Use native american artifacts. There were hundreds of tribes across North Am, each probably with at least one powerful relic, some of which had to survive. Look for the tribes that were local to your game. (http://memory.loc.gov/ammem/award98/ienhtml/tribes.html - Library of Congress, a good starting point for tribe names/locations with erratic information and this K-12 targeted database suitable for Seattle:
http://content.lib.washington.edu/aipnw/)If Crowley (1875-1947) dagger would be a relic, go for the american cult leaders and religious break-aways. Jim Jones' pulpit, David Khoresh's personal bible, Manson's copy of The White Album, William Penn's charter for Pennsylvania, Sir Thomas Dale's sword, Joseph Smith's "Book of Mormon", Henry Dunster's stole, and any of the original printings of the Urantia Book.
Lots of Aztec, Incan or pre-Columbian art migrated into the States during the early 20th century, any of which could be a relic.
possible spoilers in list of adventures you could easily adapt:
[ Spoiler ]
For existing adventures, go find "Bottled Demon", it works as-is. Take Dream Chipper and swap in a museum collection. Queen Euphoria could be from the antique container, not the contents. DNA/DOA can be the result of mystical experimentation.
(Gah, the list of 1e adventures probably dates me as an old fart)