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THE ARGUMENTS
The prevailing arguments amongst much of the RPG circuit are these:
“If you don’t like it, it’s not for you.”
“It doesn’t matter how bad a game is, so long as you’ve got a good GM.”
“You don’t have to use rules that you don’t like.”
These arguments deny all criticism. They derail intelligent discussion about games. They derail whatever it is that I do when I attempt to have an intelligent discussion about games.
The prevailing arguments amongst much of the RPG circuit are these:
“If you don’t like it, it’s not for you.”
“It doesn’t matter how bad a game is, so long as you’ve got a good GM.”
“You don’t have to use rules that you don’t like.”
These arguments deny all criticism. They derail intelligent discussion about games. They derail whatever it is that I do when I attempt to have an intelligent discussion about games.
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Don’t defend a shoddy game because you’re friends with a good actor. Worse, don’t defend a shoddy game because you once knew someone who was great at ignoring specific parts of it.
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You, as a player, need to look at the game with a critical eye and think: what’s the system trying to do? What sort of stories is it designed to tell? Are the rules encouraging that? Do they match up with the fiction of the setting? Does the mood of play match the one evoked by the book?