QUOTE (Critias @ Mar 7 2012, 10:22 PM)
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And then I saw the above, and my brain just melted out of my head and dribbled out my ear onto the floor, because it is a series of words that I recognize as English, but when put together in that order, make absolutely no sense to me. Outside of one of the near-mythical "infinite karma" games where unlimited Initiation is a possibility, adepts are terrifically underpowered compared to street samurai, in my experience, unless they hyper-specialize to the point of ridiculousness, in which case they can hold their own but a comparable street samurai can blow them out of the water at everything else. Obviously, your mileage varies and all that, but seeing something about how adepts get sooooo muuuuuuch more love than samurai just really blows my mind.
Okay, NOW i have to defend my position now that you've called me out on it.
The main benefit sammies enjoy is EARLY access to nice things. Ware is cheap and easy to come by. The great thing they have are good statboots - its easy to be a generalist when you have high augmented stats. Especially on, say, Agility which helps on a ton of things.
But adepts get all the cool stuff. They get powers, different action type adjustments, other cool things nobody else gets - its basically Hollywood Hero mode.
On the other hand, after a few runs, the samurai raises their critical skills to 5 and 6, and then goes 'well, i have muscle toner 4 and high skills, a reflex recorder being cultured for me - I've hit the peak of my profession(in terms of stats/skills/dice pool), I don't even know what to do now?' Its kind of like being a hacker: Its really easy to make an awesome starting one, and not have a lot of room for growth once the game begins.
I would clarify, though: I mean this in general. Both adepts and samurais can be min-maxed to hell and back, but I personally find that adepts are better at everything that isn't JUST fighting. They're better hackers than technomancers, for christs sake. And their strength comes from being able to multi-role, or focus on one aspect REALLY hard.
There really needs to be a street samurai's gift basket for 4th edition. More ware goodies, like a brain augmentation that gives you an extra free action per pass that ISN'T lost in combat. More cyberlimb options - a quick/easy/dirty underbarrel grenade launcher is something that is sorely lacking in 4th. My table wanted a cyberlimb flame-thrower. Armor modification rules for cyberlimb armor so you can have built-in chest plating that prevents you from being stick-n-shocked. Rules for putting/adjusting a real-model gun into a cyberlimb instead of the super-lame generic Cyber-SMG stuff in the core book - just port the rules from third edition or something. How bout an Airburst Link as a Smartlink Ware Option - kind of like the Mark 74 Smartlink in war, it just costs a little more so you don't have to slap an accessory on -every single- explosive launcher you own. What about a new beta-plus grade of ware that isn't any better in terms of essence, but is harder to detect, so missions writers can stop having people walk off the street and get Deltaware just so they can have their johnson for the run have a nearly undetectable hidden commlink.(oh and delta is STILL off limits for the players)
Or even a triggered gland upgrade for tailored pheromones(you know, like the orthoskin upgrades) that lets you control when you want to release it? So you can take a shower and NOT get in trouble for having restricted ware. Maybe even an Ultrasound cybereye accessory, so cameras can stop being better.
How bout some military-training styles a la the martial arts rules, that maybe give non-shooty bonuses - range reductions, proper pistol stance, loading bows as a free action a la krav maga. What about a maneuver that lets you use an Underbarrel/accessory weapon with the skill of the gun its attached to. Cause screw learning Exotic Weapon: laser pointer to lase a target. Exotic weapon skills are ass.
Like, that's the kind of stuff I'd like to see the samurai archetype get to make them more/as *interesting* as everyone else.
(i'd also like to point out that a lot of those things adepts can do via multitasking, elemental mystic armor, punching as hard as an assault cannon, even Quickdrawing arrows - base threshold 2 and a quickdraw quiver basically means you never whiff it'. Yes, adepts can even have built-in ultrasound.)
Man, Critias, what's it take to become a Freelancer for CGL? I'll write the damn thing, and it will be just as good as Gun Heaven or the other 10-page splatbooks.