To make it clear: we are a group of german players who play in an american setting, so our knowledge of the US and whole America consists of Google Maps and some prejudices build by TV and Internet. If we have something painstakingly wrong, we don't mean to upset, we just don't know better.
I'll start with our current setup: I lead a game set in Denver, originally meant to be a darker, grittier setting than our "usual" Seattle games. I share GM duty with another player, as we both like to be GM and player and we as a group like to try out/play different characters. The characters were build in 400 BP and got 50 Karma and 100k nuyen for starting, as we like to carry over our playtime karma. This was a bad idea because i horribly failed to build them opposition at first and every encounter on this level tends to get a hard roll-off between PC and NPC, which results in lots of countered rolls followed by an unlucky defense. But enough of that

Ryu - Swordsman, Biker, Orphanage-leading elf. A bit of a Marie Sue, but a nice PC to work with
Domingo - Sneaky Snuff-addict, contacts to Aztec, loves his cyberspurs so much, he is called "El Perforador"
Mack - Magical Prodigy grown up in the Warrens, at the beginning of the round he couldn't read, had no commlink and no lifestyle. Conveniently knows the Stench spell. 14 years old
Thera - Technomancer, 16 years old, only female. Lives with her parents and has to be at home at 22:00 unless otherwise negotiated with her dad.
Grizzly - Genetically engineered Superork, who fled his corp and has a bounty on his head and some bountyies on the heads of his genetical twins. He is played by my fellow GM and we tend to have a lot of rule talk about ideas, one of us have
Contract 1 - "It seemed like a good idea"
The group is called together by their individual fixers to meet in a hospital in the Warrens. The PCs arrive at different times at the hospital, which seems to be a local meeting hall/ market/ crime nexus. Everyone approaches the "guards" and asks if they're allowed which dont even look them in the eyes while mumbling "whatever". Inside they ran into a massive crowd looking at a closed-off bare-knuckle fight in a former operation room and are , after a short time, greated by Igor, the right hand of the building owner. He leads them one by one into a "VIP-Room", build for watching the fight from a bird view.
In this room, they meet each other for the first time knowing they'll work together. They don't react much towards each other, besides Domingo and Ryu, who start chatting. A few minutes in, they are greated by their host, and while the fight downstars with dogs instead of human opponents, they are asked to retrieve a girl from a local recreational facility. The girl is said to be the daughter of a local StufferShack owner, who is in a business relation with their employer.
After getting a few pictures of the girl and an adress, they go to a restaurant and exchange comms. Mack gets to live in Ryu's orphanage for sakes of availibility and connectivtiy. They plan to look at the facility the next day in teams, Grizzly is taking the youngsters through the main entrance, the two others want to take a look at the fence and cameras. While the fence doesn't prove too interesting, the main entrance shows a restaurant for every one with enough moneya and approprate clothing and a boat renting shop to go fishing on the lake.
A plan is quickly forged: Thera knocks out the security and gives the guard a looped camera feed, then moves with Mack and Grizzly on a boat towards the house their target is in. Ryu and Domingo cut through the fence and sneak towards the house from land. After the target is knocked out, she gets taken by the boat to the northern beach of the lake and Ryu and Domingo leave stage in the previously parked Car with a knocked out girl while the boat with the two youngsters gets returned by their "uncle" and they get driven home before Theras bedtime.
Execution went different: While the beginning went exactly as planned and the security was blind, the boat with three people gets steered by its Autopilot to a point 50 meters from the house and Mack throws out a fishing rod for deception. during Grizzlys nautical approach, Ryu and Domingo learn that security in upper-class facilities actually cares to send a car with guards along the street, they don't get caught and approach the house from the side, as the entrance has an annoying motion detector hooked to a light.
Speaking over comm, they arrange to approach the house from both sides. 4 Guards on the porch at the beach are seen and it is decided, that those 4 guys will hear them eventually, so they have to go.
While Domingo approaches, he steps on a twig and is heard by one suspicious guard. The guard, fooled by the chameleon suit can't see the stealthy orc, but the sword-swinging guy kneeling at the front of the house. Before he can even talk, a bullet from a silenced carbine and a narcoject bolt hit him without chance of retaliation and he falls down to let his overdamage do its work. Three guards are alarmed and try to put away their beers and grab their guns simultaneously. Two of them don't even manage to do that before more carbine rounds make them drop down, while the last one realizes he isn't up for this and tries to flee inside. After evading 2 bolts and 4 bullets, the sword of annoyed Ryu strikes him down and they can make their way inside.
Finding noone on ground level, they approach the open stairwell. Upstairs the remaining opposition gains the initiative and is able to fire some bullets through a door that was left open for a crack, while two nude japanese charge at them with spurs. As nudity is not considered good armor, one gets sliced in half by a sword, while the other nude spike fighter manages to dodge into a fist belonging to a supersoldier orc. A panicking last guard manages to destroy some more property before ending like a goon in Kill Bill.
The master bedroom is the hideout for two girls dressed with only slips, who are understandably panicked. While Ryu and Domingo look for other dangers, Grizzly starts interrogating the japanese girls, as he luckily speaks japanese. A few words into the conversation, the word "Yakuza" falls and the second, unknown girl gets shot in the face for offering money to get out of the situation. The target, now even more panicked, is told to put on some clothes and tastes knuckle-sandwich as her bathrobe touches her skin.
Mack and Thera are a little shocked, as three guys leave with one girl on their shoulder hop onto the boat, that was driven closer. Northern Beach had security measures in form of stoned students greeting the group and Ryu and Domingo drove off to the hospital to drop off their freight. Grizzly, besides losing his head erlier on, talks his way out of a failed SIN-check and drives the teenagers to their respective homes. Igor takes care of the unconscious girl and hands out 5 credsticks with the payment as well as a new offer to get in touch with his boss next friday evening.
Oh, I did leave out the good part. After hearing "Yakuza", Grizzly didn't go completely nuts, he took precautions. As in : writing a letter saying "We have your daughter. Signed Shotuzumi Hanzo". Yakuza Knowledge? No, first name coming up from googlin' "Yakuza boss". Because, yeah, that is how you conceal trails to your person.
That was the first contract and took about 3 sessions, as we aren't really playing offline, but over roll20.net, because we happen to live to far from each other.
Contract 2 - "The Roof! We take the roof!"
(Theras Player wasn't around for the most part, so her part got cut out)
Contract 2 was again issued in the old hospital building, this time in the former cafeteria. A picture, a name, a quick sorry for getting involved with the Yak and their host and employer was gone. Igor showed them on a map, in which building they believed he was being kept and warned them about a go-gang owning the area. Ryu, already sworn enemy of one motorbike gang, made the group talk to the gang, which consisted of a lot of trolls, chopping up stolen cars very literally. No need to say, the fine for using the troll's street wasn't much to speak of. After formalities were done, they went to the abandoned neighbourhood and took camp in a building behind the suspected one.
Mack, kid of the street, took off to take an unsuspicious closer look, while the other three looked for a flat in the building to use for observation.
While three grown men went through an "abandoned" building, which had every other flat barricaded by inofficial residents, Mack got stopped by a guard warning him about leaving, before the bus arrived. Eager to learn more, Mack hid in another building, were Grizzlys turretmounted Ares Alpha already waited on a balcony. A bus arrived, and with the bus also an expensive limousine. Bus spills out a few goons with lots of lunchboxes, the car transported 2 grim-looking orcs and an arrogant elf. All of them enter the building, and a few hours later, the car leaves again with the 3 better armed guys. Mack returns to find his 3 comrades holed up on the roof, watching the house and spills his informations. A plan to enter by the roof is brewed together and Grizzly calls his Spec-Ops guy armsdealer to get a UWB Radar, so they can look at the floors below them.
Told to wait for 2 days, they start to sleep on the stairwell and ate some MREs while Mack roasted himself a damn fine rat. Arrogant mundane guys, don't even wanted to try a bite.
Evening of day one, they just finished to take peek at the other house from every store the could find a window, Grizzly is called by his armsdealer who got hold of the item much earlier than expected. Grizzly drives off to get the Radar and Domingo plants the hook for the climbing rope perfectly on the opposite wall. Once Grizzly arrived, they move Mack over the 25 meter in a climbing harness and team up on the other building.
Professionality ensues: Thex check every single level to find guards and take one out until they encounter 6 guards on one level. Remembering their view from the other house, the level below contained a tv connected to the generator on their level, some camp beds close to nice, warm, burning barrels, they find all the guards, two sleeping, two watching late night operas, two "patrolling" to some a cigarette. Ryu and Domingo stab the patrolling ones silently, and only seconds before their demise, one guard in front of the tv even got a glimpse of them. Sadly, he still managed to get a "what the..." over his intercom before being shot down with his firend, while the two sleeping guys never got up again.
Counting in their mind, the group knew that they had recognizes 12 different guards, 5 of them still missing. Arriving on ground level they locate 3 of them in the basement and 2 of them running away and decide, not to follow, but get their extration target. While Domingo and Ryu looked for the side entrance, Grizzly had his gun aimed down the stairwell. Just as Domingo and Ryu entered the building silently from the side entrance to the bicycle basement ( you have something like that too, right?), Grizzly opened fire on a group of 3, carrying one other guy out. Luckily, he only hits the guy going first to him, who has no chance. Domingo and Ryu close up to Grizzly and Ryu screams the 2 remaining guards down, while Domingo tries to hit something with an incendiarya bolt.
Everyone handles panic differently. Some, like guy number one, try to flee, even if it means running through 3 armed invaders. Others try to sell themselves at the highest price and shoot for the ceiling until their gun jams. With now 2 hurt and disarmed guards in the room, the team looks through the room, just to find their target laying on the ground in a pool of fluids around a chair with some ropes. While Mack watches the street with his 14 years and no visible weapons, the three other suddenly realize the smell in the room: Gasoline, mixed with fluid human fear.
In a flash of wit, Domingo drags their target out of the room, in which petrol fuels and an incendiary bolt begin to mix. Ryu atleast manages to jump behind the door, while Grizzly hasn't got anything left than his armor roll against the following explosion. With just some fuel in a basement, the only thing the explosion manages to do is set the remaining guards on fire, while just putting some ashes on grizzly to make him look badass whan leaving the building.
Dragging their target and the last guard from the basement, both unconscious, they find a third person in that state: a somewhat familiar japanese looking guy, lying next to Grizzlys theftproof sandbuggy.
Back at the hospital, 3 persons are given to Igor and his goons and are being transported into the hospital, 2 stay in the basement parking lot, one is put into a bed and droven to the upper levels. Their employer thanks them for the good and fast work with well-filled credsticks, an invitation to a dinnerparty (connected to the offer to grant them appropriate suits) and another job offer as well as the remark about a business associate, who might have even more work for them. On their leave, Igor waves to them friendly, while watching his man putting two heavy bodybags into an unmarked black van.
So much for the first two contracts I had for the group. While underestimating them at the first one, the security on the secound was completely stunned by Infiltration and Surprise rolls.
Feel free to comment or give advice or critique, and as said, please post your own. I am going to reflect, to bring back the happenings of the contracts from there to our now still ongoing campaign.
P.S.: I hope, this is formatted well enough not to be a single wall of text. As I am a philosophy student I am used to that
