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Target ![]() Group: Members Posts: 2 Joined: 2-November 13 Member No.: 169,665 ![]() |
I have never played Shadowrun before, in any version, live or on pc. The closest I have gotten to Shadowrun is reading a novel in the 90's.
Recently, I signed up for a roll20 online Shadowrun game which is scheduled to start in a few weeks. I read/skimmed the pdf and made a character, who is supposed to be a total mage package. Having never played the game before I would like a critique or any suggestions on how to improve my character or if hes gonna get killed first session by some obvious flaw I just didn't see. Any other comments or suggestions will be welcomed as well. This is SR5 btw. I couldn't find any place that had an editable sr5 char sheet, and Mythweavers didn't either so I made my character as a text file in notepad. If I purchased the Bonded Summoner Foci during character creation with karma, does that mean I must also pay for it in money from my money allocated during char creation? QUOTE Human Male, 23 years old, caucasion. 6'4" tall, 164 pounds. "Lanky"
Metatype E Human (1): Attributes C 16: Magic A **Magic skill 6, 2 rating 5 magic skills (***Assensing, Astral Combat), 10 Spells (Acid Stream, Manabolt, Stunball, Heal, Improved Invisibility, Control Action, Ice Sheet, Levitate, Mana Barrier, Physical Barrier): Skills B 36/5 (see below): Resources D 50,000 Y Stat Beg Buy End Body 1/6 3 4/6 Agi 1/6 1 2/6 Rea 1/6 1 2/6 Str 1/6 1 2/6 Wil 1/6 1 2/6 Log 1/6 2 3/6 Int 1/6 5 6/6 Cha 1/6 2 3/6 Edg 2/7 0 2/7 Mag 1/6 6** 7/7 * ESS 6/6 0 6/6 Initiative: 8 + 1d6 Astral Initiative: 12 + 2d6 Composure: Wil+Cha = 5 Judge Intentions: Int+Cha = 9 Memory: Log+Wil = 5 Lift/Carry: Lift 15kg x Str = 30kg If >30 then Str + Bod; Carry 10 x Str = 20kg Movement: Walk 4, run 8, sprint + 2m per hit. Physical Limit: ((Strx2)+Bod+Rea)/3 = 4 Mental Limit: ((Logx2)+Int+Wil)/3 = 5 Social Limit: ((Chax2)+Wil+ESS)/3 = 5 Qualities-Positive 25 Karma to start. *Exceptional Attribute: Magic -14 Karma cost. Mentor Spirit: Eagle - 5 Karma cost. Quick Healer -3 Karma cost. ============ 3 Karma remaining. Qualities-Negative Corporate Born SINner 25 Karma given. ============= 28 Karma remaining. (Continued Below at karma Purchases) Skills Skill group Sorcery at 5 = Spellcasting 5 Counterspelling 5 Ritual Spellcasting 5 ***Assensing 5 ***Astral Combat 5 Banishing 6 Binding 6 Summoning 6 Summoning 6 Pistols 4 First Aid 4 Artificing 4 Swimming 2 Perception 4 Knowledge skills - Street: Gang Hideouts, Sprawl Life-Scavenging, Sprawl Life-Street Docs, Sprawl Life-Drug Dens, Spral Life-Squats, Dance Club Bouncers, Dance Club Bartenders, Cabbies. Knowledge skills - Interest: Urban Tags, Matrix Games, Optical Illusions. Language Skills: Cityspeak, Street, Wizards Cant. Karma Purchases = 3 Bound Spirits, (Water, Man, Earth) 4 tasks each = 12 karma Bonded Summoner Foci - Air Spirits - Force 6 = 12 karma 4 extra Connection/Loyalty pts for contacts = 4 karma ============ 28 Karma Spent 0 Karma remaining. Free contact karma = Cha x 3 = 9 Contact Connection Loyalty Herb Store guy(Street Doc) 3+1=4 4+1 =5 Street Musician-Sax 1+1=2 1+1 =2 Gear: Ruger Super Hawk 400Y Gas Vent system - Barrel - 3R 600Y Speed Loader 25Y Armor Piercing Rounds x 4 480Y Bonded Spirit Foci 24000Y* Purchased this with karma do not know if I need to also pay credits or not. Reagents 50 grams 1000Y Armored Clothing 450Y Lined Coat 900Y Medkit (Rating 6) 1500Y Medkit Supplies x 6 600Y Antidote patch (rating 6) x 2 600Y Stim patch (rating 6) x 2 600Y Trauma patch x 3 1500Y Standard Credstick 500 Y 520Y Standard Credstick 2000Y 2020Y Fake SIN R3 "Charlie" 7500Y Fake SIN R1 "Stan the Man" 2500Y Fake Gun License-Ruger R4-Charlie 800Y Fake Spellcasting License R4-Charlie 800Y Fake Concealed Carry R4 Charlie 800Y ================================================= 50000Y - 47595Y = 2405Y remaining. |
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