QUOTE (ShadowDragon8685 @ Mar 14 2012, 09:09 PM)
I think athletic-type skills are one that gets me. In every game system where they're differentiated, it annoys me, and I want to lump them together. Not only does it feel like it's charging the player extra, it feels pretty crappy to them, too, to have someone who is, say, a world-class swimmer who's hopelessly inept at, for example, climbing or running.
Micheal Phelps might be an Olympic swimmer, not an Olympic runner or climber, but I think he'd probably be much better at running a sprint or a marathon than joe average who does it for kicks. If he was defaulting, he'd probably get 4 dice, 5 at the most, whereas a relatively fit joe average would likely have 6 dice from having 3 in the relevant attribute and 3 in the relevant skill.
In my opinion, basic athletic things like running, climbing, swimming, should be lumped together in one skill. You can't get to be world-class at one without being so fit and good at moving your body that you could be crap at the others. And I think it's not fair to a player to make them pay extra for all of them.
Regarding the OP's suggestion, as long as Gymnastics Dodge were off the table combining the Athletics group into one skill seems a fairly balanced house rule to me.
With regards ShadowDragon's hypothetical situation of a race between Michael Phelps and Joe average, I have 2 comments:
1) Not sure on Michael Phelp's background, but if he did any running/track and field in high school or whatever, it could be said he has Running or even the entire Athletics group at at least 1 anyway.
2) At skill 3, Joe Average is a "professional" level runner, even if his attribute is just average. So yeah, a Michael Phelps who has never run in his life will do pretty well at running due to his high level of general fitness, but perhaps not so well against a professional runner with average raw abilities.