thought id just chuck this up here, might be interesting to people or not, who knows.
Anyway, i just started a new SR4 campaign and thought id post whats happened so far, maybe give inspiration to other GMs or better yet so people can yell at me and tell me how bad i am
So this new game is with a group of friends, some new to rpgs, some new to SR.
The characters made are as follows
Troll adept samurai type guy
Street thief
Ex-military/ field doctor/ assassin type
Rich Boy Face Hacker
and Vlad, the loveable russian rigger/ wheel man
I thought the characters meshed together pretty well, the only big hole is our lack of magic, the mage for this campaign had to drop out post character production, so im a little worried about throwing other magi at the team. I have a feeling they will just get splattered without someone counterspelling or at least being aware of the presence of magic. What do people think?
In the teams first run, they were asked to burn down a couple of warehouses that the mafia were running cheap drugs out of, in direct competition with the local hispanic gang, who hired the team. They tracked the vans, did a bunch of recon on where the warehouses were before storming the place and really just taking no survivors.
I had a couple of problems with this, firstly in the first section only two of the characters really got to do a whole lot, the face hacker was in ever node imaginable and off collecting social info, while the rigger was using drones to spy around and stuff. The other characters did some minor sneaking/ intimidation type things but they seemed pretty bored in general for this part of the run. Im not really sure what to do, i urged them to make characters that didnt do just one thing and they tried but didnt seem to find much fun in what they were doing...
The second problem was the character skill level, the street thief thought it would be a cool idea to have no 'ware, she wanted her character to be some vanilla bro, using only his skill and since he was on the street he wouldnt have heaps of cash to spend on 'ware, i thought this was a pretty cool idea so she built him as such. The military guy on the other hand went for the traditional min-max, he took a bunch of ware, the best guns and a whole lot of edge. The problem was that on rolls that the thief should be really good at (stealth for instance) the soldier would just spend a point of edge and massively out roll her. This was really frustrating as it was treading on peoples toes just because he could.
The second part of the run, was the storming, in this lot everyone had a lot more fun from what i saw. I GM powered the troll who hadnt been having a lot of fun up to this point, and gave him a bunch of cool bonuses as he jumped off the side of a wall he'd climbed with gecko tape gloves and plunged his sword into the roof of a moving van, killing the drive. Sure the rules dont specifically say that he can, or if they do, that he can with any ease, but i thought it would be good to get him a bit more revved for the game, was this the wrong thing to do?
Meanwhile the thief did pretty well throwing knives into people and slashing them up with snapblades, the military guy sprayed bullets into people like no tomorrow and the rigger charged his car into a group of unaware thugs.
The next run i think ill introduce a rival runner team, maybe through some more mystery into the mix. Any thoughts or tips?
Well, yeah, I know i just blurted out a bunch of text and probs a few people did the "too long did not read", but yeah id love to have your opinions on the run as i play it, it will make me a better GM.
Thanks for your time =]=]
-Con