Two years ago I compiled a list of knowledge skills referenced in the Core Rules. I dug it out from the depths of my hdd, and I am reposting it here, with my notes from that time - may you find it useful

Did you know you can take knowledge skills specializations...?

Academic (I): Biology, Medicine, Magic Theory (specialization of magic?), Politics (note there is Corporate Politics and others - they probably mean Political Science), Philosophy, Poetry (specialization of Literature?), Literature (by region, period, type - Sci-Fi, Poetry, Fiction, Romance), History (spec. listed: by era - Ancient, Medieval, Roman, Modern by region - continent), Music, Ancient Egyptian Magic (why not interest? quite specialized), Military History (specialization of history?), Parazoology (specialization of Zoology?), Magic Background (not really clear what this background is... history?), Finances (also Corporate Finances), Chemistry (spec. listed: Industrial, Organic, Inorganic, Pharmaceuticals), Astral Researching, Engineering (can also be prof.), Megacorp Law (can also be prof. or even interest), Corporate Finances, Political History, Cyberware Research, Magic, Economics (spec. listed: micro, macro), Biology (spec. listed: micro, anatomy, parazoology, physiology), Ares Macrotechnology (why street? can be prof or interest... spec listed: Damien Knight (founder), AresSpace, Ares Arms, Seattle Operations),
Professional (I): Journalism, Business, Military Service, Aztechnology Business Practice (seems rather limited, specialization of specific org and further, aspect of its operations?), Arms Manufacturers, UCAS Military (specialization of military organizations?), Lone Star Procedures (can also be street knowledge? specialization of specific org and further, aspect of its operations?), Number Running (huh? accounting? any different from Finances?), Auto Mechanics (can also be academic), Spirits (also, academic or interest), Data Haven, Matrix Theory (matrix. spec?), IC Identification (IC - ICE? Why not just Ice?), Architecture (spec. listed: Commercial, Residential, by style - Baroque, Bauhaus, German Ghotic), Business (Finance, Distribution, Manufacturing, Megacorp, Retail, Small Business), Engineering (Chemical, Civil, Electrical, Mechanical, Nuclear), Military (Army, Navy, Air Force, Marines, Coastal Guard, Special Forces), Security Procedures (spec listed: by company), Security Design (spec: corporate, magica, matrix, military, physical, private home)
Street Knowledge (L): Gang Identification (specialization in general gang knowledge?), Criminal Organizations (looks broader than Gang Identification, unbalanced?), Smuggling Routes (specialization of smuggling?), Fringe Cults (specialization of cults?), Seattle Talismongers (specialization of talismongers?), Seattle Street Gangs (specialization of street gangs? spec. listed: per name of gang), Seattle Safehouses (note there is also Safe Houses, specialization of?), Seattle Syndicates (Criminal Organizations limited to Seattle? Seattle specialization), Crook Hangouts (hangout specialization?), Mercenary Hangouts (hangout specialization?), Safe Houses (note there is also Seattle Safehouses), Local Junkyards (specialization of Local?), Gang Turf (gang specialization? note: not 'street gangs', not 'Seattle'...), Mafia Politics (another Politics specialization? or Mafia spec.?), Mafia Safe Houses (Mafia or Safe Houses Spec.?), Underworld Politics (consider: wouldn't Mafia Politics be a subgroup of that?), Local Area Knowledge, Radical Groups (can also be interest of academic), Border Patrol Tactics (quite similar to Corporate Security Tactics...), Smuggler Safe Houses (another related to smuggling and safe houses), BTL Dealers (dealers or BTL spec.?), Gang ID (same as Gang Identification?), Local Charity Shelters, Public Transportation Routes, Hong Kong Triads (spec. listed: Yellow Lotus, Red Dragons, etc.), Security Companies (spec. listed: Lone Star, Knight Errant, Hard Corps, Seattle Sec Corps), UCAS Politics (why street? spec. listed: Congressional, Presidential, by state, by lobby group, by party)
Interests (L): Woodworking, Urban Brawl Teams (specialization of Urban Brawl?), Sci-Fi Sims (specialization of Sims?), Elven Wine (specialization of Wine?), Ancient Mythologies (why not academic? specialization in mythologies?), North American Arms Dealers (specialization in Arms Dealers? Compare to common 'Seattle specialization', this is rather better. hould be rather street anyway...), Global Conflicts (specialization of conflicts?), Cop Trids (specialization of trids?), Urban Brawl Odds (I'd say Gambling with specialization in Urban Brawl or the other way around...), Fine Cuisine (Cuisine specialization? Can also be professional), Modern Literature (Literature specialization, can easily be academic), Computer Background (history?), Pirate Trid Broadcasts (spec. of Trids?), Racing Odds (another gambling specialization?), Fine Restaurants (restaurants specialization?), Urban Brawl Schedule (great, a third Urban Brawl specialization, like just 'Urban Brawl' is too good? sigh), Combat Bike Schedule (what's wrong with combat bike?), Firearms Design, Firearms History (so, why not just take Firearms with two specializations? seems more logical and hardly game breaking, but of course you can take History specialized in Firearms to cheat if needed, sigh). Hong Kong Action Movies (Movies specialization...), Conspiracy Theories, Corporate Matrix Security Procedures (specializations somewhere, certainly), Matrix Chatrooms, Operating Systems, Urban Brawl Statistics (mercy, fourth Urban Brawl specialization? Look me in the eye and tell me they are any different...), Zen Meditation, Goblin Rock (but Music is broader...), Comic Books (spec. of Literature?), Blade Design, Gun Trivia (why not Firearm...), Sim-Starlets, Seattle Troll Throttle Metal Bands,(sigh), Club Music (spec. listed - Goblin Rock, Powernoize, Rockabilly, Sintcore, WizPunk), Matrix Games (Dawn of Atlantis, Dark Eye, Grand Larceny, Killing Floor, Paranormal Crisis), Sports (Baseball, Combat Biking, Football, Hockey, Soccer, Urban Brawl, Wrestling), Street Drugs (BTLs, Cram, Deepweed, Novacoke, Spike), Wines (California Wines, Elven, French, Vineyards)
Not sure (never clarified): Poison Antidotes, Corp Security Tactics (can be P, S, I, Security Tactics with specialization in Corps? Or Corps with specialization in Security Tactics?), Corporate Politics (note we have also Politics...), Security Systems (why not Corp?)
Academic and Interests have a lot of skills that can be switched around (almost anything, ex. Music, Ancient Magic, Military History) - this means you can pick your better attribute (Logic or Intuition) and go with that alone. To a lesser extent, professional and street knowledge also seem switchable (albeit more depending on character history). Exploit?
Non-native languages: how many points is 'enough'? Shame so many players and GMs tend to forget not the entire world speaks English... Also, what good are 'lingos' (language specializations), really? They sound cool but mechanic wise look utterly useless (should give some bonuses, to social skills?) Lingos from book: hackers, mages, lawyers, corp wage slavers, tribes, street gangs, cityspeak/ Others specs: read/write, speak, by dialect. See language skill table, p.129). Charisma skills and language - p.130. Is the base attribute logic?