QUOTE (Tashiro @ Oct 22 2013, 04:05 PM)
I'm running a BECMI D&D campaign. I'm now taking notes. Please,
continue.
Completely normal room, except that there appears to be no floor with a 60 foot drop into a spiked pit. Attempts to test the solidity of what the various things scattered around the room are sitting on show that there is an invisible wall of force covering the pit. Every time the players enter the room, the barrier shrinks away from the wall 1 inch (eventually someone will fall in...under the description as written, it will take ~50 trips, modify as desired).
Fireball Trap....on the ceiling.
(Actually happened to a group I was in, it made us so paranoid that "check the ceiling for traps" became habitual--it never happened again)
Corridor with a bell pull at the end. Pulling the role causes a bell to chime, which makes monsters show up ("Dinner time!"). There were a few variations on this one, don't recall the exact details any more.
Completely empty room, door shuts as soon as the party enters, far end has another shut door. Neither door can be opened from the inside. On the wall is a button and a countdown timer, pressing the button resets the timer.
(If a party has never encountered this one it will likely use up about three hours of session time as they look for traps / secret doors / try to bust through the wall / etc. Letting the timer expire opens both doors.)