Recently, I signed up for a roll20 online Shadowrun game which is scheduled to start in a few weeks. I read/skimmed the pdf and made a character, who is supposed to be a total mage package.
Having never played the game before I would like a critique or any suggestions on how to improve my character or if hes gonna get killed first session by some obvious flaw I just didn't see. Any other comments or suggestions will be welcomed as well. This is SR5 btw. I couldn't find any place that had an editable sr5 char sheet, and Mythweavers didn't either so I made my character as a text file in notepad.
If I purchased the Bonded Summoner Foci during character creation with karma, does that mean I must also pay for it in money from my money allocated during char creation?
QUOTE
Human Male, 23 years old, caucasion. 6'4" tall, 164 pounds. "Lanky"
Metatype E Human (1): Attributes C 16: Magic A **Magic skill 6, 2 rating 5 magic skills (***Assensing, Astral Combat), 10 Spells (Acid Stream, Manabolt, Stunball, Heal, Improved Invisibility,
Control Action, Ice Sheet, Levitate, Mana Barrier, Physical Barrier): Skills B 36/5 (see below): Resources D 50,000 Y
Stat Beg Buy End
Body 1/6 3 4/6
Agi 1/6 1 2/6
Rea 1/6 1 2/6
Str 1/6 1 2/6
Wil 1/6 1 2/6
Log 1/6 2 3/6
Int 1/6 5 6/6
Cha 1/6 2 3/6
Edg 2/7 0 2/7
Mag 1/6 6** 7/7 *
ESS 6/6 0 6/6
Initiative: 8 + 1d6
Astral Initiative: 12 + 2d6
Composure: Wil+Cha = 5
Judge Intentions: Int+Cha = 9
Memory: Log+Wil = 5
Lift/Carry: Lift 15kg x Str = 30kg
If >30 then Str + Bod; Carry 10 x Str = 20kg
Movement: Walk 4, run 8, sprint + 2m per hit.
Physical Limit: ((Strx2)+Bod+Rea)/3 = 4
Mental Limit: ((Logx2)+Int+Wil)/3 = 5
Social Limit: ((Chax2)+Wil+ESS)/3 = 5
Qualities-Positive 25 Karma to start.
*Exceptional Attribute: Magic -14 Karma cost.
Mentor Spirit: Eagle - 5 Karma cost.
Quick Healer -3 Karma cost.
============
3 Karma remaining.
Qualities-Negative
Corporate Born SINner 25 Karma given.
=============
28 Karma remaining. (Continued Below at karma Purchases)
Skills
Skill group Sorcery at 5 = Spellcasting 5 Counterspelling 5 Ritual Spellcasting 5
***Assensing 5
***Astral Combat 5
Banishing 6
Binding 6
Summoning 6
Summoning 6
Pistols 4
First Aid 4
Artificing 4
Swimming 2
Perception 4
Knowledge skills - Street: Gang Hideouts, Sprawl Life-Scavenging,
Sprawl Life-Street Docs, Sprawl Life-Drug Dens, Spral Life-Squats, Dance Club Bouncers,
Dance Club Bartenders, Cabbies.
Knowledge skills - Interest: Urban Tags, Matrix Games, Optical Illusions.
Language Skills: Cityspeak, Street, Wizards Cant.
Karma Purchases = 3 Bound Spirits, (Water, Man, Earth) 4 tasks each = 12 karma
Bonded Summoner Foci - Air Spirits - Force 6 = 12 karma
4 extra Connection/Loyalty pts for contacts = 4 karma
============
28 Karma Spent
0 Karma remaining.
Free contact karma = Cha x 3 = 9
Contact Connection Loyalty
Herb Store guy(Street Doc) 3+1=4 4+1 =5
Street Musician-Sax 1+1=2 1+1 =2
Gear:
Ruger Super Hawk 400Y
Gas Vent system - Barrel - 3R 600Y
Speed Loader 25Y
Armor Piercing Rounds x 4 480Y
Bonded Spirit Foci 24000Y* Purchased this with karma do not know if I need to also pay credits or not.
Reagents 50 grams 1000Y
Armored Clothing 450Y
Lined Coat 900Y
Medkit (Rating 6) 1500Y
Medkit Supplies x 6 600Y
Antidote patch (rating 6) x 2 600Y
Stim patch (rating 6) x 2 600Y
Trauma patch x 3 1500Y
Standard Credstick 500 Y 520Y
Standard Credstick 2000Y 2020Y
Fake SIN R3 "Charlie" 7500Y
Fake SIN R1 "Stan the Man" 2500Y
Fake Gun License-Ruger R4-Charlie 800Y
Fake Spellcasting License R4-Charlie 800Y
Fake Concealed Carry R4 Charlie 800Y
=================================================
50000Y - 47595Y = 2405Y remaining.
Metatype E Human (1): Attributes C 16: Magic A **Magic skill 6, 2 rating 5 magic skills (***Assensing, Astral Combat), 10 Spells (Acid Stream, Manabolt, Stunball, Heal, Improved Invisibility,
Control Action, Ice Sheet, Levitate, Mana Barrier, Physical Barrier): Skills B 36/5 (see below): Resources D 50,000 Y
Stat Beg Buy End
Body 1/6 3 4/6
Agi 1/6 1 2/6
Rea 1/6 1 2/6
Str 1/6 1 2/6
Wil 1/6 1 2/6
Log 1/6 2 3/6
Int 1/6 5 6/6
Cha 1/6 2 3/6
Edg 2/7 0 2/7
Mag 1/6 6** 7/7 *
ESS 6/6 0 6/6
Initiative: 8 + 1d6
Astral Initiative: 12 + 2d6
Composure: Wil+Cha = 5
Judge Intentions: Int+Cha = 9
Memory: Log+Wil = 5
Lift/Carry: Lift 15kg x Str = 30kg
If >30 then Str + Bod; Carry 10 x Str = 20kg
Movement: Walk 4, run 8, sprint + 2m per hit.
Physical Limit: ((Strx2)+Bod+Rea)/3 = 4
Mental Limit: ((Logx2)+Int+Wil)/3 = 5
Social Limit: ((Chax2)+Wil+ESS)/3 = 5
Qualities-Positive 25 Karma to start.
*Exceptional Attribute: Magic -14 Karma cost.
Mentor Spirit: Eagle - 5 Karma cost.
Quick Healer -3 Karma cost.
============
3 Karma remaining.
Qualities-Negative
Corporate Born SINner 25 Karma given.
=============
28 Karma remaining. (Continued Below at karma Purchases)
Skills
Skill group Sorcery at 5 = Spellcasting 5 Counterspelling 5 Ritual Spellcasting 5
***Assensing 5
***Astral Combat 5
Banishing 6
Binding 6
Summoning 6
Summoning 6
Pistols 4
First Aid 4
Artificing 4
Swimming 2
Perception 4
Knowledge skills - Street: Gang Hideouts, Sprawl Life-Scavenging,
Sprawl Life-Street Docs, Sprawl Life-Drug Dens, Spral Life-Squats, Dance Club Bouncers,
Dance Club Bartenders, Cabbies.
Knowledge skills - Interest: Urban Tags, Matrix Games, Optical Illusions.
Language Skills: Cityspeak, Street, Wizards Cant.
Karma Purchases = 3 Bound Spirits, (Water, Man, Earth) 4 tasks each = 12 karma
Bonded Summoner Foci - Air Spirits - Force 6 = 12 karma
4 extra Connection/Loyalty pts for contacts = 4 karma
============
28 Karma Spent
0 Karma remaining.
Free contact karma = Cha x 3 = 9
Contact Connection Loyalty
Herb Store guy(Street Doc) 3+1=4 4+1 =5
Street Musician-Sax 1+1=2 1+1 =2
Gear:
Ruger Super Hawk 400Y
Gas Vent system - Barrel - 3R 600Y
Speed Loader 25Y
Armor Piercing Rounds x 4 480Y
Bonded Spirit Foci 24000Y* Purchased this with karma do not know if I need to also pay credits or not.
Reagents 50 grams 1000Y
Armored Clothing 450Y
Lined Coat 900Y
Medkit (Rating 6) 1500Y
Medkit Supplies x 6 600Y
Antidote patch (rating 6) x 2 600Y
Stim patch (rating 6) x 2 600Y
Trauma patch x 3 1500Y
Standard Credstick 500 Y 520Y
Standard Credstick 2000Y 2020Y
Fake SIN R3 "Charlie" 7500Y
Fake SIN R1 "Stan the Man" 2500Y
Fake Gun License-Ruger R4-Charlie 800Y
Fake Spellcasting License R4-Charlie 800Y
Fake Concealed Carry R4 Charlie 800Y
=================================================
50000Y - 47595Y = 2405Y remaining.