QUOTE (SR5)
When a character uses an Interrupt Action, such as Full Defense, he takes an action out of turn, but only if he has enough Initiative Score left in the Combat Turn to pay the price for the action. Interrupt Actions occur outside the normal course of the Combat Turn and do not cost the character their Action Phase (unless they reduce their Initiative Score below 0 with their actions).
Which is right? You must have 5 (or whatever) points for an interrupt action or you need only 1 point and your initiative can be reduced below 0?