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> Question about Sins
Swing Kid
post May 2 2005, 02:37 AM
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If in character generation I wish my Face character to have several "legal" SINs, what exactly do I need, specifically, to buy/considder.
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Sandoval Smith
post May 2 2005, 02:38 AM
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I cover this by having the player purchase fake credsticks. I think they're :nuyen: 4000 x Rating.
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Adam
post May 2 2005, 02:41 AM
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Fake SINs are also covered in more detail in Sprawl Survival Guide.
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Smiley
post May 2 2005, 02:44 AM
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The cost and availability changes. Availability equals rating and the cost changes thusly:

Rt. 1-4 is rating x rating x 1000 w/ base time of 24hrs
Rt. 5-8 is rating x 5000 w/ a base time of 72 hours
Rt. 9-12 is rating x 10000 w/ a base time of 14 days
Rt. 13+ is rating x 50000 w/ a base time of 30 days

All street indexes are 1.
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Swing Kid
post May 2 2005, 03:08 AM
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So, all I need is to buy the Credsticks to have the SEPARATE ID's? So I can have one for Mike Jones the Executive, one for John Smith who is a Security analysist? I will get complete backgrounds that will show up in the system?

If so...Yeah!!!!

If not...then how do I get complete alternate lives?
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Smiley
post May 2 2005, 03:19 AM
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That's the way we play it. Of course, the better the SIN, the better the phony history.
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Sandoval Smith
post May 2 2005, 03:20 AM
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If you want to prove electronically that someone exists, that's covered with the credstick. The better the rating, the more comprehensive the background information that was created to flesh out the extra identity, thus the better chance it has of withstanding scrutiny.

You're also not 'buying' a credstick per se, you're paying to have someone create a background for you, represented by the information in the stick.
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Swing Kid
post May 2 2005, 03:33 AM
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Will the information carried on that credstick show up in goverment systems? I don't necessarily mean when scanning my stick, but rather will the profile show up on systems like NCIC or public records?
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Adam
post May 2 2005, 03:40 AM
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Part of creating a fake credstick is inserting such records into databases; thus, the expense -- it takes a hot decker to have access to all the systems necessary to generate a high quality fake ID.
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Kaosaur
post May 2 2005, 05:00 AM
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Halt SINners!!!


(Has anyone else noticed that the Japanese cut of this movie is COMPLETELY DIFFERENT from the regular one?)
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Edward
post May 2 2005, 07:48 AM
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A fake cred stick comes with the entire history inserted everywhere it should be. A high rating fake credstick may include entries in databases for the department of social services, the electoral commission, the DMV, foreign country visa applications, credit histories, corporate purchasing histories, magazine subscriptions.

The deckers that make the ID insert all these records for you. And it looks reasonably legit at rating 6 (remember starting characters can’t have better)

But the original question was for multiple LEGAL SINs. This is almost imposable because the law is one SIN per person. Corporations and government agencies have the ability to create new SINs but only do so for special occasions, hiding a defector, witness relocation programs. Usually when you get this it is because your old SIN is no longer usable (for safety reasons) occasionally a really special run will get you a “legitimate” SIN as payment but you should only be able to get that threw game play not at char gen.

Edward
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Swing Kid
post May 2 2005, 12:32 PM
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Good point, I meant SINs that will identify my character as a legal entity.
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nezumi
post May 2 2005, 03:10 PM
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I would say the first step is talk with your GMs. SINs aren't covered as completely as some might like, and much of the information is shuffled away into corners like the SSG. Your GM likely has his own ideas on how SINs and fake IDs work, and if you go blowing tens of thousands of nuyen on a fake ID only to realize it's superfluous or unusable, well...
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toturi
post May 2 2005, 03:47 PM
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There is a perfectly legal way of buying yourself a SIN, that I recall. And it is a real one, as opposed to those quasi-legal ones issued to Witness Protection Program and CIA defectors.
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Edward
post May 2 2005, 04:10 PM
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QUOTE (toturi)
There is a perfectly legal way of buying yourself a SIN, that I recall. And it is a real one, as opposed to those quasi-legal ones issued to Witness Protection Program and CIA defectors.

Details man.

One of the complications of multiple SINs is criminal investigations. Your SIN data includes your fingerprints (as this is a primary way of proving your identity for a transaction authorisation). If you have 5 sins all with the same finger prints then the first time you leave a fingerprint at a crime seen the cops will search the database, come back with 5 matches and send a squad car (or nastier if you show any evidence of being the blasty sort) to every address listed on each of your SINs. If they don’t find you or the addresses are in Z zones then they will flag all your accounts (those related to your sins anyway, you’re certified is still good) and any time you access a system with a sin related cred stick you will be asked to go to the local police station to clarify a system error. At witch point you will be thrown in jail for quite some time. The charges are several counts of fraud and whatever haponed at the crime seen with your fingerprints (this may include the violent robbery of the stuffier shack half an hour after you purchased a snack).

This is one that is often ignored in game play but I still have not come up with a way to avoid it.

Edward
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Prospero
post May 3 2005, 01:07 AM
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In the past, for ease of play, I've basically said that this kind of stuff just doesn't happen (at least with decent rating fake SINs). The person who makes the SIN can "fudge" your fingerprint enough that it wont exactly cross-check with any other ones you have on file. It's a cheesy way out, but you have to keep up the semi-believability/playability of characters somehow.
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Swing Kid
post May 3 2005, 01:13 AM
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QUOTE (nezumi)
I would say the first step is talk with your GMs. SINs aren't covered as completely as some might like, and much of the information is shuffled away into corners like the SSG. Your GM likely has his own ideas on how SINs and fake IDs work, and if you go blowing tens of thousands of nuyen on a fake ID only to realize it's superfluous or unusable, well...

Actually, I am the GM for our campaign. We just only recently ran into situations where it mattered. The question came up, and I wasn't actually sure. I knew that the credsticks could carry false information (that much I got from the books), but the part I wasn't sure on was the information found in public and government records. Basically, my concern was that a fake credstick might not be the same as a fake SIN.
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toturi
post May 3 2005, 01:46 AM
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QUOTE (Edward @ May 3 2005, 12:10 AM)
Details man.

Edward

Pueblo Corp Council. SINs going at 100 :nuyen: each. Go wild.
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Swing Kid
post May 3 2005, 02:01 AM
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I'll take three please.

And a coke
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Guest_Crimsondude 2.0_*
post May 3 2005, 02:06 AM
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QUOTE (Prospero @ May 2 2005, 06:07 PM)
In the past, for ease of play, I've basically said that this kind of stuff just doesn't happen (at least with decent rating fake SINs). The person who makes the SIN can "fudge" your fingerprint enough that it wont exactly cross-check with any other ones you have on file. It's a cheesy way out, but you have to keep up the semi-believability/playability of characters somehow.

Actually, it's pretty believable with only a minor amount of suspension of disbelief. Since fingerprint matches rely on matching a certain number of points (and god bless 'em, each state has its own threshold number of points from 5 to 16+), if you focus the point matches of different aspects of your real fingerprint and then alter points which would be on the other records (which would entail the person creating the record to have access to them all, or some anyway), then depending on the circumstances the computer might hit one ID and stop (if there's a match, why keep trying, right?) and leave the rest unchecked.

Then the game becomes one of determining which ID got hit. A rule of thumb would be to say it was the lowest rating SIN, but then what if you have 3 rating 5 SINs? GM fiat is sometimes your friend.

DNA matching OTOH would probably be stretching it. But it's not impossible, just very difficult.
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Smiley
post May 3 2005, 02:25 AM
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QUOTE (toturi)
QUOTE (Edward @ May 3 2005, 12:10 AM)
Details man.

Edward

Pueblo Corp Council. SINs going at 100 :nuyen: each. Go wild.

I'm intrigued. More details or page numbers?
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toturi
post May 3 2005, 02:46 AM
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SONA p195.
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Smiley
post May 3 2005, 02:52 AM
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Gracias.
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Thomas
post May 3 2005, 12:03 PM
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As an aside:
I had a character that earned a few extra nuyen by using faked credsticks to make purchases/payments under various identities, for his fixer, to add a credible 'trail' to them.
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Guest_Crimsondude 2.0_*
post May 4 2005, 12:08 AM
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And so when the cops pull the surveillance feeds off a purchase linked to a SIN they get him instead of the real fake SINner? Genius.
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