QUOTE (Elfenlied @ Nov 27 2013, 03:34 AM)

My players have gotten their hands on a nanofax and an encrypted codecard with schematics for common police gear (nothing fancy, just standard Ares Predators and armor vests). The codecard is encrypted with a standard similar to the one used by credsticks, and their nanofax can only produce gear with a codecard inserted (it cannot store schematics). The players need to turn the codecard in to the Johnson, and they still have about 1 week till the agreed exchange.
The players wish to make a copy of the card. What are appropriate and fair rules for such an action?
Copying encrypted data is very,
very easy, as long as it doesn't have a data-bomb attached. Make a Computer + Command (1; 1 IP) test, and bam, you've got a copy of some encrypted data.
The kicker is probably gonna be the card: the nanofax is probably keyed not to accept the data, even if it's the right data, if it's on the wrong card. At the very least, you're likely looking at a proprietary format datacard with an RFID chip baked into it to match the data. To set yourself up so you can use it, you'd need to either copy the datacard at the atomic level, or decrypt the schematics and reverse-engineer the datacard format to make your own with a new RFID number.
Decrypting it on the other hand, is gonna be a pain. Look at the rules for Strong Encryption. I wouldn't say it's out of the question to imagine that the data formatting was encrypted with Rating 12 strong encryption running for a week - so they'd be looking at an Electronic Warfare + Decrypt (24; 1 week) test.
Not an impossible hurdle, just gonna take a lot of time.