QUOTE (Ancient History @ Jun 3 2009, 05:33 PM)
Once the spell effect ends, the element is again subject to the laws of physics. Nothing unusual about that: a bridge or earth that can't support itself would crumble, a pillar of water would collapse, a pocket of air held under water would break into one or more bubbles as it ascended to the surface. In cases where the structure can sustain itself, the changes can be long lasting or permanent: shaping a stone outcrop and it could remain until erosion takes its toll.
Yes, but the question is that what happens in the meantime. Which laws of physics apply? Does that mean the adept could cause the fire to move from the candle to a glass (which provides no fuel) and have it burn inside the glass until the spell was released?
QUOTE (Larme @ Jun 3 2009, 05:50 PM)
It holds the material in a particular form, but not a particular condition. By your logic, it makes materials invincible, you could hold your fire in its current "form" even though you put it inside a vacuum chamber with no air, or you could hold shaped ice in its current "form" even if you put it inside a blast furnace. Hell, you could make an invincible wall out of sand because nothing could penetrate the sand without making it lose its "form." No, I think it's pretty clear that the material retains its normal properties, the only thing you control is shape.
No, my logic states that the spell provides everything that is needed to shape the substance in question. In the case of shape water, it needs to resist gravity and the natural bond between water molecules. (After all, water naturally wants to form into a ball.) In the case of the fire, it would need to provide any necessary fuel so it could hold its shape. Once the spell was lifted, the flames would go out or burn on by natural physics. Just as water that was shaped into a statue would splatter onto the ground.
QUOTE (Larme @ Jun 3 2009, 05:50 PM)
Shape fire has a number of uses specifically detailed in the spell -- you can extinguish a fire, and you can create a path through fire. In fact, you can do lots and lots of things with fire, as long as it's an actual fire, i.e. it has fuel. You could make a ring of fire to trap someone, a wall of fire to block off your enemies, you could start a fire that you shape to avoid setting civilians on fire... The point is, it has to be fire that you're shaping, not a burnt-out nothing. It isn't a spell that lets you create or sustain fire, it only lets you shape fire that already exists. I'm not sure what that's such a big deal for you, is it that hard to start a fire? Find something that burns, light it, and then shape it. An Improved Shape Fire that created magical fire without fuel would give beastly drain, like combining the Fireball spell with Shape Fire. Not nice to cast...
I'm trying to do combinations with other spells. Light lighting a candle with ignite, and then use shape fire to create a flame man who jumps off the candle and walks around. I don't want to use shape fire to create the fire that I shap into the man, I just don't want him to die just because he jumps off the candle.
It's also a rather difficult task to trap someone with flames unless they're standing on something that burns. Unless, of course, shape fire can sustain the fire.
QUOTE (Larme @ Jun 3 2009, 05:50 PM)
What would that ruling be based on? The spell EXPLICITLY says that you can "spread" the material. You can spread a fire, and this would make it smaller, though more spread out. Then, however, it would catch more fuel and become bigger. Not because you shaped it to be bigger, but because it is fire and it burns things. You did not increase the size, you only spread it around so it would catch more fuel. The spell never sustains the fire, it is always sustained by fuel and oxygen, and nothing else. No matter how you shape it, it's still fire.
It's based on what the book says. You can't change the volume of the fire. If the only thing to sustain the fire is fuel, and new fuel must catch fire. Moved fire would only have one instant to catch the new fuel on fire. If it fails, then the fire dies. If it suceeds, then the fire would shrink to fit the amount sustainable by the new fuel.
QUOTE (Larme @ Jun 3 2009, 05:50 PM)
You'd better check the SR4 rules for fire and not make up your own rules at random. The fire has a DV, and objects resist being set on fire by rolling armor x2, or just armor if they are more flammable. Yes, you'd probably lower the fire's DV by spreading it out with Shape Fire, but if it catches some fuel, it could start to grow and its DV would increase. Though TBH, I'm not sure why you'd care so much about spreading fire -- fire does that by itself, just by setting multiple things on fire pretty soon you'll have a whole burning building. Using magic to spread fire is like using a lightsaber to cut your meat, you're using a highly advanced tool to do something that cavemen could do, and without really increasing the task's efficiency.
I did. I'd like to point out that all of those require GM discretion about what needs a roll and what doesn't. Paper probably wouldn't need a roll, and would start burning. Plasteel might not need a roll either, but it wouldn't burn. Everything requires GM discretion to determine whether or not it would or wouldn't burn.
Let's just say that I have the tightest tightwad of GMs, and leave it at that.
QUOTE (Larme @ Jun 3 2009, 05:50 PM)
That's a bullcrap rhetorical question if I've ever heard one. It doesn't matter what good it is if it can't shape fire, because it CAN. Take an existing fire that's already burning and has some kind of fuel source, and then shape it. Make a path through it so you don't burn to death, or make it flow across the floor and burn your enemies. Regardless, it doesn't matter what good it is, you can't just make up rules. Your shaped fire is not uber immortal fire, it can't burn without fuel, it can't survive hurricane force winds, it can't survive being doused by halon gas. You shape, you don't create or sustain. How much simpler can it get?
Except what I'm facing is a spell that can only make dancing figures in a campfire. It can only move or flow across a substance that it could instantly catch fire. Otherwise it either dies out, or dwindles to little flames by the time it reaches the subject. I'd be better off using my ignite spell on the ground, if it didn't take so long to get something to burn.
I don't want immortal fire. I just want fire that doesn't die if it turns into a little flame man, and runs around on the pavement.