Random Characters + Random Personalities!, DO look at this, Boomer1985 & -A-! |
Random Characters + Random Personalities!, DO look at this, Boomer1985 & -A-! |
Mar 17 2012, 03:23 AM
Post
#1
|
|
Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
The PC's hired a group of six core-book archetypes to make a run on MACROscale Logistics. After playing out the Johnsoning, the players set their PCs aside for an evening, and played the alts they just hired instead.
The archetypes were randomly selected (A Street Sam, Covert Ops Specialist, Face, Bounty Hunter and Street Shaman (Hacker was NPCed), then personalities were pulled to match. Here are the personalities:
Players stayed on task surprising well, and seemed to enjoy a nice change of pace cutting loose while playing CEs without consequences. Next, back to player's primary PCs. Yep. Good times with bad people. |
|
|
Mar 17 2012, 06:57 AM
Post
#2
|
|
Moving Target Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 |
ShadowRun meets Paranoia! Sounds like it was a fun session!
|
|
|
Mar 17 2012, 09:56 AM
Post
#3
|
|
Moving Target Group: Members Posts: 821 Joined: 4-December 09 Member No.: 17,940 |
Either the Johnson didn't do much homework on his recruits, or he hired for a redshirt diversion. with personalities like that packed together, it's going to quickly degenrate into a fight, mission be damned.
|
|
|
Mar 17 2012, 10:58 AM
Post
#4
|
|
Running Target Group: Dumpshocked Posts: 1,003 Joined: 3-May 11 From: Brisbane Australia Member No.: 29,391 |
If this was my group 5 would devolve into a serial killer in the first hour of planning killing 1 then 3 then 4 then 2 take their stuff and not bother with the run.
|
|
|
Mar 17 2012, 04:53 PM
Post
#5
|
|
Target Group: Members Posts: 55 Joined: 9-September 09 Member No.: 17,621 |
I'm one of the players involved w/ this and yeah from reading this we should have dissolved really fast but we worked well together but i thihk thats because we work together out of game really well. if we had gotten out alive we may have degenerated to common warfare
|
|
|
Mar 17 2012, 05:08 PM
Post
#6
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
Why does 'personality' equal 'massive character flaw'? (IMG:style_emoticons/default/biggrin.gif)
|
|
|
Mar 17 2012, 06:18 PM
Post
#7
|
|
Runner Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 |
Because people who shoot guys in the face for money generally have bad home lives?
|
|
|
Mar 17 2012, 06:19 PM
Post
#8
|
|
Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I don't disagree, I just think it's funny the way the choice is framed. (IMG:style_emoticons/default/smile.gif)
|
|
|
Mar 17 2012, 06:21 PM
Post
#9
|
|
Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Because people who shoot guys in the face for money generally have bad home lives? "I shoot people in the face because Dad never hugged me enough. Mostly because I never knew who he was. I was also born in poverty and this pays the bills. Mom was also a chip abuser. And a drunk. And a..." "That's enough Trogdor, we met your family, remember? Decent folks." "Oh, right."
|
|
|
Mar 19 2012, 07:57 PM
Post
#10
|
|
Moving Target Group: Members Posts: 115 Joined: 27-March 08 Member No.: 15,819 |
Either the Johnson didn't do much homework on his recruits, or he hired for a redshirt diversion. with personalities like that packed together, it's going to quickly degenrate into a fight, mission be damned. You nailed it! The corp needed a team for a situation would dissolve into chaos. Actually, it was kinda tough to pull off. It was time for a break from the norm, and as GM, I wanted to give the PCs permission to let loose, kill party members, and generally have fun playing irredeemable characters for a change without the burden of penalties or pesky consequences. However, the story DID fit into the larger campaign story, so it was important they ran the mission and not immediately start killing each other on sight. Some of this was structured during the mission initial set up, and many of the PCs featured the reoccurring phrase "You’ll run the mission". But the real credit goes to the players who did a very good job of balancing playing selfish thugs with executing and completing the mission. |
|
|
Lo-Fi Version | Time is now: 29th January 2025 - 04:26 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.