Hey Dumpshock,
I'm running the first session in a new shadowrun game this Sunday. It's a smaller group than I'm used to running with only three players and I'm running it street level using the tech-noir alternate character creation rules. The group consists of two humans and a dwarf. The humans are a female, cat burglar, with a penchant for hooding, while the other is a Jason Statham type transporter, albeit with a less fancy car, he specializes in unpreparedness, focussing on taking enemies weapons from them rather than carrying his own (through martial arts). The Dwarf is a chip-head, adept with a focus in combat, but otherwise basically well rounded (computer, perception, influence, etc.).
I plan to run them through a fairly basic extraction run of my own design. It's located in a warehouse in the barrens and the primary opposition is a turf gang so the group shouldn't have too much trouble considering their lack of astral and matrix support. (I plan to seriously downplay the presence of magic in this game considering none of the characters currently have access to the astral).
The bonus hinges on the gang leader believing that the target is being extracted against his will and that the extraction is not for pleasant reasons. (This is because the individual is currently being held by the gang leader and the gang leader wants him to suffer, believing that the target will suffer at the hands of the runners may convince him against too serious of pursuit.)
I plan at some point to put some sort of chase sequence in so the transporter has a chance to shine, not sure what to do with the other two, the thief could have a chance to do something sneaky I'm sure; but what of the adept, combat may occur but I prefer not to present it as the only option to my players. I may use the adepts chip dealer as a source of information if the gang includes any chip users but this still doesn't feel like giving the player a chance to shine.
After the first session I should have their 3x3 character profiles (three goals, three beliefs, three sentence back-story [minimum]) and it will be easier to tailor adventures to their characters (or so i hope).
So I guess this is my very roundabout way of saying...How do you give an individual player a chance to shine?
Also general tips for running games (first and otherwise) appreciated. I know the meet section of the run pretty well, and I think I can plan out the location for the actual run, but how do I engage the players during the legwork section (especially considering the lack of matrix, drone or astral support). In addition, planning security layouts isn't my strong suit, what is the most effective/efficient way of doing this?