QUOTE (DeathStrobe @ Oct 24 2013, 10:48 AM)
I don't know TJ, it sounds like you just don't want deckers to do anything cool or at least in a timely manner. You seem to like SR4a's Matrix, which I thought was okayish, but honestly took way too long to do anything, making it pointless to be a hacker. Cybercombat was completely useless in SR4, there was no cost to messing up in the Matrix other than it taking longer to do anything, and everything just took too damn long to do anything anyway, since every single test was an extended test. If you can kill people faster than you can hack on the fly, then why bother hacking when you should just kill everyone in a facility and then steal the nexi or commlink or whatever has the paydata?
My argument is that Hackers should not be hacking people... that is not their job. SO that may be where we differ. A HAcker in COmbat should be controlling communications and tactical coordination. not trying to hack someone's smartlink or wired reflexes.
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And what can you do when you hack? Steal data, turn off/on lights, open doors, edit camera feeds?
Controll communications, Coordinate your team, run your surveillance, hack the environment (ideally done prior to your infiltration, but not impossible to do in the moment since you do not traverse a secure facility in seconds, but mor on the order of tens of minutes), etc.
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What can the mage do? Knock people out in one shot with a manabolt at no cost, throw people out of windows, mind control people, turn invisible, scout ahead with no fear of retaliation?
Only if the facility has no countermeasures for the Magician. You knowe, things to keep him occipied like they have for the Hacker.
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Sams and adepts; stab, shoot, dodge bullets, move faster than anyone, take hits better, be a ninja, etc.
As a Hacker, I did my share pof such things in game. Not every action needs to be missored for the Hacker. It is often better to have a gun than a deck IN A FIREFIGHT.
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Basically, there is no point in being a dedicated hacker in SR4, so what you should be is a street sam that does hacking on the side.
Wrong, I played a very successful and powerful hacker in SR4A, for MANY years. He had far more effect on the game than the Street Sam or Mage did.
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However in SR5? You won't have the money, resources, and stats to be a street sam/decker. Hackers are once again their own specialist archetype. And so you spend all your resources on being a top notch hot drek decker. Why does a team want you? Other than being the guy that has to go on the run to get the paydata/Macguffin. What good will a decker be when drek hits the fan? Well, now they can force the enemy team to turn off their wireless bonuses, giving your team more dice because they don't have to fear their stuff getting bricked. And if you don't think having more dice to throw than your opponents is important, then I don't know what to tell you other than your priorities being wrong.
Wireless bonuses that will not be enabled if the opposition is smart, you mean... so not hackable. I don't care if the opponent has more dice than me, most of them do. I work around that limitation to eventually succeed (or sometimes lose) based upon my actions and not my Dice Pool. *shrug*