QUOTE (Yerameyahu @ Mar 4 2012, 11:49 AM)

Sigh. The point is that you had to say 'no'. He could ask for literally a thousand different things, and the GM will have to stop and decide every time.
Sigh. That is the point, it is his duty to do so. Else you would not NEED a GM.
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Shapechange proves the point either way, then. Either it's an example of a very limited, no-GM-required effect (choose a Critter from the list), or it's an example of a horrifically vague effect (choose any animal); in the latter case, the GM once again has to stop and decide every time, *then* decide on that critters exact stats, every time. If, instead, he writes down all these decisions (house rules), he is expanding the rules specifically to avoid having to adjudicate. … Which is the point.

More rules, less GM work.
The point is that the GM is then free to put his take on things into play, a freedom he would NOT have if the rules were more codified in that regard. The framework exists, everything else should be a collaboration between GM and Players. Less Rules, and More GM/Player input on the World. The world becomes a living breathing extension of the table it is played at...

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I don't think the question of 'does the toaster take Stun' is relevant, except insofar as it's vague, too. You have to decide if making toast is the essence of the toaster, or if electrocuting people in tubs also is.

Can a realistic form car ram things, or can it only transport people? Someone asked if an spirit-F-15 uses jet fuel. Ad infinitum.
And again, the
GM should have final say on this. BECAUSE it is allowed to be broad or narrow depending upon the Table interpretation, it is EXTREMELY Flexible. Which I believe is the point. Not every vague rule is an error on the Developer's part.
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Again, TJ, I didn't ever claim it was a gameplay issue. You can't, therefore, rebut me by saying it's not a gameplay issue.

The fact that you personally don't care about things like pornomancer doesn't mean they can't or shouldn't be cared about. The fact that you constantly use this argument of 'you can't control everything' does not mean you're right that we shouldn't control *some* things; no one said 'everything' in the first place. No one asked for "THOUSANDS (IF NOT 10's OF THOUSANDS) OF PAGES". Can you address anything but straw men and slippery slopes?
And again, I was not just addressing you.

But here is a question for you specifically,
Yerameyahu. Why should I actually care about the Pornomancer. You have yet to give me a plausible and logical reason to do so, other than THEORETICALLY it can cause an issue with gameplay. A Theory that I have YET to see actually bear non-theoretical concerns. Some things ARE Controlled, else we would not have any rules at all. So please don't imply that I am saying we should not care at all, because I do. I just do not care about the Extreme Edge Cases that are stupid and irrelevant in the game. Especially since I have yet to see any of them show up, you know, IN GAME. And even if they were to rear their ugly head, we KNOW they are Extreme Edge Cases, and thusly we say NO. Why is that such an onerous task for the GM to perform?
As for the Comment on Thousands of pages, the logical progression to eliminating any questions in game (and in this particular instance of the rules) is to actually ELIMINATE any questions in game. Which will take several more trees per book. Neither of those comments are straw men or slippery slopes, and again, you know that.
There is a fine line between allowing interpretation and freedom of decision and reducing game play to a tedious exercise in mechanics. I think Shadowrun has it right. They provide a good framework from which you can make decisions, but you are not required to make them all the time. The more you eliminate the decision making process, the thicker the book must become. You cannot avoid that.
So, back to Realistic Form and/or Shapechange. If you want to eliminate the vagueness, you
MUST delineate ALL the pareameters that can be obtained. To do so in these particular cases would indeed entail several thousand pages of additionl material to be produced. Whether you were the one who made such statements or not does not invalidate the consequence of eliminating the vagueness. I, for one, would rather have the freedom to make those choices, rather than having them made for me in a way that may not mesh with my view on the reality of the game world (and the precedence that Canon has set over the years). You may differ in that opinion. That is okay. It does not, however, invalidate my (or your) opinion.

That said, you still have yet to tell me WHY you feel the rules would benefit from more rules delineation on this particular subject. You have yet to actually explain WHY the vagueness is not a Positive, rather than a Negative, beyond some reasoning of "a GM should not have to make those decisions." Can you provide more information than that, or does it just grate on your nerves that the GM must step in to do so?
The end point is that we disagree with each other on three points...
1. The Involovement of the GM in the establishing of precedence in game.
2. Whether or not some Vague rules are sufficient in there descriptions or not.
3. The relevance of Theorycrafting in game or out.
I don't think that you or I are ever going to come to an agreement on these topics.

No worries, though. I do enjoy hearing your views on them. Whether or not I actually agree with them.