House Rule: Re-combining Athletics, Any balance issues? |
House Rule: Re-combining Athletics, Any balance issues? |
Mar 14 2012, 04:31 PM
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#1
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
I never liked the idea of splitting up athletics into it's component skills. There are so many place to put your points already, do we really need this too? So my plan is this:
1. Make a general skill, Athletics, which just has all the skills in the Athletics group. 2. Do away with Gymnastics dodge, for balance reasons. Any other problems you can see? |
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Mar 14 2012, 05:51 PM
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#2
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I like it...
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Mar 14 2012, 05:54 PM
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#3
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Apart from a lack of differentiation between characters (world-class everysports athletes), giving all that stuff out for 4BP/skill level seems very cost-efficient.
If you are the GM "fix" stuff by handing out more BP without increasing the various spending caps. |
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Mar 14 2012, 06:37 PM
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#4
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Apart from a lack of differentiation between characters (world-class everysports athletes), giving all that stuff out for 4BP/skill level seems very cost-efficient. If you are the GM "fix" stuff by handing out more BP without increasing the various spending caps. Indeed it would be cost efficient, but no more so than being able to Drive every ground vehicle ever invented or to come. Or fly any Aircraft, etc. (IMG:style_emoticons/default/smile.gif) |
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Mar 14 2012, 06:56 PM
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#5
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
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Mar 14 2012, 08:15 PM
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#6
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
This is basically a decision you can make for any Group, in either direction; you definitely should do it if it's better for your table. You see examples of this in the RAW, after all (there's an optional rule to break Enchanting into a group of subskills, I think?). We definitely talk about the logic behind the Pilot skills or the Firearms skills all the time, and then there's the fuzzy Social skills, etc. (IMG:style_emoticons/default/smile.gif)
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Mar 14 2012, 09:09 PM
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#7
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
I think athletic-type skills are one that gets me. In every game system where they're differentiated, it annoys me, and I want to lump them together. Not only does it feel like it's charging the player extra, it feels pretty crappy to them, too, to have someone who is, say, a world-class swimmer who's hopelessly inept at, for example, climbing or running.
Micheal Phelps might be an Olympic swimmer, not an Olympic runner or climber, but I think he'd probably be much better at running a sprint or a marathon than joe average who does it for kicks. If he was defaulting, he'd probably get 4 dice, 5 at the most, whereas a relatively fit joe average would likely have 6 dice from having 3 in the relevant attribute and 3 in the relevant skill. In my opinion, basic athletic things like running, climbing, swimming, should be lumped together in one skill. You can't get to be world-class at one without being so fit and good at moving your body that you could be crap at the others. And I think it's not fair to a player to make them pay extra for all of them. |
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Mar 14 2012, 09:14 PM
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#8
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Freelance Elf Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
If you're going to do it, just acknowledge that it's being done for game balance reasons, not to fit "reality" where fitness and athletics are concerned. Down that road lies only madness, frustration, and endless house-ruling.
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Mar 14 2012, 09:34 PM
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#9
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
ShadowDragon, you're mixing up Attributes and Skills. Phelps would be okay at running because of Bod and Str, not because Swimming skill is related. And how many people do you know who learned to not-drown by practicing climbing and jogging? (IMG:style_emoticons/default/wink.gif)
Totally, Critias: it's not about logic. (IMG:style_emoticons/default/smile.gif) If the table wants it for simplicity or balance, they should do it. |
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Mar 14 2012, 10:34 PM
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#10
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
In my opinion, basic athletic things like running, climbing, swimming, should be lumped together in one skill. You can't get to be world-class at one without being so fit and good at moving your body that you could be crap at the others. And I think it's not fair to a player to make them pay extra for all of them. I actually do this in my home games. "Athletics" as the base skill, with Swimming, Running, etc as specializations. -k |
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Mar 14 2012, 11:11 PM
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#11
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Athletics is probably one of the most sensible skill groups to turn into a single skill. I see no balance issues with it whatsoever.
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Mar 14 2012, 11:16 PM
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#12
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
I usually just default on them all anyway, and cyberware is great at boosting most of these skills in particular. You don't even have to change those rules, just apply the listed bonus to the right tests (Climbing, Jumping, etc.).
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Mar 15 2012, 07:16 AM
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#13
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Moving Target Group: Members Posts: 662 Joined: 25-May 11 Member No.: 30,406 |
I think athletic-type skills are one that gets me. In every game system where they're differentiated, it annoys me, and I want to lump them together. Not only does it feel like it's charging the player extra, it feels pretty crappy to them, too, to have someone who is, say, a world-class swimmer who's hopelessly inept at, for example, climbing or running. Micheal Phelps might be an Olympic swimmer, not an Olympic runner or climber, but I think he'd probably be much better at running a sprint or a marathon than joe average who does it for kicks. If he was defaulting, he'd probably get 4 dice, 5 at the most, whereas a relatively fit joe average would likely have 6 dice from having 3 in the relevant attribute and 3 in the relevant skill. In my opinion, basic athletic things like running, climbing, swimming, should be lumped together in one skill. You can't get to be world-class at one without being so fit and good at moving your body that you could be crap at the others. And I think it's not fair to a player to make them pay extra for all of them. Regarding the OP's suggestion, as long as Gymnastics Dodge were off the table combining the Athletics group into one skill seems a fairly balanced house rule to me. With regards ShadowDragon's hypothetical situation of a race between Michael Phelps and Joe average, I have 2 comments: 1) Not sure on Michael Phelp's background, but if he did any running/track and field in high school or whatever, it could be said he has Running or even the entire Athletics group at at least 1 anyway. 2) At skill 3, Joe Average is a "professional" level runner, even if his attribute is just average. So yeah, a Michael Phelps who has never run in his life will do pretty well at running due to his high level of general fitness, but perhaps not so well against a professional runner with average raw abilities. |
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Mar 15 2012, 08:11 AM
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#14
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Runner Group: Members Posts: 3,473 Joined: 24-May 10 From: Beijing Member No.: 18,611 |
I actually do this in my home games. "Athletics" as the base skill, with Swimming, Running, etc as specializations. I like this way, in addition to the removal of Gymnastics Dodge weirdness. Most builds I see treat Athletics as one "skill" anyway ("get 1 level of Athletics"), but it costs 10/level instead of 4 / level for something that (probably) is used a lot less than Stealth, Combat, Magic, Hacking or Social skills. |
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Mar 15 2012, 09:25 AM
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#15
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
I like this way, in addition to the removal of Gymnastics Dodge weirdness. Most builds I see treat Athletics as one "skill" anyway ("get 1 level of Athletics"), but it costs 10/level instead of 4 / level for something that (probably) is used a lot less than Stealth, Combat, Magic, Hacking or Social skills. Yeah, this happens at my table as well. Almost every character who invests in any of the skills gets Athletics Group 1 or 2 to start with, and very few ever go beyond that. |
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Mar 15 2012, 03:18 PM
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#16
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Yeah, this happens at my table as well. Almost every character who invests in any of the skills gets Athletics Group 1 or 2 to start with, and very few ever go beyond that. But then, only a very few would even QUALIFY TO GO ABOVE THAT anyways... A level of 1 or 2 is the best most individuals ever aspire to. How many Professional Grade Athletes do you really know. (IMG:style_emoticons/default/smile.gif) |
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Mar 15 2012, 08:57 PM
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#17
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
But then, only a very few would even QUALIFY TO GO ABOVE THAT anyways... A level of 1 or 2 is the best most individuals ever aspire to. How many Professional Grade Athletes do you really know. (IMG:style_emoticons/default/smile.gif) 2 maybe. Agreed. Edit: actually, if we limit it to higher than 2 in one of the component skills, I probably know 4 or 5 people that would qualify. |
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Mar 15 2012, 09:49 PM
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#18
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
2 maybe. Agreed. Edit: actually, if we limit it to higher than 2 in one of the component skills, I probably know 4 or 5 people that would qualify. Which is kind of my point. (IMG:style_emoticons/default/smile.gif) Many players choose levels of skills that make absolutely no sense in regards to the backgrounds of the relevant characters. Who cares what the rules allow you to get away with; the reality of the character is FAR MORE important. Most skills would be rating 1-2, with maybe a 3 or a 4 thrown in on a skill or two. And before anyone actually asks, YES, most of the skills my character's take start out in the 3 or lower range, with most of them 2's or lower. It only makes sense. I do have a few characters where it makes sense for there to be higher ratings, but they are few and far between. (IMG:style_emoticons/default/smile.gif) |
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Mar 15 2012, 09:57 PM
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#19
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Advocatus Diaboli Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 |
*shrug* Runners aren't normal people.
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Mar 15 2012, 10:00 PM
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#20
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
I agree with you that the skills on a sheet ideally should reflect character background.
But even really strange, seemingly arbitrary, combinations of skill can occur in real life... |
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Mar 15 2012, 10:13 PM
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#21
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
*shrug* Runners aren't normal people. So their stats should not match their background? If you presented me with a Background of "Spec Ops Sniper" and the only skill you had to back that up was a 6 in Longarms, I would disallow it on principle, because actually filling that role takes more than just firearms expertise in a single cateogry of weapon, as well as a lot of various support skills. For me, your stats (attributes, qualities, skills, etc.) should match your background. Now, if that character had a Firearms 3-4 (longarms at the least), with athletics 2-3 (Running, climbing and swimming at least), stealth 2-3 (Inflitration at least), the outdoors group 2-3 (or survival and tracking skills at least), Perception of at least 3, some close combat skills 2-3 (Blades and Unarmed at least), and some supporting Knowledge Skills (Ballistics comes to mind), then I would see that you were at least trying to fill out your concept with appropriate skills for the role. Just because a Runner is not Joe normal does not remove the necessity of a solid background concept and appropriate stats to match it. (IMG:style_emoticons/default/smile.gif) A Savant with a Rifle does not a Sniper Make. *Shrug* |
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Mar 15 2012, 10:38 PM
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#22
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Moving Target Group: Members Posts: 386 Joined: 27-February 12 From: Nebraska, USA Member No.: 50,732 |
I would tend to agree with TJ.
I just started up a game (havnt GM'ed in...a LONG time) and I already rejected several runners that my players put forth. In my mind you need a solid background and the character to match. Once you have those I can build a story for you, but if you tell me you were a big game hunter, got in some trouble and now your a Sniper for hire, and you have no outdoors skills whatsoever...well...my fireplace always needs kindling (IMG:style_emoticons/default/smile.gif) |
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Mar 15 2012, 10:38 PM
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#23
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Shadowing 5, Running 5
...that must be the requirements for being a great shadowrunner, right? |
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Mar 15 2012, 10:40 PM
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#24
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Moving Target Group: Members Posts: 386 Joined: 27-February 12 From: Nebraska, USA Member No.: 50,732 |
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Mar 15 2012, 10:41 PM
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#25
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
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