Here's a "few" mistakes I found:
[ Spoiler ]
Street Samurai p. 112
- Physical Limit is listed as 8 (9), it should be 8
Covert Ops p. 113
- Physical Condition Monitor should be 11, not 10
- Contact with connection 3, Loyalty 5, which is over the limit of 7 total
- Missing a "Notes" for dwarven racial abilities
Occult Investigator p. 114
- Magician listed as a quality
Street Magician p.115
- Social limit should be 8, not 7
- Prejudice (Mild) should be Prejudiced (Biased)
Combat Mage p. 116
- Physical limit should be 5, not 6
- Magician listed as a quality
Brawling Adept p. 117
- Too much karma spent: Skills are at category B (36/5) (attributes are definitely A, with 24 attribute points spent) but actually we see that there are 43 active skill points spent and 5 skill groups, the minimum karma to spend to get to that number in this case is 16 karma (5 skills 1, 1 skill at 2), 10 net karma are spent on qualities, and 5 more karma spent on contacts, I haven’t checked the gear but we already reach 31 karma spent when the limit is 25 at chargen.
Weapons Specialist p. 118
- Social limit should be 5, not 4
Face p. 119
- Physical limit listed as 3, should be 4
- Mental limit listed as 5, should be 6
Tank p. 120
- Physical Condition Monitor should be 14 not 13, taking augmentations into account
- Physical limit listed as 10, his stats would give a 9, his augmented stats would give an 11
Decker p. 121
- Mental limit listed as 6(7), it's actually always 7
- Listed augmentations add up to 0.8E, but essence listed as 5.0
- Missing a "Notes" for dwarven racial abilities
Technomancer p. 122
- Social limit should be 7, not 6
- Init listed as 8+1D6, should be 9+1D6
- Insomnia quality: should mention severity
- Prejudice (vocal) should be Prejudiced (outspoken)
Gunslinger adept p. 123
- Fake SIN rating 5, fake licence rating 5, this goes above availability limit of 12
- Missing a "Notes Natural low light vision" which appears for ex. for the Face p. 119
Drone Rigger p. 124
- Init is listed as 7+1D6, but her augmentations (reaction enhancers) brings that up to 7(9)+1D6
- Mental limit should be 6, not 5
- Missing a "Notes Natural low light vision" which appears for ex. for the Face p. 119
Smuggler p. 125
- Two attributes are hard-maxed: intuition 5 and charisma 4
- Essence is 4.9, yet he's got a control rig rating 2 which costs 2E, not to mention the other augmentations
- 12 points of knowledge and language skills, attributes allow for 14
- He's got 29 skills and no skill group, that's less than C priority (28/2) allows. We know that we have Resources A, Race B for Troll (0), he's got no magic (E) and 15 points of attributes (priority D is 14), so it clearly seems that skills are at C.
Sprawl Ganger p. 126
- Init listed as 8+1D6, but it should be 7+1D6
- All 3 limits should be 1 more than what's written (rounding error?)
Bounty Hunter p. 127
- Physical limit should be 9, not 7
- Social limit should be 5, not 4
Recurring presentation inconsistency: limits and init are sometimes like this 10 + 3D6, and sometimes like 8(10) + 1(3)D6.
In short, we find mistakes everywhere. That’s right, for every single premade runner in the book, there is at least one (sometime tiny) mistake.
A lot of them are calculation errors in derived stats (which I already find significant, especially considering how often this occurs) and other minor things. Some errors are quite serious, like spending 31 karma, going over the availability limit, having two attributes hard-maxed, grossly miscalculating essence, and having a contact with more than 7 points total. I haven’t gone through gear and karma spent/priorities/essence correctness in a lot of detail, but I suppose we could find many more problems there as well.
Some general remarks:
- Out of 16 characters, 7 have the racial minimum in edge, 4 have minimum + 1, and only 5 have more than that, with none having 6 or more edge.
- While edge is a dump stat for the designers, none of the pre-made runners have a 1 in any physical or mental attribute
- On the other hand, only one character (gunslinger adept) has a 2 in willpower, and a majority (9 of 16) have more than 3
- Out of 8 characters with augmentations, 2 have only one augmentation (in both cases a cyberarm), 3 have cyberarms (but none have other cyberlimbs), 4 have cybereyes (none have cyberears)
- The decker has a low-end deck (device rating 2) which I find uncharacteristic of the archtype
What do you guys think?