I'm looking to play a retired lone star first-response combat mage, and I've got alot of questions as I've never played a caster before.
Givens about the character:
• Not specialized in summoning/spirit dealings.
• Maximum of 1 essence loss
• Formerly specialized in combat sorcery.
• All books allowed
• 1 full cyber arm replacement (Delta if i can afford it. Allowed by House Rules.) Looking at Shock Hand (al la Ghost in the Shell)
• Retired within the past 6 months. Trying to make money as an investigator.
• SINner
Questions:
• Any common newb magical misconceptions to be aware of? Any newb magical mistakes to avoid?
• For your group, what problems in the magic system have you identified and how have you fixed them?
• Are there any good examples of Lonestar (or ANY fast response team) tactics, build, equipment, and policies?
B: Are there any official resources that talk about playing shadowrun from the other side of the legal fence?
• Any good cyber/bioware that bears keeping in mind? I'm already taking 1 magic loss from the cyber arm (delta if i can afford it).
Forum Recomended Cyber/Bio: Snesors, Pain editor, Trauma Dampener, Platlet Factories, Cerebral Booster
EDITS: edits reflect summarization of conversation below