So after 8 years of not playing Shadowrun I found some friends to play again. But since i'm only familiar with SR3 rules, I had to adapt and learn the new Stuff from SR4.
I'm still not sure if I made a Mage that can survive good enough so I would like your Opinions!
Edit: I followed the Instructions and optimized the build based on feedback I got in this Thread (thanks again for showing me the flaws in this build!)
Thanks for the tipp with the Orc, it really does give me +1 BOD and +1 STR for free.... Changed it now.
And for the Background Story..... I really haven't got one yet. But as soon as I write one I will post it for you guys
== Info ==
Street Name: Ze German
Name: Hans Von Bergstein
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Orc Male Age 31
Height 1.85m Weight 80 Kg
Composure: 8
Judge Intentions: 8
Lift/Carry: 5 (30 kg/20 kg)
Memory: 8
Nuyen: 0
== Attributes ==
BOD: 5
AGI: 2
REA: 3
STR: 3
CHA: 3
INT: 5
LOG: 3
WIL: 5
EDG: 1
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 8
IP: 1
Astral Initiative: 10
Astral IP: 3
Matrix Initiative: 5
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 11
== Active Skills ==
Arcana : 2 [Focus Design] Pool: 5 (7)
Armorer : 1 Pool: 4
Artisan : 1 Pool: 6
Assensing : 1 Pool: 6
Counterspelling : 2 [Combat Spells] Pool: 8 (10)
Dodge : 1 [Ranged Combat] Pool: 4 (6)
Enchanting : 1 [Artificing] Pool: 7 (9)
Perception : 1 [Visual] Pool: 6 (

Pistols : 1 [Semi-Automatics] Pool: 5 (7) (inlc. +2 from Smartlink)
Ritual Spellcasting : 3 Pool: 9
Spellcasting : 6 [Manipulation] Pool: 12 (14)
Summoning : 1 Pool: 7
== Knowledge Skills ==
Area Knowledge: Seattle : 2 Pool: 7
Bars and Clubs : 2 Pool: 7
Biology : 1 Pool: 4
English : 3 Pool: 8
German : N Pool: 0
Literature : 1 Pool: 4
Magic Traditions : 4 Pool: 7
Magical Theory : 6 [Enchanting] Pool: 9 (11)
Magical Threats : 4 Pool: 7
== Contacts ==
== Qualities ==
Allergy (Common, Mild) (Housepets (Cats, Dogs etc.)
Computer Illiterate
Dependent (Nuisance) [Little Sister from Germany]
Sensitive System
Magician
Mentor Spirit (Artificer)
Restricted Gear (Rating 1)
== Spells ==
(Tradition: Egyptian, Resist Drain with WIL + INT (10))
Alter Memory DV: (F÷2)+2
Control Thoughts (Limited) DV: (F÷2)+2
Deflection DV: (F÷2)+1
Heal DV: (Damage Value)-2
Improved Invisibility (Limited) DV: (F÷2)+1
Increase Reflexes (Limited) DV: (F÷2)+2
Influence DV: (F÷2)+1
Levitate DV: (F÷2)+1
Powerbolt DV: (F÷2)+1
Stunball DV: (F÷2)+1
== Armor ==
Ballistic Shield 6/4
Berwick businesswear (Mortimer of London)0/0
Urban Explorer Jumpsuit 6/6
== Weapons ==
Hammerli 620S
+Flashlight, Standard
+Silencer
+Smartgun System
DV: 4P AP: - RC: 1
Unarmed Attack
DV: 1S AP: - RC: 0
== Gear ==
Healing Fetish
Illusion Fetish
Manipulation Fetish
Power Focus (bonded) Rating 4
Sustaining Focus (Manipulation) (bonded) Rating 3
Contact Lenses Rating 4 (Vision Enhancement, Smartlink, Imagelink)
Disposable Commlink
Fake Sin Rating 3 (Jeremy Jameson)
Fake License Rating 4 (Jeremy Jameson)
Standard, Certified Credstick 1500yen
== Vehicles ==
Dodge Scooter
+Improved Economy
+Vehicle Sensor
== Concept ==
Manipulation Mage with combat- and illusion Spells. Small knowledge of Enchanting and Foci Crafting.
Uses a Pistol to defend himself if left no other Choice.