We go with knowledge skills at Int + log x3, and we repriced most ware.
Also if an item is part of your PAN it gets a wireless bonus.
[ Spoiler ]
Commlink 0.2 [2] — 2,000¥ + Commlink Cost
Control Rig
Rating 1 15,000¥
Rating 2 97,000¥
Rating 3 100,000¥
Cortex Bomb
Kink 5,000¥
Microbomb 12,000¥
Area Bomb 20,000¥
Cyberdeck 2,000¥ + deck cost
Datajack 500¥
Data Lock (Rating 1–12) Rating x 500¥
Olfactory Booster (1–6) Rating x 2,000¥
Simrig 2,000¥
Skilljack (Rating 1–6) Rating x 2,000¥
Taste Booster 0.2 Rating x 1,500¥
Tooth Compartment 400¥
Ultrasound Sensor (Rating 1–6) Rating x 6,000¥
Voice Modulator (Rating 1–6) Rating x 2,500¥
Eyeware: 50% reduction to the eyes themselves, 25% reduction to the mods
Cybereyes basic system
Rating 1 0.2 4 3 2,000¥
Rating 2 0.3 8 6 3,000¥
Rating 3 0.4 12 9 5,000¥
Rating 4 0.5 16 12 7,000¥
Flare compensation 750¥
Image link 750¥
Low-light vision 1,200¥
Ocular drone 4,5000¥
Retinal duplication (Rating 1–6) Rating x 15,000¥
Smartlink 0.2 [3] 8R 3,000¥
Thermographic vision 0.1 [2] 4 1,200¥
Vision enhancement (Rating 1–3) Rating x 3,000¥
Vision magnification 1,500¥
Earware: 50% reduction to the ears themselves, 25% reduction to the mods
Cyberears
Rating 1 1,500¥
Rating 2 2,300¥
Rating 3 3,750¥
Rating 4 5,500¥
Audio Enhancement (Rating 1-3) Rating x 3,000¥
Balance Augmenter 6,000¥
Damper 1,750¥
Select Sound Filter (Rating 1-6) Rating x 2,500¥
Sound Link 750¥
Spatial Recognizer 3,000¥
Bodyware:
Bone Lacing
-Plastic 0.5 — 8R 8,000¥
-Aluminum 1 — 12R 18,000¥
-Titanium 1.5 — 16R 30,000¥
Dermal Plating Rating x 3,000¥
Fingertip Compartment 1,500¥
Grapple Gun 2,000¥
Internal Air Tank Rating x 1,500¥
Muscle Replacement Rating x 13,000¥
Reaction Enhancers Rating x 13,000¥
Skillwires Rating x 10,000¥
Smuggling Compartment 3,500¥
Wired Reflexes (Rating 1-3)
Rating 1 25,000¥
Rating 2 80,000¥
Rating 3 150,000¥
Cyberlimbs: same as core book, copied from 4th ed.
Cyberlimb enhancements:
customization 2,500 per point
Enhancements
-Agility 5,000 per point
-Armor 2,000 per point
-Strength 4,000 per point
Cyberlimb accessories: as per core book
Cyberlimb weapons:
all as per core book except;
Shotgun 5,000
Grenade Launcher 10,000
ejection port 500
laser sight 500
silencer as per core book
Cybermelee weapons as per core book except
shockhand 2.500
Basic Bioware:
Adrenaline pump (Rating 1–3) Rating x 55,000¥
Bone density augmentation Raxing x 5,000¥
Cat’s eye 4,000¥
Enhanced articulation 24,000¥
Muscle augmentation (Rating 1–4) Rating x 15,000¥
Muscle toner (Rating 1–4) Rating x 17,000¥
Orthoskin (Rating 1–4) Rating x 6,000¥
Pathogenic Defense (Rating 1–6) Rating x 4,500¥
Platelet factories 17,000¥
Skin pocket 7,500¥
Suprathyroid gland 90,000¥
Symbiotes (Rating 1–4) Rating x 3,500¥
Synthacardium (Rating 1–3) Rating x 15,000¥
Tailored pheromones (Rating 1–3) Rating x 25,000¥
Toxin extractor (Rating 1–6) Rating x 4,800¥
Tracheal filter (Rating 1–6) Rating x 4,500¥
Cultured Bioware
Cerebral booster Rating x 15,500¥
Damage compensators Rating x 2,000¥
Mnemonic enhancer Rating x 9,000¥
Pain editor 48,000¥
Reflex recorder (Skill) 14,000¥
Sleep regulator 10,000¥
Synaptic booster Rating x 85,000¥