Help - Search - Members - Calendar
Full Version: Rules for gambling.
Dumpshock Forums > Discussion > Shadowrun
emo samurai
I'm thinking of making a character named Lucky 7's. He'll be an expert gambler, and an addict. He'll be a mundane human with maxed-out Edge; the problem is, I know of no rules for gambling. What should I do? I'm skittish about leaving it to a skill; but if we actually played the games, I wouldn't be able to mobilize the Edge.
b1ffov3rfl0w
The way "gambling skill" works in GURPS, for example, is that it allows the character to recognize what the odds are, know how someone might be cheating (maybe to spot that), know what the rules of a game are, and so forth. Over the short term in any sort of gambling, though, it's largely about luck. Being a really good poker player doesn't get you better cards, it just helps you recognize when to hold them and, conversely, when to fold them. Averaged out over a whole evening of playing, though, it's really a lot like a contest of skills. The good player has a substantial advantage over the inexperienced player.

You *could* play an actual hand of poker, or whatever game, but you said you don't know any of them, (and I figure if you want to play poker with your friends, you should just do that, instead of having your characters pretend to play poker).

So here's my idea for it:
Make the whole game (one evening of poker, for example) a sort of Extended Test with an interval of an hour, or half hour, ten minutes, or whatever you like. The value of a hit (in nuyen) is either what everyone agrees on or what The House says it is (and if you don't like it, don't play). The threshold determined by everyone agreeing on a number (or the house assigns it. The higher this threshold is, the less chance is involved, by the way). Each participant rolls Intuition + Gambling skill and adds up their hits (alternately, assume that the rules and odds of poker are fairly simple, and use Con skill instead). You can spend Edge on each interval, but it doesn't refresh until it normally does in your game (end of the job, end of the story, Wednesday afternoon at tea-time). Once the threshold is reached by anyone, or if you've hit the time limit (if one guy needs to leave after three hours, for example), the game's done. It doesn't matter if more than one player "wins" this way.

Now, for each hit you get beyond what someone else gets, they owe you the value of a hit. Do this for everyone, and that's the game.

So for example, there's three goons playing Texas Hold'em while waiting for their goon buddies to pick up the guy they kidnapped. The value of a hit is a hundred nuyen. The threshold is 20 (or they decided they have four intervals of time). After four intervals, Anton has 23 hits, Bullit has 20 hits, and Cabron has 17 hits. Game's done. Anton is the big winner, so he doesn't lose any money. Bullit has 3 less than Anton, so he owes Anton 300 nuyen. Cabron's the big loser, owing Anton 600 nuyen (23-17 x 100) and owing Bullit 300. Anton walks away with 900, Bullit breaks even, and Cabron is out 900
nuyen.gif .

If someone has to leave early, just tally up the scores, divvy up the money, and then continue with the remaining players until the end is reached.

If you want Edge to factor in more, you could link the Gambling skill (or Con skill) to Edge, or to (Intuition + (Current) Edge), or let the player use the higher attribute. You wouldn't have to spend Edge each interval (although you could, to get extra dice), even though you're "using" it for the skill.

I like (Intuition + Current Edge), because it's sort of like your luck is being used up avoiding tripwires and robot guns and explosions, and then isn't around for you to win at card games.

Add in whatever other things you like, such as the option of a test to count cards, giving you an extra hit or two if you beat the threshold (but subtracting hits if you don't), adding a Composure test at the end of the extended test (add the hits from that to the hits scored already), or allow "cheating" (a secret Palming test, rolled by the GM, and everyone gets a Perception test to beat it. If it's successful, the cheater gets an extra interval, again rolled in secret by the GM. If he's spotted, well, that depends on the situation, and he might just be made to quit or he might have a gun pulled on him).

Hope these ideas help.


emo samurai
They do. Then again, I could play these games and then allow the use of Edge to redraw cards or something...
neko128
For something like opposed card games (e.g. poker), I would do it as an "extended opposed test" - instead of saying, "there's a threshold here, and when someone hits it, the game's over"; I'd say, everyone has an extended set of hits over time, and their actual total is relatively meaningless; it's their total relative to everyone else that's important. If someone wants to cash out, you look at the relative levels for everyone. Subtract the lowest total from all scores and then add one, so that one person has 1 and everyone else has more; use that to decide the current split for the original total money. You can also say that anyone who is more than X successes behind the leader is bust, and out of the game.

Seems more realistic to me.

Nikoli
Also, as a GM, I wouldn't allow gambling as an "addiction" not in the sense of giving you more bp. after all, if the bookie kills you you cannot pay the debt. Addictions shoudl have a detrimental effect on your character, though you could make it a strictly RP thing, where you often take runs just to pay off the bills. Maybe your bookie is yout fixer and to cover your bets, you do runs. Very Lock, Stock and two smocking barrels.
Brahm
I am playing a gambler PC. I just took a Knowledge Skill Interest:Card Gambling, so that is Intuition+Card Gambling. Just to keep it simple and short so it doesn't dominate the table so far the GM has just named the pot and how many players are still in. Most hits on an Opposed roll wins the pot. All the players have to cough up their share of that pot. A 1000 nuyen.gif pot with 4 players is 250 nuyen.gif each, with the winner pocketing a net of 750 nuyen.gif .

I suppose the PC could theoretically opt out of that roll if there was more cash at stake than they had on hand, and just walk away from some lesser amount with no chance of winning. Working out what that amount would be has never come up though. Where would the fun be in folding? wink.gif He also has a character quirk that he has a history with losing a lot at the tables, so it really doesn't make a lot of sense for him to back down.

I didn't try to get it to count as a Negative Quality though, it is more a story driving force rather than a numbers deal. When I built the PC I didn't expect it to be that big a part of the character, more just part of the background story of why he ended up as a 'runner. It just has grown to be more a defining part of the character during play. Plus so far Slim is up several thousand dollars. cool.gif
Slump
I remember a thread about gambling around here. With the advent of Math SPUs and other headware goodies (not to mention augmented eyes with the possibility of actually seeing the reflecting in someone's eyes), gambling in the future will become much different from what it is today. 100-deck games of blackjack would be standard in cyberware casinos, so you simply couldn't count cards.

I realize your guy is all natural, but he may be up against people who can't help but cheat.
Dv84good
I am running a gambler and last the GM just had me roll 5 dice which represent 5 card. We just did an opposed test with best dices winning the 20 yen pot. We used straight, pairs, trips. I could just roll edge and take the best dice. Not realistic but it was quick, on the fly and fun.
Brahm
QUOTE (Slump @ Mar 26 2006, 07:29 PM)
I remember a thread about gambling around here.  With the advent of Math SPUs and other headware goodies (not to mention augmented eyes with the possibility of actually seeing the reflecting in someone's eyes), gambling in the future will become much different from what it is today.  100-deck games of blackjack would be standard in cyberware casinos, so you simply couldn't count cards.

I realize your guy is all natural, but he may be up against people who can't help but cheat.

First thing I am asked in AR when I walk in the casino is to subscribe my PAN to the casino's system. I do not fire up any sensors, which I carry a number of on my person at any given time. When I met a particular NPC I asked if I noticed anything augmented about him. My GM said something like "so you turn on your sensors?" Umm, no. wink.gif

This place I asked for the squarest game in town. Now a less reputable might have all sorts of stuff going on, but I haven't shown up there. So they are very likely going to be watching for that sensor stuff flying around. Bioware is a lot tougher to watch for of course, but generally less able to get that sort of edge. Magic, with really good Initiates on staff, is also going to have a tough time. Adepts with some types of Improved Perception might get a bit of an edge, as could Socials. But they are going to have a tough time walking in without being noticed.

Remember that for some time now casinos have been in an electronic cat and mouse game. There was a documentary type book that came out a number of years back about some MIT grads, I think, and their misadventures of taking on roulette wheel with a physics calculator built into one of the teams' shoes. the name escapes me though at the moment.

QUOTE
I am running a gambler and last the GM just had me roll 5 dice which represent 5 card. We just did an opposed test with best dices winning the 20 yen pot. We used straight, pairs, trips. I could just roll edge and take the best dice. Not realistic but it was quick, on the fly and fun.


20 nuyen.gif pot? That isn't a gambler, that's a tourist. wink.gif Hell IRL I don't consider myself a gambler of any sort and I've played in card games, going back years now, where the pot got up to well over $500. It was a variation of poker similar to Guts so trying to take, or stop someone else from taking, the whole pot could cost you over $1000.
emo samurai
How would 100 card decks solve counting?
Brahm
QUOTE (emo samurai @ Mar 26 2006, 08:25 PM)
How would 100 card decks solve counting?

It wouldn't really given the whole virtually unlimited digital storage.

Currently casinos use several decks in the shoe to discourage counting and minimize the effects of counting strategies, but it still isn't impossible to gain an odds advantage over the house with just your little grey cells. So I don't see the worry about card counting as such a big thing.

The biggest thing though is processing power and expert systems. Like that roulette wheel scheme I mentioned. So some games are going to change a bit. That is why I think having to open up my PAN for ongoing inspection upon entering the casino was a great way to handle that possibility.

Post Script

If you somehow manage to get a team into all the seats at a Blackjack table you can really screw with the house, at least shortterm, by having one or two of the seats playing minimum bets and playing unorthodoxly. It can really throw off the flow of the cards.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012