So I'm in a bit of a pickle. Here's the situation:
The PC team has been tasked with subcontracting out a Shadowrunner team. They picked their hires from the standard book archetypes, selecting a capable assortment. After the PCs Johnsoned out the mission, their subcontracted team runs against the corporate target. At the end of the Run, the PCs have an effective ambush setup, and per instructions, plan to liquidate the subcontracted team. Easy-peasy.
Now, let's hit play. Lets look at how it REALLY goes down.
After the end of Johnsoning, the players take on the roles of the subcontracted team, and make the run themselves using a random draw from archetypes they hired. During the run, things will go horribly, horribly wrong. Even the newest of runners would recognize that they've been deliberately sold out and wouldn't be foolish enough to trust their Johnsons to meet up post-run. So, like any good runner, they'll fall back to their Survive, Evade, Resist, Escape plans. At the end of the run, the players resume their normal PCs and hunt their former-selves, the NPCed subcontracted team.
I'd like to individually reward players Karma for coming up with the most successful Survive, Evade, Resist, Escape plans. I'm kind of thinking of this as a game of "Kill Doctor Lucky", with the players having preprogramed their NPCs escape plan (this is a good group of seasoned SR gamers, so someone spilling the beans is unlikely).
My pickle is how to judge all of this, and keep it fair, fun and running smoothly.
So, I'm wondering. Have you ever played or GMed something similar? What worked (and what didn't)?
All suggestions welcome!