Azralon
Mar 17 2006, 08:57 PM
Linked in from another poll about starting character
power levels.
Keep in mind when answering that some people prefer to minmax characters while some people prefer a more balanced approach. Obviously the minmaxers are more likely to hit their head on the metaphorical advancement ceiling, so I suspect this poll will be skewed accordingly.
Butterblume
Mar 17 2006, 09:04 PM
It is a bit ambivalent. Which is, i think, a good thing. Players who want to start as pros aren't disappointed. Players who want to start more on street level aren't disappointed. Since there is a discussion which statement is true, i think they got it right

.
Azralon
Mar 17 2006, 09:13 PM
QUOTE (Butterblume @ Mar 17 2006, 05:04 PM) |
Players who want to start as pros aren't disappointed. Players who want to start more on street level aren't disappointed. Since there is a discussion which statement is true, i think they got it right . |
Personally, I agree: The system as presented lets you play however you want to play. That is, after all, the whole point.
I think the problem comes in when people get it in their heads that their particular playstyle is the "best" way, and therefore the only legitimate way. Anyone else who declares otherwise is accused of being shortsighted, because "Blah blah blah opinion blah preferences blah blah you're on crack but I'm not blah!"
But hey, it'll be interesting to see what the voting reveals in a few days.
mfb
Mar 17 2006, 09:20 PM
QUOTE (Azralon) |
The system as presented lets you play however you want to play. That is, after all, the whole point. |
no it doesn't, and no it isn't. there are no rules for playing a great dragon PC, or a leviathan PC. the point of a chargen system is to create characters who are balanced for the game world they're created for, and who are fun to play. my argument is that the PCs created by SR4 are unbalanced for the world they're created for.
Azralon
Mar 17 2006, 09:27 PM
QUOTE (mfb @ Mar 17 2006, 05:20 PM) |
QUOTE (Azralon) | The system as presented lets you play however you want to play. That is, after all, the whole point. |
no it doesn't, and no it isn't. there are no rules for playing a great dragon PC, or a leviathan PC. the point of a chargen system is to create characters who are balanced for the game world they're created for, and who are fun to play. my argument is that the PCs created by SR4 are unbalanced for the world they're created for.
|
Dragons & leviathans are balanced for the game world? C'mon, examples like that aren't useful to illustrate your point. I've seen you do better.
mfb
Mar 17 2006, 09:51 PM
that is my point--dragons and leviathans aren't balanced to be characters in the game. that's why the SR4 chargen rules don't allow you to play them. my argument is that the SR4 chargen rules should also not allow you to play someone with world-class skill.
emo samurai
Mar 17 2006, 09:52 PM
You mean they're too weak or something? I guess you have a point... but unlike DND, SR isn't about engaging you enemies in open combat. In DnD, your enemies laid traps and set about stacking the odds; in Shadowrun, you do this instead. I don't think the comparison is valid.
And if you ever want to take on a dragon, you could always get a tank or something.
Azralon
Mar 17 2006, 09:58 PM
QUOTE (mfb @ Mar 17 2006, 05:51 PM) |
my argument is that the SR4 chargen rules should also not allow you to play someone with world-class skill. |
As recently mentioned, that's a reflection of your personal preference and therefore cannot be argued to a logical conclusion. It's your opinion, and I'm okay with that up to the point where someone goes on a crusade for/against it.
Some people want to play world-class action heroes straight from the get-go. Just because you don't doesn't make the other people somehow "wrong." I hope you can understand that.
If you can, and my worries are for naught, then cool.
kigmatzomat
Mar 17 2006, 09:59 PM
{Dons flame retardant armor}
I'm fine with the existing skill/attribute caps. Not exactly thrilled but okay. If I run a real campaign I'll end up lifting the skill cap.
I prefer the older method of graduated stat cost with the racial Limit and the racial Max. It meant the 1-dimensional players could happily grind away hundreds of karma trying to get their stat to the max level without much bang for their buck. But they would be quiet.
Geekkake
Mar 17 2006, 10:10 PM
I think part of the issue may be time-sensitive. Over a longer period of time, those skillcaps are going to mean more than they do, say, for a troupe who plays once a week for a few months. I'm starting a new troupe (first game's tonight) which will play once a week until, y'know, we stop. If the game goes longer than, say, six months, I may consider slowly uncapping skills, then attributes. Maybe, one more point every few months, or until they're powerful enough, or something like that. This way, it encourages a variety of skills and abilities, but will allow me to keep the players from getting overwhelmingly powerful, especially in a short period of time. No one goes from gutterpunk errand boy with a gun to a respected and well-known professional street samurai in six months, game time.
Just remember to uncap skills for other NPCs, too. And uncap them higher than the PCs.
mfb
Mar 17 2006, 10:16 PM
QUOTE (Azralon) |
As recently mentioned, that's a reflection of your personal preference and therefore cannot be argued to a logical conclusion. |
the reason it's my personal preference is that SR4 is supposed to be more 'street level'. bringing things back down to the gritty gutters. i fail to see how having world-class skills at chargen fits with that.
Geekkake
Mar 17 2006, 10:20 PM
QUOTE (mfb) |
QUOTE (Azralon) | As recently mentioned, that's a reflection of your personal preference and therefore cannot be argued to a logical conclusion. |
the reason it's my personal preference is that SR4 is supposed to be more 'street level'. bringing things back down to the gritty gutters. i fail to see how having world-class skills at chargen fits with that.
|
It doesn't. But then, if a GM is allowing it despite the obvious spirit of the new edition, then that reflects a certain type of group that wants to play a certain type of game. It's very easy for a GM to make that happen, and I see no problem with it. Though it's not my particular cup of tea. I like seeing PC parts scattered hither and yon.
Azralon
Mar 17 2006, 10:35 PM
"More street level" does not equate to "is street level."
QUOTE (SR4 p72) |
Characters for a typical Shadowrun campaign should be built with 400 BP total. This gives plenty of room for flexibility, but it’s also limited enough to provide adequate challenge to players. Gamemasters can adjust the value up or down to suit their tastes. For example, if a group is interested in a low-level street campaign, the GM may only allow 300 BP to build starting characters. On the other hand, if the group likes high-powered, elite-operative campaigns, they may need 500 BP for starting characters. |
Per Adam's conversion guide, SR3 characters are worth roughly 450 BP. Since SR4 characters are recommended to start with 400 BP, then MFB's statement holds true: Standard SR4 characters are indeed intended to be more street than SR3. They're just not actually approaching street until you build them at around 300 BPs.
Of course, even then, they might not be considered "street" since that label is pretty darn subjective.
(Oh, and your post was better phrased than I could have managed, Geekkake.)
mfb
Mar 17 2006, 10:39 PM
if the GM has to houserule everything in order to make sure the game has the 'intended' feel, why have rules at all?
SR3 chars are more street, in my opinion, because they are much further from the upper limits in terms of skill and other factors.
Azralon
Mar 17 2006, 10:44 PM
QUOTE (mfb @ Mar 17 2006, 06:39 PM) |
if the GM has to houserule everything in order to make sure the game has the 'intended' feel, why have rules at all? |
It's not a house rule, as the RAW explicitly tells you what to do depending on the flavor you want. Note my book quote.
I'll let you alone, though, MFB. I'm not meaning to rag on you.
mfb
Mar 17 2006, 10:49 PM
heh, see, that's another peeve of mine about SR4: the fact that the GM has to adjudicate so much. i really dislike game systems which require lots of maintenance to work. sure, it's not technically houseruling, since the book says "do whatever you want"... but it's a rule that's not specifically in the book, that only applies at your gaming table. it's really the same thing.
i don't mind being ragged on, honestly. i wouldn't be posting here if i did.
Azralon
Mar 18 2006, 03:21 AM
QUOTE (mfb) |
i don't mind being ragged on, honestly. i wouldn't be posting here if i did. |
Heh, well said.
FrankTrollman
Mar 18 2006, 05:00 AM
I honestly can't get my panties in a bunch about whether things are street or characters are world class, or any of that. The fact is that whatever the power level is, the player characters are the protagonists of the story and appropriate opposition will be scaled. How important the story is to the unfolding of the rest of the world is largely a matter of taste and actually somewhat outside the scope of the game system to define.
Ultimately powerful dudes can slug it out in mysterious islands that noone has ever heard of or given a damn about (like in Harlequin), and bumbling hippies can stumble through bar brawls that end up determining presidential elections. However hard core the players are relative to what could be out there, the opposition can be set to weaker, stronger, or even odd and the results of the players actions could determine the fate of the world or be lost in the torrent.
---
But I do object to the fact that a Hacker Adept can hit his practical maximum Hacking on 67 Karma and a Technomancer can get to the same place on... 391 Karma. I think that's an advancement flaw. In any game that a Technomancer comes into his own, the Hacker Adept will have long ago taken up some other task and reached his maximum in that. And then taken up a third thing and maximized that.
Something's out of scale. I think it's a matter of opinion if Technomancy is simply way too crazy expensive or the caps are too easy to reach. But something is out of scale.
-Frank
Glyph
Mar 18 2006, 05:18 AM
QUOTE (SR4 p72) |
Characters for a typical Shadowrun campaign should be built with 400 BP total. This gives plenty of room for flexibility, but it’s also limited enough to provide adequate challenge to players. Gamemasters can adjust the value up or down to suit their tastes. For example, if a group is interested in a low-level street campaign, the GM may only allow 300 BP to build starting characters. On the other hand, if the group likes high-powered, elite-operative campaigns, they may need 500 BP for starting characters. |
This particular rule, I don't have a problem with. It gives a default number of build points, describes the range of campaigns that it is meant for, then gives you examples of other types of campaigns, with numbers. So it's not just saying "The GM should make up what he wants" - it's more concrete than that, yet still flexible. And the SR3 build point system was made the same way - a variable number of points to let GMs set their own power level for char-gen.
But again, the problem with SR4 char-gen is that it is too easy to max out a character's specialty at char-gen, leaving nothing to do but generalize more after that. That's a design flaw.
MaxHunter
Mar 18 2006, 05:49 AM
True. If your group does not like it, it becomes the GMs responsibility to mantain game balance.
I like SR4 a lot better than SR3, but chargen is not balanced. I had to keep an eye on different players and not everybody is 100% happy.
Who had a flat Karma house-rule for chargen?
Cheers,
Max
Cain
Mar 18 2006, 08:39 AM
My problem is partly MFB's-- the bar is set way too low. You should not be able to match the best of the best, right off the starting line. Even if you like a higher-powered game, the fact is that the GM cannot create anyone who's better than you as a challenge. And facing enemies who are tougher than you is part of the fun of the game.
The next problem I have is the abuseability of the system. It's got more holes in it than GURPS supers or Champions, and I once created a 100-point Champions character with 300 points worth of super powers. The skill and attribute caps would be papateable if they prevented abuses-- but they don't.
Thanee
Mar 18 2006, 09:17 AM
If you got a problem with the skill caps... just remove them, or put them higher. *shrug*
Bye
Thanee
Grinder
Mar 18 2006, 09:30 AM
Yeah, i don't see the problem too and did so in my games. Not that a char survived long enough to ever reach a skill cap, but at least their had the chance
nick012000
Mar 18 2006, 09:48 AM
QUOTE (FrankTrollman @ Mar 18 2006, 12:00 AM) |
But I do object to the fact that a Hacker Adept can hit his practical maximum Hacking on 67 Karma... |
...
How? It'll cost him 110 Karma to get both his Cracking and Electronics skill groups up to six, and then you throw on the cost of initiation and raising his Magic, and the cost only goes up more.
Also, I'll link to
this. It makes sense for shadowrunners to be good at something.
bladepoet
Mar 18 2006, 12:04 PM
I fail to see the issue when you can change the amount BP's allowed.
At the end of the day, it is up to your group.
Rules aren't rules, they are 'guidelines'

Anyway, just to lighten up te mood, here's this:
<Donut[AFK]> HEY EURAKARTE
<Donut[AFK]> INSULT
<Eurakarte> RETORT
<Donut[AFK]> COUNTER-RETORT
<Eurakarte> QUESTIONING OF SEXUAL PREFERENCE
<Donut[AFK]> SUGGESTION TO SHUT THE FUCK UP
<Eurakarte> NOTATION THAT YOU CREATE A VACUUM
<Donut[AFK]> RIPOSTE
<Donut[AFK]> ADDON RIPOSTE
<Eurakarte> COUNTER-RIPOSTE
<Donut[AFK]> COUNTER-COUNTER RIPOSTE
<Eurakarte> NONSENSICAL STATEMENT INVOLVING PLANKTON
<Miles_Prower> RESPONSE TO RANDOM STATEMENT AND THREAT TO BAN OPPOSING SIDES
<Eurakarte> WORDS OF PRAISE FOR FISHFOOD
<Miles_Prower> ACKNOWLEDGEMENT AND ACCEPTENCE OF TERMS
regards
Bladepoet
JongWK
Mar 18 2006, 06:38 PM
QUOTE (bladepoet) |
<Donut[AFK]> HEY EURAKARTE <Donut[AFK]> INSULT <Eurakarte> RETORT <Donut[AFK]> COUNTER-RETORT <Eurakarte> QUESTIONING OF SEXUAL PREFERENCE <Donut[AFK]> SUGGESTION TO SHUT THE FUCK UP <Eurakarte> NOTATION THAT YOU CREATE A VACUUM <Donut[AFK]> RIPOSTE <Donut[AFK]> ADDON RIPOSTE <Eurakarte> COUNTER-RIPOSTE <Donut[AFK]> COUNTER-COUNTER RIPOSTE <Eurakarte> NONSENSICAL STATEMENT INVOLVING PLANKTON <Miles_Prower> RESPONSE TO RANDOM STATEMENT AND THREAT TO BAN OPPOSING SIDES <Eurakarte> WORDS OF PRAISE FOR FISHFOOD <Miles_Prower> ACKNOWLEDGEMENT AND ACCEPTENCE OF TERMS |
Tanka
Mar 18 2006, 07:41 PM
QUOTE (bladepoet) |
<Donut[AFK]> HEY EURAKARTE <Donut[AFK]> INSULT <Eurakarte> RETORT <Donut[AFK]> COUNTER-RETORT <Eurakarte> QUESTIONING OF SEXUAL PREFERENCE <Donut[AFK]> SUGGESTION TO SHUT THE FUCK UP <Eurakarte> NOTATION THAT YOU CREATE A VACUUM <Donut[AFK]> RIPOSTE <Donut[AFK]> ADDON RIPOSTE <Eurakarte> COUNTER-RIPOSTE <Donut[AFK]> COUNTER-COUNTER RIPOSTE <Eurakarte> NONSENSICAL STATEMENT INVOLVING PLANKTON <Miles_Prower> RESPONSE TO RANDOM STATEMENT AND THREAT TO BAN OPPOSING SIDES <Eurakarte> WORDS OF PRAISE FOR FISHFOOD <Miles_Prower> ACKNOWLEDGEMENT AND ACCEPTENCE OF TERMS |
Thank you, Bash.org. How've the last four years been?
FrankTrollman
Mar 18 2006, 09:16 PM
QUOTE (nick012000) |
QUOTE (FrankTrollman @ Mar 18 2006, 12:00 AM) | But I do object to the fact that a Hacker Adept can hit his practical maximum Hacking on 67 Karma... |
...
How? It'll cost him 110 Karma to get both his Cracking and Electronics skill groups up to six, and then you throw on the cost of initiation and raising his Magic, and the cost only goes up more.
|
Assuming for the moment that a Hacker Adept invests half her Magic into Improved Hacking abilities, we have a starting Character that has a Magic of 3, all programs at 6, and a Response 5 Commlink. Buying the Cracking Group to 6 costs 55 Karma, buying Magic (and thus the third point of Increased Cybercombat, Increased Electronic Warfare, and Increased HAcking) costs 12 Karma. And once you upgrade the commlink to Response 6, you can use the whole she-bang at 15 dice.
I personally feel that that isn't much of a problem, and that the Technomancers cost too much to get off the ground (although static costs for Complex Forms would help alot). But I could easily see someone else looking at the same data and determining that the Hacker Adept hit their max way too soon.
-Frank
nick012000
Mar 19 2006, 10:42 AM
Thing is, he hasn't hit his max. He's got a whole other skill group to max out, and that'll cost another bucketload of Karma.
FrankTrollman
Mar 19 2006, 05:10 PM
QUOTE (nick012000) |
Thing is, he hasn't hit his max. He's got a whole other skill group to max out, and that'll cost another bucketload of Karma. |
Actually, he has a lot of things to max out. He could jack up his social skills, and his Forgery, and his Gunnery. There's lots of things that would make him a better and more versatile Hacker, but there's nothing he can do to roll more dice at Hacking.
Of course, the 300+ Karma Technomancer also has lots of stuff that she wants to buy. But she hasn't even matched the 67 Karma Hacker at the Hacking tests yet, so that's not relevent to the comparison.
-Frank
nick012000
Mar 20 2006, 01:47 AM
QUOTE (FrankTrollman @ Mar 19 2006, 12:10 PM) |
QUOTE (nick012000 @ Mar 19 2006, 05:42 AM) | Thing is, he hasn't hit his max. He's got a whole other skill group to max out, and that'll cost another bucketload of Karma. |
Actually, he has a lot of things to max out. He could jack up his social skills, and his Forgery, and his Gunnery. There's lots of things that would make him a better and more versatile Hacker, but there's nothing he can do to roll more dice at Hacking.
Of course, the 300+ Karma Technomancer also has lots of stuff that she wants to buy. But she hasn't even matched the 67 Karma Hacker at the Hacking tests yet, so that's not relevent to the comparison.
-Frank
|
No, because there's more to Hacking than just the Hacking skill. There's also the Computer skill, the Data Search skill, and the Software skill, all of which are in the Electronics skill group.
mfb
Mar 20 2006, 02:02 AM
no. those are skills which are useful to hackers, but they are not hacking. having a few point in a melee skill might make you a better all-around combatant, but it's not going to make you a better shot.
b1ffov3rfl0w
Mar 20 2006, 02:05 AM
Then there's the Electronic Warfare skill, which will help your hacking when you have to fight IC. Or help you be a better hacker, but the point is that it will help you do what a hacker is there to do.
Also, I guess you can't *buy* programs of >6 rating, but would it be possible to program one?
Ravor
Mar 20 2006, 03:15 PM
Well as a Player I wouldn't mind seeing our Hacker with bettter programs, but if I were running a game I think I might allow slightly better then R6 IF we were talking about a DeVinci with a Natural Skill of R7 and access to the 'best' possible facilities, although even then with a greatly increased Threshold for the actual Coding.
But according to the game, if R7+ programs are allowed at all they aren't much harder then coding a R6, according to the Build Table on page 240.
emo samurai
Mar 20 2006, 04:04 PM
Just have every Complex Form cost 5 BP/Karma and level them up automatically with Resonance. They're already limited by the fact that they can't take cyberware without getting their matrix awesomeness destroyed, so I see no problem. Hackers aren't supposed to be completely devoted to destroying things in the matrix anymore, so making them less potent than someone who is isn't a problem.
FrankTrollman
Mar 20 2006, 06:02 PM
QUOTE (b1ffov3rfl0w) |
Then there's the Electronic Warfare skill, which will help your hacking when you have to fight IC. Or help you be a better hacker, but the point is that it will help you do what a hacker is there to do. |
The listed character had the Electronic Warfare skill. At 9. Also Hacking and Cybercombat. On 67 Karma from Chargen.
QUOTE |
Also, I guess you can't *buy* programs of >6 rating, but would it be possible to program one? |
Maybe. There's nothing stopping you from spending several years writing a Rating 8 System Program (16, 6 months) - but it won't do you a lot of good because there aren't any Respnse 7+ parts that you can purchase. No parts means that you can't assemble a Response 7+ Commlink.
Now, apparently there are Response 7+ Commlink pieces somewhere in the world, and so you could find them and repair them and have a use for higher end programs. I could see a character being able to make an Edit 8 in a month of downtime, and that would be pretty exciting to have.
QUOTE (emo samurai) |
Just have every Complex Form cost 5 BP/Karma and level them up automatically with Resonance. |
That's a pretty good idea, though it will quickly lead to every Technomancer being the same. There are only 20 CFs to be had, so pretty much every Technomancer is going to go catch them all inside 67 Karma. Of course, I think that's probably OK.
If anything I think Skills should be cheaper and Karma should be handed out very slowly. It really doesn't take a lot of Karma to max out a character concept.
-Frank
Dashifen
Mar 20 2006, 06:56 PM
QUOTE (FrankTrollman) |
I could see a character being able to make an Edit 8 in a month of downtime, and that would be pretty exciting to have. |
Not to derail a discussion, but why would Edit be any more exciting than, say, Exploit or Stealth?
FrankTrollman
Mar 20 2006, 07:38 PM
QUOTE (Dashifen) |
QUOTE (FrankTrollman @ Mar 20 2006, 01:02 PM) | I could see a character being able to make an Edit 8 in a month of downtime, and that would be pretty exciting to have. |
Not to derail a discussion, but why would Edit be any more exciting than, say, Exploit or Stealth?
|
It wouldn't necessarily, but Edit is a Common Use Program and Stealth is a Hecking Program. So you aren't going to be making a Stealth Program in 1 month no matter what you do.
-Frank
Dashifen
Mar 20 2006, 08:33 PM
I see. I was hooked on your choice of Edit as an exciting program, not the programming interval. Thanks
nick012000
Mar 21 2006, 10:59 AM
QUOTE (FrankTrollman) |
... Maybe. There's nothing stopping you from spending several years writing a Rating 8 System Program (16, 6 months) - but it won't do you a lot of good because there aren't any Respnse 7+ parts that you can purchase. No parts means that you can't assemble a Response 7+ Commlink.
Now, apparently there are Response 7+ Commlink pieces somewhere in the world, and so you could find them and repair them and have a use for higher end programs.... -Frank |
Response 6 + Reality Filter = Response 7.
Abschalten
Mar 21 2006, 11:11 AM
QUOTE (Dashifen) |
I see. I was hooked on your choice of Edit as an exciting program, not the programming interval. Thanks  |
In all fairness, Edit *IS* a great program type. The hacker in my SR4 group probably uses that program more than any other (and he even took Codeslinger on Edit tests.)