Swing Kid
May 2 2005, 02:37 AM
If in character generation I wish my Face character to have several "legal" SINs, what exactly do I need, specifically, to buy/considder.
Sandoval Smith
May 2 2005, 02:38 AM
I cover this by having the player purchase fake credsticks. I think they're

4000 x Rating.
Adam
May 2 2005, 02:41 AM
Fake SINs are also covered in more detail in Sprawl Survival Guide.
Smiley
May 2 2005, 02:44 AM
The cost and availability changes. Availability equals rating and the cost changes thusly:
Rt. 1-4 is rating x rating x 1000 w/ base time of 24hrs
Rt. 5-8 is rating x 5000 w/ a base time of 72 hours
Rt. 9-12 is rating x 10000 w/ a base time of 14 days
Rt. 13+ is rating x 50000 w/ a base time of 30 days
All street indexes are 1.
Swing Kid
May 2 2005, 03:08 AM
So, all I need is to buy the Credsticks to have the SEPARATE ID's? So I can have one for Mike Jones the Executive, one for John Smith who is a Security analysist? I will get complete backgrounds that will show up in the system?
If so...Yeah!!!!
If not...then how do I get complete alternate lives?
Smiley
May 2 2005, 03:19 AM
That's the way we play it. Of course, the better the SIN, the better the phony history.
Sandoval Smith
May 2 2005, 03:20 AM
If you want to prove electronically that someone exists, that's covered with the credstick. The better the rating, the more comprehensive the background information that was created to flesh out the extra identity, thus the better chance it has of withstanding scrutiny.
You're also not 'buying' a credstick per se, you're paying to have someone create a background for you, represented by the information in the stick.
Swing Kid
May 2 2005, 03:33 AM
Will the information carried on that credstick show up in goverment systems? I don't necessarily mean when scanning my stick, but rather will the profile show up on systems like NCIC or public records?
Adam
May 2 2005, 03:40 AM
Part of creating a fake credstick is inserting such records into databases; thus, the expense -- it takes a hot decker to have access to all the systems necessary to generate a high quality fake ID.
Kaosaur
May 2 2005, 05:00 AM
Halt SINners!!!(Has anyone else noticed that the Japanese cut of this movie is COMPLETELY DIFFERENT from the regular one?)
Edward
May 2 2005, 07:48 AM
A fake cred stick comes with the entire history inserted everywhere it should be. A high rating fake credstick may include entries in databases for the department of social services, the electoral commission, the DMV, foreign country visa applications, credit histories, corporate purchasing histories, magazine subscriptions.
The deckers that make the ID insert all these records for you. And it looks reasonably legit at rating 6 (remember starting characters can’t have better)
But the original question was for multiple LEGAL SINs. This is almost imposable because the law is one SIN per person. Corporations and government agencies have the ability to create new SINs but only do so for special occasions, hiding a defector, witness relocation programs. Usually when you get this it is because your old SIN is no longer usable (for safety reasons) occasionally a really special run will get you a “legitimate” SIN as payment but you should only be able to get that threw game play not at char gen.
Edward
Swing Kid
May 2 2005, 12:32 PM
Good point, I meant SINs that will identify my character as a legal entity.
nezumi
May 2 2005, 03:10 PM
I would say the first step is talk with your GMs. SINs aren't covered as completely as some might like, and much of the information is shuffled away into corners like the SSG. Your GM likely has his own ideas on how SINs and fake IDs work, and if you go blowing tens of thousands of nuyen on a fake ID only to realize it's superfluous or unusable, well...
toturi
May 2 2005, 03:47 PM
There is a perfectly legal way of buying yourself a SIN, that I recall. And it is a real one, as opposed to those quasi-legal ones issued to Witness Protection Program and CIA defectors.
Edward
May 2 2005, 04:10 PM
QUOTE (toturi) |
There is a perfectly legal way of buying yourself a SIN, that I recall. And it is a real one, as opposed to those quasi-legal ones issued to Witness Protection Program and CIA defectors. |
Details man.
One of the complications of multiple SINs is criminal investigations. Your SIN data includes your fingerprints (as this is a primary way of proving your identity for a transaction authorisation). If you have 5 sins all with the same finger prints then the first time you leave a fingerprint at a crime seen the cops will search the database, come back with 5 matches and send a squad car (or nastier if you show any evidence of being the blasty sort) to every address listed on each of your SINs. If they don’t find you or the addresses are in Z zones then they will flag all your accounts (those related to your sins anyway, you’re certified is still good) and any time you access a system with a sin related cred stick you will be asked to go to the local police station to clarify a system error. At witch point you will be thrown in jail for quite some time. The charges are several counts of fraud and whatever haponed at the crime seen with your fingerprints (this may include the violent robbery of the stuffier shack half an hour after you purchased a snack).
This is one that is often ignored in game play but I still have not come up with a way to avoid it.
Edward
Prospero
May 3 2005, 01:07 AM
In the past, for ease of play, I've basically said that this kind of stuff just doesn't happen (at least with decent rating fake SINs). The person who makes the SIN can "fudge" your fingerprint enough that it wont exactly cross-check with any other ones you have on file. It's a cheesy way out, but you have to keep up the semi-believability/playability of characters somehow.
Swing Kid
May 3 2005, 01:13 AM
QUOTE (nezumi) |
I would say the first step is talk with your GMs. SINs aren't covered as completely as some might like, and much of the information is shuffled away into corners like the SSG. Your GM likely has his own ideas on how SINs and fake IDs work, and if you go blowing tens of thousands of nuyen on a fake ID only to realize it's superfluous or unusable, well... |
Actually, I am the GM for our campaign. We just only recently ran into situations where it mattered. The question came up, and I wasn't actually sure. I knew that the credsticks could carry false information (that much I got from the books), but the part I wasn't sure on was the information found in public and government records. Basically, my concern was that a fake credstick might not be the same as a fake SIN.
toturi
May 3 2005, 01:46 AM
QUOTE (Edward @ May 3 2005, 12:10 AM) |
Details man.
Edward |
Pueblo Corp Council. SINs going at 100

each. Go wild.
Swing Kid
May 3 2005, 02:01 AM
I'll take three please.
And a coke
Crimsondude 2.0
May 3 2005, 02:06 AM
QUOTE (Prospero @ May 2 2005, 06:07 PM) |
In the past, for ease of play, I've basically said that this kind of stuff just doesn't happen (at least with decent rating fake SINs). The person who makes the SIN can "fudge" your fingerprint enough that it wont exactly cross-check with any other ones you have on file. It's a cheesy way out, but you have to keep up the semi-believability/playability of characters somehow. |
Actually, it's pretty believable with only a minor amount of suspension of disbelief. Since fingerprint matches rely on matching a certain number of points (and god bless 'em, each state has its own threshold number of points from 5 to 16+), if you focus the point matches of different aspects of your real fingerprint and then alter points which would be on the other records (which would entail the person creating the record to have access to them all, or some anyway), then depending on the circumstances the computer might hit one ID and stop (if there's a match, why keep trying, right?) and leave the rest unchecked.
Then the game becomes one of determining which ID got hit. A rule of thumb would be to say it was the lowest rating SIN, but then what if you have 3 rating 5 SINs? GM fiat is sometimes your friend.
DNA matching OTOH would probably be stretching it. But it's not impossible, just very difficult.
Smiley
May 3 2005, 02:25 AM
QUOTE (toturi) |
QUOTE (Edward @ May 3 2005, 12:10 AM) | Details man.
Edward |
Pueblo Corp Council. SINs going at 100  each. Go wild. |
I'm intrigued. More details or page numbers?
toturi
May 3 2005, 02:46 AM
SONA p195.
Smiley
May 3 2005, 02:52 AM
Gracias.
Thomas
May 3 2005, 12:03 PM
As an aside:
I had a character that earned a few extra nuyen by using faked credsticks to make purchases/payments under various identities, for his fixer, to add a credible 'trail' to them.
Crimsondude 2.0
May 4 2005, 12:08 AM
And so when the cops pull the surveillance feeds off a purchase linked to a SIN they get him instead of the real fake SINner? Genius.
BlackHat
May 4 2005, 12:36 AM
Getting SINs has never been much trouble for my team. Keeping them, however, is another story.
One of these days the Powers that Be are going to start wondering what a corporate security consultant really needs with over a dozen rating 10 signal amplifiers and signal repeaters... and why the radio signals over North Tacoma keep getting jammed for about 5 minutes every couple of weeks.
Also doesn't help when the gun adept asks for his fake name (which he only intends to use for a day) is "Bullets McVee" (Its french, its "Boo-lay!")
Thomas
May 4 2005, 01:13 AM
QUOTE (Crimsondude 2.0) |
And so when the cops pull the surveillance feeds off a purchase linked to a SIN they get him instead of the real fake SINner? Genius. |
Well, Chris – covert ops specialist / ‘master of disguise’ – spent about 1500 nuyen at CG for a GM sanctioned makeup kit and wigs.
So it would kind of depend on whether or not the ‘Star was looking for a male or female, human or elf, 5’ 6” or 6’ 2” or answering to the name of Tony/Toni, etc. – all over purchases of less than 100 nuyen at convenience stores, laundry-mats, fast food places, etc.
But yes there were times when the stick reader would lock-up and Chris would have to run – the fixer wasn’t happy about that, but wrote it off as a cost of doing business.
Swing Kid
May 4 2005, 01:18 AM
A troll buddy of mine tried that but failed miserably. His fake elven ears and G-string just wasn't enough to convince Lonestar that he was a hooker named Bubbles.
Thomas
May 4 2005, 01:24 AM
QUOTE (Swing Kid) |
A troll buddy of mine tried that but failed miserably. His fake elven ears and G-string just wasn't enough to convince Lonestar that he was a hooker named Bubbles. |
LOL - and re: your sig - 'I'm a hooker not a runner'
Swing Kid
May 4 2005, 01:57 AM
Heh heh
The change of sig wouldn't work for me. I have never been paid to have sex.
Well, at least, I don't do it anymore.
Not since the incident.
Crimsondude 2.0
May 4 2005, 03:00 AM
QUOTE (Thomas) |
QUOTE (Crimsondude 2.0) | And so when the cops pull the surveillance feeds off a purchase linked to a SIN they get him instead of the real fake SINner? Genius. |
Well, Chris – covert ops specialist / ‘master of disguise’ – spent about 1500 nuyen at CG for a GM sanctioned makeup kit and wigs.
|
Ah, that changes things.
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