
Mr Lucky walks by and pops a cap on you? Sure.
Well, if you're the kind of GM that lets NPCs burn edge for critical successes, no one is really safe no matter what their build, so it's a bit of a moot point.
Besides, I am curious to see how you would rule that an NPC a: saw the mosquito in the middle of a firefight, and b: realized that the mosquito was really the mage he was gunning for in the first place. It would be quite the paranoid security guard that took a break from the dodging the van's suppressive fire to shoot at a fly leaving the van. There is a long, fine tradition of Riggers and Hackers physically hanging out in vans while their teammates do their thing and providing matrix support. I am not sure what is causing the incredulity of this concept.
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I rarely see anyone write a back-story that explains the levels of handicap that a 1 in an attribute really is. ( I often wonder what the Dev's think when they see characters like this. Maybe one will let me know.)
As for my observations... So you over summon to get that force 6... My point was that you have to over (whatever) to make those spells do what you want. And over summoning is potentially more dangerous than overcasting.
Yes, because in real life, hackers are never, ever fat slobs who don't get exercise. Therefore, to have a fat slob hacker without a long, emo backstory involving something like car accidents and dear aunt sally not being able to afford medical bills would clearly defy all common sense and logic. Rating 1 is considered "weak": p.67, SR4A. Weak does not imply crippled. It implies exactly the definition of weak.
Overcasting is generally worth it, no matter the mage. You are free to houserule anything you want re: overcasting. As for over-summoning; yes it's dangerous, but if you summon (then bind) during downtime you're generally in the clear. Also, First Aid is pretty useful in dealing with pesky problems such as damage - it's a good thing Sam has First Aid, no?
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Tanks and missiles... can't remember when I ever used these against any of my players... Usually when they are sporting the same equipment.
You wait in your van while the rest of the team gets gunned down while they are in the Wi-Fi inhibiting paint building.
Unwired has mini(?) drones that serve as routers for wireless signals to get around the problem of Wi-Fi inhabiting paint. They're used in one of the fictions at the end of Runner's Companion (the one with Clockwork and the lightning strike).
Regardless, Sam is just an example, as are Mr. Charm and Commando Dan, that Mystic Adepts are not gimped. For Sam, astral perception/projection would be used almost never; he can't be in the matrix and be astrally perceiving at the same time after all. He has micro/mini drones to serve as scouting devices, and importantly, they can see things that he wouldn't be able to see from the astral.
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But I will end this before I get a PM from a Mod.
I don't see why a Mod would have an issue with this conversation, as it is relatively polite and there have been no personal attacks. I'm enjoying it, and I think a healthy argument will people to reconsider the received wisdom that M.A.'s are "gimped". I maintain that M.A.'s are perfectly balanced: sure, they haven no access to astral realms, but they can summon spirits and cast spells and counterspell, and accesses the unique powers that only adepts can get! How is that gimped? Honestly? Once you get past the idea that "They're just mages who can't use astral" you'll see the utility that an M.A. can bring to the team. It's all in the name, after all: Mystic
Adepts.
EDIT: For philosophy.