The archetypes were randomly selected (A Street Sam, Covert Ops Specialist, Face, Bounty Hunter and Street Shaman (Hacker was NPCed), then personalities were pulled to match. Here are the personalities:
- No doubt about it, your PC is a jerk. You’ll run the mission, but he’s only interested in one thing- himself. Encourage others to do the work. They don’t care about you, let them take the bullets. They’re stupid anyway.
- No doubt about it, your PC is thoughtless. No filter. Hyperactive. You’ll run the mission, but if you’ve got a idea, just do it- don’t think! Act! Consequences are for weak, pathetic people, and if it causes a problem, let someone else sort it out! YOU’RE the awesome one! YOU! You should be the center of attention! Hey, why are you even reading this, man! It’s DULLSville! ACT!
- No doubt about it, your PC is cruel. You’ll run the mission, but you’re brutish. Downright mean-hearted. Some would say sadistic towards PCs and NPCs alike. And they’d be correct. You’re aggressive. Let’s be honest. This is a bad person.
- No doubt about it, your PC is bossy and arrogant. You’ve got the plan- obviously the only one that will work. You’ll run the mission, but you’re blunt, overconfident, and tactless. Tell it like it is.
- No doubt about it, your PC is dishonest. You’ll run the mission, but you’ll earnestly agree to anything, and then do whatever you want. Steal from or kill PCs? No problem. If it is a better opportunity, it would be immoral for you NOT to take it.
Players stayed on task surprising well, and seemed to enjoy a nice change of pace cutting loose while playing CEs without consequences. Next, back to player's primary PCs.
Yep.
Good times with bad people.