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JM Hardy
Our latest campaign book, Jet Set, is now available for PDF purchase and print pre-order (Battleshop, DriveThruRPG), giving runners the chance to get a taste of the Grand Tour, mingle with Tír luminaries, and perhaps be contracted to kill Nadja Daviar. Here's the full summary:

THE RIDE OF YOUR LIFE

Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once, in the aircraft the upper crust uses, and see if you don’t like it. Get a taste of this lifestyle, and see if you won’t do anything to keep it.

In Jet Set, shadowrunners get the chance to rub elbows with the rich and powerful of the world—the socialites, the corporate elite, the royalty, the movers, and the shakers. These are people who know how to get what they want, no matter who they need to step over to get it. The runners may be the help they need to get rid of their latest obstacle—or they could be the next bodies the rich and powerful leave in an expanding trail behind them.

Jet Set is a campaign book with information on the growing tension between Sixth World dragons, the mysterious motives and questions surrounding Nadja Daviar, the opening salvos in political battles that will shake cities and nations in the next year, and more. Filled with plot details, location information, and NPC write-ups, the book is a resource all Shadowrun players can use.

Jet Set is for use with Shadowrun, Twentieth Anniversary Edition.

Jason H.
Murrdox
This looks awesome just from the plot synopsis. I'm torn between buying the PDF right now, or waiting for the dead tree version.
Garou
I always wanted to kill Deviar. No particular reason i can tell. Maybe i am her infernal astrological opposite.
snowRaven
Leafing through the pdf right now...

I'll be back with more when I'm done, but so far:

HUGE LoL at the 'Top News Item' : rotfl.gif Mr Goodman? Any comments? =P

Small question mark on the 'Today's Heads-up' and 'Incoming' parts...they make me wonder what happened to the stuff that was 'Heads-up' and 'Incoming' in 'Corporate Intrigue'...

For those wondering; yes, this book is done is the same way as AU and CI.

There are some very small layout changes, some excellent pieces of art (though a full-page b/w reprint of mihoshi oni seems somewhat a waste of space...), stats for some high-profile people (old and new), numerous tie-ins with Street Legends and it's smaller sibling, several NEW templates in the collection of people at the end, appearances by a number of people from way back, what looks like decent metaplot stuff, and...are you sitting down...there are maps! grinbig.gif

It seems that they have partially solved the previous issue of the chapters not being in chronological order by removing dates for many of them; while this may be a good thing, some of the events in there seem like they would be nice to have an official date for. Hard to tell at first glance, but I'm tentatively positive of the change.

It's not really the book I was expecting, at all (I was expecting something between Vice and Attitude for this one...dunno why), and I'm not at all sure why this one is labeled as a 'Sourcebook' when the others of the same style were 'Campaign books', but at first glance it looks like it keeps the current trend of improvement within the format -- AU was what it was, CI was pretty solid, and JS looks pretty good so far...

Final note: I was especially delighted to see stats for Mr Spinrad, since he is making an appearance in my own campaign this weekend.
Patrick Goodman
QUOTE (snowRaven @ Feb 8 2012, 02:18 PM) *
HUGE LoL at the 'Top News Item' : rotfl.gif Mr Goodman? Any comments? =P

Loads of them. I'll start with this one: Y'know, sometimes I forget that people even read those things....

Once upon a time, there was a doppelganger of me placed in the game by a former freelancer. I killed "me" off back in SOTA64. For reasons that I won't get into here, I never got to tell the story of his murder or what I'd planned for Cavalier Arms. I had a chance to at least bring up CA in a way that shows I'm still thinking about it, even if I don't get to tell how/why he got killed and why Derrick inherits his shares of the company in the long-contested will.

Maybe someday.

If you're curious about how I wound up in game canon, you can look here.
QUOTE
It's not really the book I was expecting, at all (I was expecting something between Vice and Attitude for this one...dunno why), and I'm not at all sure why this one is labeled as a 'Sourcebook' when the others of the same style were 'Campaign books', but at first glance it looks like it keeps the current trend of improvement within the format -- AU was what it was, CI was pretty solid, and JS looks pretty good so far...

Emphasis mine.

As one of the proofers on that book, I'm going to chalk it up to an "ooops." I think we mentioned it at one point, but I've slept since then. I could just be making that up.
The Jake
This is the perfect book for our group right now. We're getting huge mileage out of Spy Games, Vice and now (soon to be) this. smile.gif

- J.
snowRaven
QUOTE (Patrick Goodman @ Feb 8 2012, 09:45 PM) *
Loads of them. I'll start with this one: Y'know, sometimes I forget that people even read those things....

Once upon a time, there was a doppelganger of me placed in the game by a former freelancer. I killed "me" off back in SOTA64. For reasons that I won't get into here, I never got to tell the story of his murder or what I'd planned for Cavalier Arms. I had a chance to at least bring up CA in a way that shows I'm still thinking about it, even if I don't get to tell how/why he got killed and why Derrick inherits his shares of the company in the long-contested will.

Maybe someday.

If you're curious about how I wound up in game canon, you can look here.

Emphasis mine.

As one of the proofers on that book, I'm going to chalk it up to an "ooops." I think we mentioned it at one point, but I've slept since then. I could just be making that up.


Oh, I've been aware of your existance in canon for a long long time - even your death in SOTA64 - but I didn't know of the inheritance and I didn't expect that to be in there at all =D Lots of laughs!

Yeah, having this designated as sourcebook is probably one of the reasons I was expecting something totally different. Not that I'm complaining - there seems to be a lot of good material in there.
Patrick Goodman
QUOTE (snowRaven @ Feb 8 2012, 05:29 PM) *
Oh, I've been aware of your existance in canon for a long long time - even your death in SOTA64 - but I didn't know of the inheritance and I didn't expect that to be in there at all =D Lots of laughs!

Well, some people have come in late, so I thought I'd provide/link to the recap for their benefit. (For the record, being an actual character in canon is not as much fun as it sounds.) And you're not the only one who didn't know about the inheritance. Word of the will was going to pop up in something after SOTA64, but the Time of Great Unhappiness With the Game began for me soon after that, so it never got pitched, let alone written.

Until that hit the proofs, about three people knew about the will, the contesting of the will, and the inheritance. Then there were about a dozen people or so who knew about it, but none of the particulars. And now anyone who's read that page of JS knows as much as you do. smile.gif

I can think of four or five people who know more about it than that. Besides me, there's exactly two people who know the whole story. Neither of them are working in any capacity for CGL at the moment. I would very much like to remedy this situation in the not-too-distant future. Nothing inspires me to actually finish a story like a deadline....
QUOTE
Yeah, having this designated as sourcebook is probably one of the reasons I was expecting something totally different. Not that I'm complaining - there seems to be a lot of good material in there.

It's a LOT of fun. Had a blast going through it.
snowRaven
QUOTE (Patrick Goodman @ Feb 9 2012, 04:05 AM) *
I can think of four or five people who know more about it than that. Besides me, there's exactly two people who know the whole story. Neither of them are working in any capacity for CGL at the moment. I would very much like to remedy this situation in the not-too-distant future. Nothing inspires me to actually finish a story like a deadline....


Yeah, I can't seem to get much writing done at all unless I have a deadline... =( Recently started writing again after a long hiatus, and the only time now that I've been really inspired was pushing to get some stuff down on paper for a request. Hopefully I'll be able to write on a semi-regular basis again, thpough - even if only for myself.

Well, here's hoping you'll get the chance to do something with that tidbit. Sounds interesting =)
toturi
QUOTE (Patrick Goodman @ Feb 9 2012, 04:45 AM) *
I killed "me" off back in SOTA64.

The story of how Patrick killed himself and lived to talk about it.
Patrick Goodman
It's a slightly-silly but oft-told tale. smile.gif I got tired of some people calling me out for putting myself in the game, when I had nothing to do with it.

But I gotta tell you, the only kind of suicide you should try is the one you know you're going to survive and tell tales about.
CanRay
QUOTE (Patrick Goodman @ Feb 9 2012, 11:47 AM) *
It's a slightly-silly but oft-told tale. smile.gif I got tired of some people calling me out for putting myself in the game, when I had nothing to do with it.

But I gotta tell you, the only kind of suicide you should try is the one you know you're going to survive and tell tales about.
Which means now that he is writing for them, he really didn't kill "himself" off, and is only waiting for a time to do the big reveal! nyahnyah.gif
Murrdox
Any more detailed review?

I'm really liking what I'm hearing so far, but I'd love it if someone with the PDF would give a run-down of the chapters and their favorite features, what is good, and what is bad, what GMs will get out of the book, etc.
snowRaven
I'm hoping to get a more detailed look in tomorrow, if I can.
Mäx
QUOTE (Murrdox @ Feb 10 2012, 07:14 PM) *
Any more detailed review?

Copied from James Meiers post official forums

The Kingdom of the Air
Summary of high society activities like the Grand Tour.


Semiballistic Impact
The runners attempt to foil an assassination on a Tokyo to Seattle semiballistic flight.


Subroutine
Triad intrigue in an underwater casino.


Nine-Tenths
Some recipients of bequests in Dunkelzahn's will are being murdered, and a UCAS senator takes proactive measures.


Photo Ops
Celebrities visiting Bogota need to be protected.


Operation Blindside
Mujuaji settles an old debt to Hualpa by hiring the runners to infiltrate Aztechnology's Spindle space station.


One Step Ahead
Jean-Claude Priault hires the runners to target other megacorporations' military assets.


Aztlan Counterstrike
Raul Chavez is trying to rescue his reputation within Aztechnology before he gets shitcanned (or killed) for his failures in Bogota.


The Dragon Slayers
The dragon hunters that infiltrated DIVE seek out an artifact that Arleesh releases in order to teach them a lesson in tampering with power they don't understand.


Foreign Policy
S-K puts political pressure on High Prince Zincan after Hestaby's attack in Dubai.


Nine Lives
Soren Johannson of Ares is assassinating members of the "Nadjas" fixer network until the real Daviar sends a message of her own.


Shell Games
Lugh Surehand takes an interest in the Seattle gubernatorial election in protecting the New Century Party's nominee, and Jonathon Reed plays his role as nemesis.


Dragonchasers
Lofwyr is cementing his relationship with Lung by targeting Yakuzas loyal to Ryumyo.


Out of Egypt
Johnny Spinrad vs. Lofwyr over the theft of a priceless artifact in Cairo.


The Giggling Assassin
Buttercup takes action upon concerns about Kirilenko's actions regarding Chief Justice Hino from Corporate Intrigue.


A Taste of the Tour
The runners get involved in the Parisian stop of the Grand Tour.


Pure Wrath
The runners travel to London to influence the attempt to develop a private Matrix network.


Reclaiming Lost Sheep
Richard Villiers hires the runners to bring Miles Lanier back in from the cold. Only nothing is quite that simple.


Character Trove
This chapter includes the stats for many of the generic NPCs encountered throughout the book. However, it also provides profiles and stats on major and grunt NPCs.


Character Index
Self-explanatory
snowRaven
Alright, time for a more thorough look! I'll try to stay away from spoilers as best I can:

This is long; a summary and opinion on each chapter:
[ Spoiler ]


We get stats for Johnny Spinrad, Claudia Romanov, Danielle de la Mar, Daviar-clones, Melody Tyger, Jean-Claude Priault, Alejandro Tepeyollotl, Ludmilla Reanka, Choi Mu, suggested stats for Jurojin (vague, but adequate), another Hans Brackhaus, Julian Sergetti, Fianchetti, Orbital DK.

The 'standard' stat blocks contain some named operatives for various groups and people (some of them quite good), stats for 'Elite' Security, Governmnet Security, Government Mr. Johnson, Noble Mr. Johnson, 10,000 Daggers Mercs, and a few varied 'usefuls' that are more mission/area specific or really just grunts (Protesters, for instance). Most of the stat blocks seem quite solid, though there are some choices that may seem contrived (giving 'standard' Elite Security the quality Magic Resistance(4), for instance). Many minor npcs, and some more important, lack knowledge skills.

There's a lot of great art, including a few new Laubenstein pieces. However, some of the reused art take up a lot of page space, and one piece of new art has been used twice within a few pages of each other - something that should've been caught, I think.

I've noticed several typos, but hardly any that require you to stop and think to figure it out. Giving Mihoshi Oni a Magic attribute instread of Edge is one that made me stop and react.

The few maps that are in the book look useful, but aren't really complex or large, aand some places where maps could've been quite useful are still lacking.

There are pretty good descriptions of individual locations in a lot of the chapters, and it seems like more page space has been devoted to such stuff. The more in-depth description of suborbital-travel was quite welcome - we haven't had decent info on that stuff since Shadowbeat, I think...

All in all, I think it's a good product. There are some runs that feel almost unnecessary, but most look very playable and quite enjoyable. The mix is fair, with many different types of job challenging many aspects of a shadowrunning team, and the book doesn't introduce a lot of new cities and places.
Grinder
QUOTE
Foreign Policy
Here we get a first proper taste of how Lofwyr plans to deal with current events. I can really say much about it without spoilers, so I'll just say that it's risky.


Ok, do it: use spoiler tags and tell us more. grinbig.gif
snowRaven
QUOTE (Grinder @ Feb 12 2012, 10:18 AM) *
Ok, do it: use spoiler tags and tell us more. grinbig.gif


First another point of critique: the table of contents doesn't have links to the different chapters, which is someting I find milföy annoying. I don't know why they do links in some of the books and not others...

So, more on Lofwyr's plans:
[ Spoiler ]
SincereAgape
Picked this up last night. Managed to read the first thirty pages and skim through the rest. So far so good. The schemed and design is better then Artifacts Unbound. This new format is better then adventure supplements and the SR version of city sourcebooks.

Glad Catalyst is trying a new format for their supplements. Ghost Cartels is still the ideal SR 4th Campaign book IMO, but Jet Set, Artifacts Unbound, (Haven't picked up corporate intrigue yet) have been fun to read.

The addition of maps is nice, they could add a bit more and perhaps statistics for security buildings etc ala Cartels or Runner's Toolkit.

Quick question: Why hasn't any SR publishing company tried to produce a city sourcebook in the mold of Legend of the Five Rings "City of Lies aka Ryoko Owari" box set, 7th Sea's Frieberg box set, or any of the old Vampire the Masquerade (Chicago By Night series, DC by Night, Berlin by Night, etc etc). An in dept city campaign book?
Grinder
QUOTE (SincereAgape @ Feb 12 2012, 06:33 PM) *
The schemed and design is better then Artifacts Unbound.


Where's the difference, the lack of time stamps in Jet Set aside?
Prime Mover
Laptop died recently so got I got Jet Set PDF on my iPad. Alot of the art looks like negatives. Is this a glitch in the reader or how the art looks?
Critias
QUOTE (SincereAgape @ Feb 12 2012, 01:33 PM) *
Quick question: Why hasn't any SR publishing company tried to produce a city sourcebook in the mold of Legend of the Five Rings "City of Lies aka Ryoko Owari" box set, 7th Sea's Frieberg box set, or any of the old Vampire the Masquerade (Chicago By Night series, DC by Night, Berlin by Night, etc etc). An in dept city campaign book?

I'm a little confused by your question. This has been done (in various editions, with various degrees of fan popularity) with whole sourcebooks and/or boxed sets dedicated to Berlin, Denver, and Seattle, just off the top of my head.
Pepsi Jedi
QUOTE (Prime Mover @ Feb 13 2012, 12:35 PM) *
Laptop died recently so got I got Jet Set PDF on my iPad. Alot of the art looks like negatives. Is this a glitch in the reader or how the art looks?


It's something that happens on the Ipad sometimes with rpg pdfs. Not all of them but sometimes the art is like that.

If you opened it up in acrobat on your normal computer (( if it was working)) It'd likely look fine.

I've got about 650 RPG PDF's on my Ipad. maybe 5% of them do this. If you have the Almanac it's art is very wonky on the Ipad.
Prime Mover
QUOTE (Pepsi Jedi @ Feb 14 2012, 06:52 AM) *
It's something that happens on the Ipad sometimes with rpg pdfs. Not all of them but sometimes the art is like that.

If you opened it up in acrobat on your normal computer (( if it was working)) It'd likely look fine.

I've got about 650 RPG PDF's on my Ipad. maybe 5% of them do this. If you have the Almanac it's art is very wonky on the Ipad.


Putting all rpg pdf's on ipad now. Thankfully I spent last fall doing backups of my most valuable files in a cloud. Newer Shadowrun books seem to be doing this about half the art in each book looking like a negative. Once I get another pc or laptop I'll sync to itunes and experiment some.

One more weird note, this only seems to happen in first half of each book. I wish ibooks gave you the option of opening the file up in another app.
Bobby
On the iPad i use Goodreader because I find iBooks too clunky and slow for PDFs - though it does fine with ePubs.

I've never noticed inverted art with my rpg books, but i could just be lucky - i've not tried them in iBooks to compare.
SincereAgape
QUOTE (Critias @ Feb 13 2012, 12:54 PM) *
I'm a little confused by your question. This has been done (in various editions, with various degrees of fan popularity) with whole sourcebooks and/or boxed sets dedicated to Berlin, Denver, and Seattle, just off the top of my head.


The Vampire the Masquerade and Legend of the Five Rings city source books had a different format then the Shadowrun books.

The books were usually broken down into three parts

1.) an extensive history of the city
2.) A detailed geographical outlook with breakdowns of the sections of the city and then a description of important buildings, areas, monuments, etc.
3.) list of important NPCs including statistics and biographies of the characters.
4.) Usually a list of coeteries or relationships certain NPCs had with each other.
5.) Plot Hooks, story ideas.

Some of those supplements received a lot of positive reviews from players and fans. “City of Lies” from L5R especially.

The Shadowrun city sourcebooks read like travel guide or a Frommer’s Seattle 2064---with comments from jackpointers below.

:: I am enjoying the new format of these campaign books, but always had a desire for SR to come out
Pepsi Jedi
Oh yeah. use Goodreader. Much easier to use. It's only a buck or two.

I've used Goodreader on my Ipad since the day the Ipad hit the market. Never had a single problem
snowRaven
QUOTE (SincereAgape @ Feb 14 2012, 10:06 PM) *
The Vampire the Masquerade and Legend of the Five Rings city source books had a different format then the Shadowrun books.

The books were usually broken down into three parts

1.) an extensive history of the city
2.) A detailed geographical outlook with breakdowns of the sections of the city and then a description of important buildings, areas, monuments, etc.
3.) list of important NPCs including statistics and biographies of the characters.
4.) Usually a list of coeteries or relationships certain NPCs had with each other.
5.) Plot Hooks, story ideas.

Some of those supplements received a lot of positive reviews from players and fans. “City of Lies” from L5R especially.

The Shadowrun city sourcebooks read like travel guide or a Frommer’s Seattle 2064---with comments from jackpointers below.

:: I am enjoying the new format of these campaign books, but always had a desire for SR to come out


Yeah, the Denver boxed set was kind of like that - only with a bunch of options. I really liked that one, but I'm guessing it didn't sell enough, or meet fan expectations, since nothing similar was ever made again.
Bull
From what I've heard, Box Sets are much, much more expensive to produce now than they were back when TSR was doing them left and right, and even when Denver came out. Plus fewer places handle them. Couple that with traditionally poor sales for location products, and well..> *shrug*
Bigity
I don't have many SR4 PDFs but with iAnnotate I haven't seen that issue, and haven't with dozens of other books across a few different publishers (including Eclipse Phase).
CanRay
QUOTE (Bull @ Feb 14 2012, 07:42 PM) *
From what I've heard, Box Sets are much, much more expensive to produce now than they were back when TSR was doing them left and right, and even when Denver came out. Plus fewer places handle them. Couple that with traditionally poor sales for location products, and well..> *shrug*
They just don't build things like they used to.
Prime Mover
QUOTE (Pepsi Jedi @ Feb 14 2012, 04:36 PM) *
Oh yeah. use Goodreader. Much easier to use. It's only a buck or two.

I've used Goodreader on my Ipad since the day the Ipad hit the market. Never had a single problem


Know of anyway to transfer files from iBooks to another app?
Pepsi Jedi
QUOTE (Prime Mover @ Feb 15 2012, 11:28 AM) *
Know of anyway to transfer files from iBooks to another app?


I've never had to. At first I had to upload my PDFs to google doc then grab them from google with the Ipad, but they updated it and now you can plug in your Ipad. Click the app (( On your Itunes on your computer while the Ipad is plugged in)) and it'll bring up the sub file and you can drag and drop. takes out about 3 of the steps. Much easier.

You can probably do so through the cloud but I prefer speed and ease so I don't do such.
BookWyrm
If the print version is out by the end of March, I can pick it up then.
Neurosis
glitch
Neurosis
QUOTE (Garou @ Feb 8 2012, 12:36 PM) *
I always wanted to kill Deviar. No particular reason i can tell. Maybe i am her infernal astrological opposite.


A kindred spirit I see.


QUOTE (snowRaven @ Feb 11 2012, 11:34 PM) *
Alright, time for a more thorough look! I'll try to stay away from spoilers as best I can:

This is long; a summary and opinion on each chapter:
[ Spoiler ]


We get stats for Johnny Spinrad, Claudia Romanov, Danielle de la Mar, Daviar-clones, Melody Tyger, Jean-Claude Priault, Alejandro Tepeyollotl, Ludmilla Reanka, Choi Mu, suggested stats for Jurojin (vague, but adequate), another Hans Brackhaus, Julian Sergetti, Fianchetti, Orbital DK.

The 'standard' stat blocks contain some named operatives for various groups and people (some of them quite good), stats for 'Elite' Security, Governmnet Security, Government Mr. Johnson, Noble Mr. Johnson, 10,000 Daggers Mercs, and a few varied 'usefuls' that are more mission/area specific or really just grunts (Protesters, for instance). Most of the stat blocks seem quite solid, though there are some choices that may seem contrived (giving 'standard' Elite Security the quality Magic Resistance(4), for instance). Many minor npcs, and some more important, lack knowledge skills.

There's a lot of great art, including a few new Laubenstein pieces. However, some of the reused art take up a lot of page space, and one piece of new art has been used twice within a few pages of each other - something that should've been caught, I think.

I've noticed several typos, but hardly any that require you to stop and think to figure it out. Giving Mihoshi Oni a Magic attribute instread of Edge is one that made me stop and react.

The few maps that are in the book look useful, but aren't really complex or large, aand some places where maps could've been quite useful are still lacking.

There are pretty good descriptions of individual locations in a lot of the chapters, and it seems like more page space has been devoted to such stuff. The more in-depth description of suborbital-travel was quite welcome - we haven't had decent info on that stuff since Shadowbeat, I think...

All in all, I think it's a good product. There are some runs that feel almost unnecessary, but most look very playable and quite enjoyable. The mix is fair, with many different types of job challenging many aspects of a shadowrunning team, and the book doesn't introduce a lot of new cities and places.


Thanks for the feedback, snowRaven. If you haven't guessed, Nine Lives, Shell Games, Dragonchasers, Out of Egypt, and Foreign Policy are mine. (Bringing Home Lost Sheep wasn't, and I need to go ahead and read that again and closely, because Villiers and Lanier are my favorite, too.)

Mihoshi Oni did not have an Edge of "fraggin' Magic" when I redid her broken stats from Street Legends. That must have happened in layout. All I can say is that while it's frustrating to fix one thing only to see something else get broken, these things happen and I don't blame anybody, I've definitely made my own fair share of goofs.
SincereAgape
QUOTE (Bull @ Feb 14 2012, 06:42 PM) *
From what I've heard, Box Sets are much, much more expensive to produce now than they were back when TSR was doing them left and right, and even when Denver came out. Plus fewer places handle them. Couple that with traditionally poor sales for location products, and well..> *shrug*


I can def see this being true.

Keep up the good work on the supplements. The format for Unbound and Jet Set are improvements over previous SR source--books.
Patrick Goodman
The question's come up for other products, so....

Per this blog entry, Jet Set has a street date of 04 April 2012.
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