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hyphz
So, after the last session and the feedback received here I decided to get my homework done for the following session. Since the runners had already dropped the reporter's body off with the ghouls, I decided to proceed with the Dirty Pretty Money framework because it had some nice creative possibilities at the beginning and a good firefight in the parking garage at the end, against enemies who were sufficiently powerful to challenge the runners. I tweaked them a bit, sorting out some obvious skill errors in the text and giving them airburst grenades (because everyone's going to have them, aren't they) and prepared some tactics for the groups and for the mages and multiple spirits.

The runners missed the whole thing.

I also decided to enforce the limit of Armor 6 on the car. Zod's player then swapped the car for an Ares truck with Body 12 and Armor 12 as standard values. I also enforced - having forgotten about it before - the limit of only being able to activate a number of Foci equal to Logic. Dawg's player announced he intended to respec as a Hermetic to avoid MAD.

We started with the runners going to investigate the reporter to find out about what she had been doing before she was killed. The runners broke into her apartment and found a few handwritten notes about "disappearances" and her computer. Zod's player at this point announced his intent to chargen a hacker, saying he was frustrated at being unable to access data from computers. I pointed out that nobody had actually tried to hack the computer yet and that I could easily make it easy, or gloss over hacking bits, if the players weren't interested - but if he genuinely wanted to play a hacker that was an option to. So Mr. Happy Punch was duly retired and replaced with "a hacker" who I don't recall the name of. He managed to break into the computer and extract some notes on what the reporter was up to.

The runners head back to meet Dae, who gives them the next mission: obtaining blackmail material on Goldman and then bringing him in. Now, at this point the runners' plan became quite bizarre and even I'm not quite sure exactly what was going on. It went something like this: they tried to head over to Brackhaven Associates at night, but found the building locked up, so they dressed Faceman up in a business suit and sent him to Goldman's apartment where he met up with his wife (I decided he was working late that night - since that's a clue as to his weakness) and took tea in the house while he waited for Goldman to show up. (Since the "Death Car" - or "Death Truck" killers were known only by their vehicle at that time, she didn't freak when she saw him.) When Goldman arrived, Faceman witnessed an argument between him and his wife about "bringing his work home" and Goldman immediately went to speak to Faceman - who suddenly realised he had no idea what Goldman was working on, and thus no idea what to say.

So, he bluffs wildly by saying that he's heard from Lone Star that there's a plot afoot to blackmail him, and that they want him to go with them to meet the "drug dealers" who are blackmailing him and pretend to agree to work for them, and then they'll take him away safely. Meanwhile, "the hacker" is hacking his Commlink, and finds a few messages sent back and forth between him and his psychiatrist. Following this up to the psychiatrist's database he's able to get a recording of one of his sessions, and then use Edit to alter it to make it sound like he was searching for help with issues involving tampering with children. (I'm not sure if Edit is meant to be that easy to use, but he had Edit 5, so hey.) He also wanted to know if he could log into Goldman's bank through his commlink to transfer his money to the runner's fake accounts - does anyone know if this works or if t's even possible?

So, Faceman escorts Goldman out to the truck. At this point I suggest that Goldman might well freak out at seeing the "death truck" - but it's been chameleoned to have Lone Star colours and since it's now an off-the-peg truck the players argued there'd be quite a lot of them around. So, they bundle him into the truck and Kane messages Dae to let her know what's happening. Dae asks them to send her the blackmail material, and they reply that they can have it with her shortly. She points out that she can't just say "you will work for us or we'll do something bad we'll work out later" so they go ahead and send her the doctored recording.

They pull up to the abandoned warehouse and see another car parked outside. "Hacker" tries to hack into it and examine GridGuide to see where it came from - sure enough, it came from Tickler's, so they correctly reason it's Dae's. Then Dawg gets a great idea. Instead of taking Goldman himself into the warehouse, why not cast a Trid Phantasm of him? So he does so, and the runners leave the real Goldman locked in the truck while walking in with the Phantasm. Dae blows her Intuition roll and is fooled by the illusion, and proceeds to try her best bad-girl act in front of Goldman. The only runner who didn't go in with the team was Zod, who Dawg levitated onto the top of a nearby building to provide sniper cover, as the team have apparently decided that they want to kill Dae for "being a drug dealer" and sending them on a blackmail mission.

So, Dae hands over the 100,000ny credstick to "Goldman", which Dawg quickly intercepts to prevent it falling straight through the illusion's hand - Dae is rather surprised at him taking it, but wanting to put up a coherent show for Goldman, doesn't object right there. The runners tell "Goldman" they'll be watching him. Then they decide to try to get Dae to stand next to the window, by saying "Is there something outside on that rooftop?" Not being an idiot, she doesn't walk to the window herself, but instead tells the runners to go and pursue the figure and find out who it is. Dawg, the one who originally said this, went to the window himself and looked out of it, then said he couldn't see anything, and then the runners left "to chase them". Everyone except Zod then got back into the truck, drove Goldman back home and dropped him off (rather baffled at how he was asked to go with them just to sit in the truck).

Zod, on the other hand, remained hidden on the rooftop until several minutes later when Dae left, and shot her through the head. He bundled her body into her car, stole her weapons and commlink (getting her real identity and her contact for Kaz) and dumped both of them at the Ragers' chapterhouse, then headed back to meet the other runners who were considering how to spend their 100,000ny.

The next morning, the runners receive an enraged call from Kaz asking what happened to his girl, as he knows the runners were the last people to meet her. Kane - who he called - truthfully reports that they left with Goldman leaving her in the warehouse. Kaz points out that even if it was the Ragers who killed Dae, the runners are still on the hook because in that case this could very well be a revenge attack for their murder of Caine, which the runners did without his authorisation. He tells them to bring him any information they can find, and gives him a strong warning not to mess with him. The runners decide to track his commlink to his apartment and try to shoot him through his window, but it turns out Kaz has blacked-out windows. Zod fires a few shots through the window at roughly the place where the "hacker" thinks Kaz's commlink might be.

So. Yea. They completely missed the garage firefight, presumably leaving Goldman to freak out, call the real Lone Star, and get captured by the FBI and/or Yakuza. In 48 hours, Kaz will want to know where his laundered money is, and he's already on the warpath over Dae. Meanwhile, the runners are thinking they want to "kill more Ragers". My only plan to continue the arc is to have the runners arrive at a Rager stronghold and discover it already broken into - and inside they find Kaz, experiencing his first "Tempo moment". This will hopefully inspire their heroic streak to go and investigate Tempo further, leading to the remaining parts of the campaign - because anything more with the Komun'Go is completely out at this point.
Paul
QUOTE (hyphz @ Sep 17 2011, 07:22 PM) *
The runners missed the whole thing.


When i write my games I tend to way over plan. I include weather details, events that occur simultaneous to the run-Easter eggs a perceptive player could capitalize on. At first when they ignored, circumvented or just plain missed this stuff I got a lot frustrated. Now I realize it's part of the gig. As the referee you sometimes don't have the same sort of fun as the players.

I've found communicating my players solved a lot of this. Telling them what things I planned, and why. Telling them what I expected, and why. Some of it they just said "No, we don't care" to. Some of it they adopted immediately. But overall we increased everyone's fun level.

So far in none of your reviews have I heard about whether any one is having fun. Are you having fun? If so, nothing's wrong!





Stalag
QUOTE (hyphz @ Sep 17 2011, 07:22 PM) *
So, after the last session and the feedback received here I decided to get my homework done for the following session. Since the runners had already dropped the reporter's body off with the ghouls, I decided to proceed with the Dirty Pretty Money framework because it had some nice creative possibilities at the beginning and a good firefight in the parking garage at the end, against enemies who were sufficiently powerful to challenge the runners. I tweaked them a bit, sorting out some obvious skill errors in the text and giving them airburst grenades (because everyone's going to have them, aren't they) and prepared some tactics for the groups and for the mages and multiple spirits.

The runners missed the whole thing.


If there's a possibility the runners can avoid a scenario then the more detail and work you put into it the greater the chances they are going to find some way to avoid it. Except for the static scenes they won't be able to avoid just have general plans and stock NPC's you can use.

QUOTE (hyphz @ Sep 17 2011, 07:22 PM) *
I also decided to enforce the limit of Armor 6 on the car. Zod's player then swapped the car for an Ares truck with Body 12 and Armor 12 as standard values. I also enforced - having forgotten about it before - the limit of only being able to activate a number of Foci equal to Logic. Dawg's player announced he intended to respec as a Hermetic to avoid MAD.

We started with the runners going to investigate the reporter to find out about what she had been doing before she was killed. The runners broke into her apartment and found a few handwritten notes about "disappearances" and her computer. Zod's player at this point announced his intent to chargen a hacker, saying he was frustrated at being unable to access data from computers. I pointed out that nobody had actually tried to hack the computer yet and that I could easily make it easy, or gloss over hacking bits, if the players weren't interested - but if he genuinely wanted to play a hacker that was an option to. So Mr. Happy Punch was duly retired and replaced with "a hacker" who I don't recall the name of. He managed to break into the computer and extract some notes on what the reporter was up to.


Respec? Chargen a hacker? Swap vehicles? I'm not totally familiar with your earlier runs but, just my opinion, you're giving your players way too much leeway. If a team doesn't have a hacker they would contact their fixer to hire one. I'm all for players playing the characters they want but altering things mid-run because you decide to enforce the rules or because they come across something that would be easier with a different character is going a bit far

QUOTE (hyphz @ Sep 17 2011, 07:22 PM) *
Following this up to the psychiatrist's database he's able to get a recording of one of his sessions, and then use Edit to alter it to make it sound like he was searching for help with issues involving tampering with children. (I'm not sure if Edit is meant to be that easy to use, but he had Edit 5, so hey.)


I would think it would take more than just Edit to alter a voice recording in any believable way

QUOTE (hyphz @ Sep 17 2011, 07:22 PM) *
He also wanted to know if he could log into Goldman's bank through his commlink to transfer his money to the runner's fake accounts - does anyone know if this works or if t's even possible?


In general principle this should be near impossible except for the most elite of the elite... otherwise your characters will end up with unlimited wealth

QUOTE (hyphz @ Sep 17 2011, 07:22 PM) *
So, Faceman escorts Goldman out to the truck. At this point I suggest that Goldman might well freak out at seeing the "death truck" - but it's been chameleoned to have Lone Star colours and since it's now an off-the-peg truck the players argued there'd be quite a lot of them around. So, they bundle him into the truck and Kane messages Dae to let her know what's happening. Dae asks them to send her the blackmail material, and they reply that they can have it with her shortly. She points out that she can't just say "you will work for us or we'll do something bad we'll work out later" so they go ahead and send her the doctored recording.

They pull up to the abandoned warehouse and see another car parked outside. "Hacker" tries to hack into it and examine GridGuide to see where it came from - sure enough, it came from Tickler's, so they correctly reason it's Dae's. Then Dawg gets a great idea. Instead of taking Goldman himself into the warehouse, why not cast a Trid Phantasm of him? So he does so, and the runners leave the real Goldman locked in the truck while walking in with the Phantasm. Dae blows her Intuition roll and is fooled by the illusion, and proceeds to try her best bad-girl act in front of Goldman. The only runner who didn't go in with the team was Zod, who Dawg levitated onto the top of a nearby building to provide sniper cover, as the team have apparently decided that they want to kill Dae for "being a drug dealer" and sending them on a blackmail mission.

So, Dae hands over the 100,000ny credstick to "Goldman", which Dawg quickly intercepts to prevent it falling straight through the illusion's hand - Dae is rather surprised at him taking it, but wanting to put up a coherent show for Goldman, doesn't object right there. The runners tell "Goldman" they'll be watching him. Then they decide to try to get Dae to stand next to the window, by saying "Is there something outside on that rooftop?" Not being an idiot, she doesn't walk to the window herself, but instead tells the runners to go and pursue the figure and find out who it is. Dawg, the one who originally said this, went to the window himself and looked out of it, then said he couldn't see anything, and then the runners left "to chase them". Everyone except Zod then got back into the truck, drove Goldman back home and dropped him off (rather baffled at how he was asked to go with them just to sit in the truck).

Zod, on the other hand, remained hidden on the rooftop until several minutes later when Dae left, and shot her through the head. He bundled her body into her car, stole her weapons and commlink (getting her real identity and her contact for Kaz) and dumped both of them at the Ragers' chapterhouse, then headed back to meet the other runners who were considering how to spend their 100,000ny.

The next morning, the runners receive an enraged call from Kaz asking what happened to his girl, as he knows the runners were the last people to meet her. Kane - who he called - truthfully reports that they left with Goldman leaving her in the warehouse. Kaz points out that even if it was the Ragers who killed Dae, the runners are still on the hook because in that case this could very well be a revenge attack for their murder of Caine, which the runners did without his authorisation. He tells them to bring him any information they can find, and gives him a strong warning not to mess with him. The runners decide to track his commlink to his apartment and try to shoot him through his window, but it turns out Kaz has blacked-out windows. Zod fires a few shots through the window at roughly the place where the "hacker" thinks Kaz's commlink might be.

So. Yea. They completely missed the garage firefight, presumably leaving Goldman to freak out, call the real Lone Star, and get captured by the FBI and/or Yakuza. In 48 hours, Kaz will want to know where his laundered money is, and he's already on the warpath over Dae. Meanwhile, the runners are thinking they want to "kill more Ragers". My only plan to continue the arc is to have the runners arrive at a Rager stronghold and discover it already broken into - and inside they find Kaz, experiencing his first "Tempo moment". This will hopefully inspire their heroic streak to go and investigate Tempo further, leading to the remaining parts of the campaign - because anything more with the Komun'Go is completely out at this point.


I don't think that's the right course - if they want to go the rogue path that should be their choice and they will have to accept the consequences. It sounds like they've double-crossed their employer and made enemies of one or more powerful groups. They should find themselves pretty much blacklisted in the shadows with few to no job opportunities and enemies coming at them from every direction.

No offense, but what it seems like is the players realized they could push you around and are taking advantage of it at every turn and taking their enjoyment from purposely de-railing your runs instead of trying to enjoy and take part in the story you're crafting. Now's your opportunity to turn it around on them.

Also, add some color. Where'd the hacker get that sniper rifle? Perhaps the next time they want "F" gear like that then meeting the guy to buy the weapon (will he try to double cross them? what's that contacts loyalty rating?) should be part of the run. Your mage can summon Force 10 spirits? The higher the force rating of a spirit the more "sentient" it is and the less pleased it will be at being forced to do menial tasks. At that level there's always a chance the spirit will do what they can to "misinterpret" the summoners instructions if not come after the summoner once their tasks are complete. Hacker slicing his way through systems indiscriminately? Perhaps he should start encountering some counter-offensive security measures or maybe a rouge AI.

Remember, it's your world - you're just letting them run around in it.
Manunancy
I find it rather funny that the players are offendend enough by drugs dealers that they're willing to turn against them yet don't seem to figure that they're not exactly clean themselve : their vigilante impulses have led them to commit murder and mayhem on a rather grand scale and they're very happy to loot the bodies for anything valuable... Which seems to me quite worse than dealing drugs.

I have an impression they're reverting into D&D behavior : they're the good guys, so they kill evil things and peoples and grab their stuff.
Seriously Mike
QUOTE (Stalag @ Sep 18 2011, 06:37 AM) *
Respec? Chargen a hacker? Swap vehicles? I'm not totally familiar with your earlier runs but, just my opinion, you're giving your players way too much leeway. If a team doesn't have a hacker they would contact their fixer to hire one. I'm all for players playing the characters they want but altering things mid-run because you decide to enforce the rules or because they come across something that would be easier with a different character is going a bit far

Aw, come on. It didn't help them one bit and they're on the way to TPK country with foot firmly on the gas. At least they start getting how bad one-trick-pony characters are.
suoq
QUOTE (Seriously Mike @ Sep 18 2011, 05:08 AM) *
they're on the way to TPK country

I got 5 karma that says the OP never kills a single character.
Traul
QUOTE (hyphz @ Sep 18 2011, 01:22 AM) *
So, after the last session and the feedback received here I decided to get my homework done for the following session. Since the runners had already dropped the reporter's body off with the ghouls, I decided to proceed with the Dirty Pretty Money framework because it had some nice creative possibilities at the beginning and a good firefight in the parking garage at the end, against enemies who were sufficiently powerful to challenge the runners. I tweaked them a bit, sorting out some obvious skill errors in the text and giving them airburst grenades (because everyone's going to have them, aren't they) and prepared some tactics for the groups and for the mages and multiple spirits.

The runners missed the whole thing.

Don't panic: if they missed the encounter now, you can reuse it later. Nothing looks more like a parking lot than another parking lot.

QUOTE
The next morning, the runners receive an enraged call from Kaz asking what happened to his girl, as he knows the runners were the last people to meet her. Kane - who he called - truthfully reports that they left with Goldman leaving her in the warehouse. Kaz points out that even if it was the Ragers who killed Dae, the runners are still on the hook because in that case this could very well be a revenge attack for their murder of Caine, which the runners did without his authorisation. He tells them to bring him any information they can find, and gives him a strong warning not to mess with him. The runners decide to track his commlink to his apartment and try to shoot him through his window, but it turns out Kaz has blacked-out windows. Zod fires a few shots through the window at roughly the place where the "hacker" thinks Kaz's commlink might be.

So. Yea. They completely missed the garage firefight, presumably leaving Goldman to freak out, call the real Lone Star, and get captured by the FBI and/or Yakuza. In 48 hours, Kaz will want to know where his laundered money is, and he's already on the warpath over Dae. Meanwhile, the runners are thinking they want to "kill more Ragers". My only plan to continue the arc is to have the runners arrive at a Rager stronghold and discover it already broken into - and inside they find Kaz, experiencing his first "Tempo moment". This will hopefully inspire their heroic streak to go and investigate Tempo further, leading to the remaining parts of the campaign - because anything more with the Komun'Go is completely out at this point.


Kaz is not going to wait another 48 hours after they tried to kill him. By now his priorities have shifted and the first one is to see them dead. There is a contract on their heads and another one for any information to localize them. They stay in a building for more than 1 hour? There is a sniper waiting for them when they leave. They leave their truck unattended at night? There is a bomb in the morning. They escape wounded? Now Kaz has ritual samples. The only contacts still willing to talk to them are just trying to get them to say where they are. They crossed the line and messed with much bigger fish than them, you cannot go on as if nothing happened.
Brainpiercing7.62mm
Well, all the other comments aside:

The good:
a) it seems that your players were having fun, which is good
b) you didn't seem frustrated as much, this time, which should also be good
c) your players took creative choices, and put their stamp on the campaign, I like this
d) I actually think you handled the NPCs well, from what I can read, and without knowing anything about the scenario itself. You can't just metagame the NPCs to suddenly know about the runners, as soon as they do some crap. If an NPC has no way of knowing, then he doesn't. Of course, it's possible to find such things out, so...



Remaining problems:
e) you overprepared, or prepared the wrong things. This effort is NOT wasted. Every statted bad guy can be reused! Every unused scene recycled for something else.
f) @respecing mid-run: I don't like it, but if you change rules or even just aspects of rules which the players had counted on to run differently, well... it's your choice, you made it, and likely as not, they will now be a better team
g) I disagree with heading your team towards a TPK! If they are stupid, then this is possible, but it should be possible to avoid it at most times. But I believe there should be repercussions, and your team is still in need of a really hard challenge
HunterHerne
QUOTE (Brainpiercing7.62mm @ Sep 18 2011, 10:06 AM) *
Well, all the other comments aside:

The good:
a) it seems that your players were having fun, which is good
b) you didn't seem frustrated as much, this time, which should also be good
c) your players took creative choices, and put their stamp on the campaign, I like this
d) I actually think you handled the NPCs well, from what I can read, and without knowing anything about the scenario itself. You can't just metagame the NPCs to suddenly know about the runners, as soon as they do some crap. If an NPC has no way of knowing, then he doesn't. Of course, it's possible to find such things out, so...



Remaining problems:
e) you overprepared, or prepared the wrong things. This effort is NOT wasted. Every statted bad guy can be reused! Every unused scene recycled for something else.
f) @respecing mid-run: I don't like it, but if you change rules or even just aspects of rules which the players had counted on to run differently, well... it's your choice, you made it, and likely as not, they will now be a better team
g) I disagree with heading your team towards a TPK! If they are stupid, then this is possible, but it should be possible to avoid it at most times. But I believe there should be repercussions, and your team is still in need of a really hard challenge


I agree with all of this. If you allow re-specing, only allow it once and only when the run is over (the usual is ater the first run only, but this is beyond that already).

On the TPK and challenge, perhaps Kaz should be the challenge that may, or may not, lead to the TPK. It does make the most sense, and he should have a lot of resources to fight the runners.
Stalag
QUOTE (HunterHerne @ Sep 18 2011, 11:59 AM) *
On the TPK and challenge, perhaps Kaz should be the challenge that may, or may not, lead to the TPK. It does make the most sense, and he should have a lot of resources to fight the runners.


Or... if they're really so against "evil-doers" like drug dealers perhaps the shadows aren't for them and they can find gainful employment with LoneStar or some other "law enforcement" organization. While shadow running is the general theme of the game nothing strictly prevents them from working directly for a corp or govt agency (other than their possible backgrounds). Admittedly it doesn't pay as well but at least it will pay.
HunterHerne
QUOTE (Stalag @ Sep 18 2011, 12:41 PM) *
Or... if they're really so against "evil-doers" like drug dealers perhaps the shadows aren't for them and they can find gainful employment with LoneStar or some other "law enforcement" organization. While shadow running is the general theme of the game nothing strictly prevents them from working directly for a corp or govt agency (other than their possible backgrounds). Admittedly it doesn't pay as well but at least it will pay.


This is true. It is entirely possible they could be on retainer to a corp, even Lone Star (maybe the higher ups want a disposable team for the guys the rank and file can't quite reach, that isn't on the books. In this case, the rank and file may not even know the team is employed by the corp).
Yerameyahu
That's sort of half-shadows, then. smile.gif Runners are fully deniable assets, but that'd be more 'partially'. There are many fun ways to play.
HunterHerne
QUOTE (Yerameyahu @ Sep 18 2011, 12:53 PM) *
That's sort of half-shadows, then. smile.gif Runners are fully deniable assets, but that'd be more 'partially'. There are many fun ways to play.


Yes, there are. That is the beauty of tabletop RPG's in general, and SR in particular.
hyphz
QUOTE (Stalag @ Sep 18 2011, 05:37 AM) *
Respec? Chargen a hacker? Swap vehicles? I'm not totally familiar with your earlier runs but, just my opinion, you're giving your players way too much leeway. If a team doesn't have a hacker they would contact their fixer to hire one. I'm all for players playing the characters they want but altering things mid-run because you decide to enforce the rules or because they come across something that would be easier with a different character is going a bit far


Well, if I made a rules error I'll usually let the players correct it - so in the case of the vehicle, I said that Zod could respend the nuyen he spent on buying Armor 20, or respend the BP he spent to get those Nuyen. As for generating the hacker, I wasn't sure about that either, but it turned out beneficial because it got Zod's player much more involved in sessions.

QUOTE
I would think it would take more than just Edit to alter a voice recording in any believable way


I agree, but the rules for this overall seem broken. It seems weird that if a character wants to draw a picture, they need an appropriate Artisan skill, but if they draw the picture on a computer they can use Computer skill with Editl. Is there a better way to do this?

QUOTE
In general principle this should be near impossible except for the most elite of the elite... otherwise your characters will end up with unlimited wealth


Sure, I agree. But that gets into another issue - it's kind of hard to argue where "the elite of the elite" actually are. The scaling seems way too small and the BP generation system seems to let it be violated very easily. Zod, as newly generated, was a better shot than any of the combat-themed Street Legends, and had better armor and reactions. When Zod's player was creating the hacker he practically could be heard reading off the checklist: Logic 7, Exceptional Attribute Logic, Hacking 7, Aptitude Hacking, Adept, Magic 6, Improved Non-Combat Ability Hacking 6. Wham. He's an idiot savant, but does that mean he can hack like FastJack? I don't like the idea, but I just don't see where FastJack could be getting any further bonuses from!

Based on the books I've read so far, any computer ratings above 6 are military only, which means a bank can only have Firewall 6. The main book says that Credsticks have Device from 5-6 which isn't that hard even for someone who isn't idiot savant. There's no possibility that I'm going to go around letting them hack themselves infinite money but it feels like I'm having to drive a wedge into the system to do so which isn't a good feeling.

QUOTE
No offense, but what it seems like is the players realized they could push you around and are taking advantage of it at every turn and taking their enjoyment from purposely de-railing your runs instead of trying to enjoy and take part in the story you're crafting. Now's your opportunity to turn it around on them.


If they are enjoying it, I'd rather adapt to it than penalize them for it.

QUOTE
Also, add some color. Where'd the hacker get that sniper rifle? Perhaps the next time they want "F" gear like that then meeting the guy to buy the weapon (will he try to double cross them? what's that contacts loyalty rating?) should be part of the run. Your mage can summon Force 10 spirits? The higher the force rating of a spirit the more "sentient" it is and the less pleased it will be at being forced to do menial tasks. At that level there's always a chance the spirit will do what they can to "misinterpret" the summoners instructions if not come after the summoner once their tasks are complete. Hacker slicing his way through systems indiscriminately? Perhaps he should start encountering some counter-offensive security measures or maybe a rouge AI.


All fair points, but I should point out that the hacker doesn't have a sniper rifle - it was Zod, not the hacker, who fired from the rooftops. And he did it with an assault rifle, not a sniper rifle, after observing that Vision Magnification works on any weapon.
hyphz
QUOTE (Traul @ Sep 18 2011, 02:30 PM) *
Kaz is not going to wait another 48 hours after they tried to kill him. By now his priorities have shifted and the first one is to see them dead. There is a contract on their heads and another one for any information to localize them. They stay in a building for more than 1 hour? There is a sniper waiting for them when they leave. They leave their truck unattended at night? There is a bomb in the morning. They escape wounded? Now Kaz has ritual samples. The only contacts still willing to talk to them are just trying to get them to say where they are. They crossed the line and messed with much bigger fish than them, you cannot go on as if nothing happened.


Kaz doesn't, yet, know it was them who tried to kill him. Blacked-out windows work both ways, after all. He _will_ notice after 48 hours, though, because a) he'll want his laundered credsticks, and b) he may well find out that the Yakuza ended up with Goldman.

But on the contract things you suggest, those seem a bit broken. They stay in a building for more than 1 hour and there is a sniper waiting - well, how were they found? They don't have great perception so I suppose they could miss a tail. As I recall, one of the books specifically says that the GM should not have bombs placed on PC's vehicles while they are unattended because it encourages the same syndrome that has D&D players repeating "I check for traps' before doing anything (although I might be remembering wrong).

Plus, there's that scaling problem I mention above. If Kaz's people can take out Zod, why wouldn't he have already arranged a hit on Chikao Inoue, who he knows is a problem and who is far weaker? "Because the Yakuza would come after him", but peh, their combat stats are puny compared to Zod and so barely noticeable compared to someone who could defeat Zod. This is the big problem I've had so far with the idea of having major assaults made on the runners - it seems to require their enemies to suddenly have access to incredibly powerful, skilled, and well-resourced combatants who for some reason have never been used before and disappear off the map once the runner team is dealt with.
Loch
Maybe I missed something in my reading of it, but is Zod's player playing two characters? Zod AND the hacker? Why does he get to control twice as many characters as everyone else?
Faelan
QUOTE (hyphz @ Sep 17 2011, 07:22 PM) *
I also decided to enforce the limit of Armor 6 on the car. Zod's player then swapped the car for an Ares truck with Body 12 and Armor 12 as standard values. I also enforced - having forgotten about it before - the limit of only being able to activate a number of Foci equal to Logic. Dawg's player announced he intended to respec as a Hermetic to avoid MAD.


You know it really is not the armor that is the problem, it is the clearly illegal weapon system, and the fact that you won't respond in kind.

QUOTE
We started with the runners going to investigate the reporter to find out about what she had been doing before she was killed. The runners broke into her apartment and found a few handwritten notes about "disappearances" and her computer.


Her computer? That would be her commlink, and since she got offed she was probably sticking her nose into some nasty shit, which means she would not be leaving her commlink, her real commlink that is where it would be easily accessible. Try a hotel safe, a safety deposit box, or even just the newscorp offices she works out of.

QUOTE
Zod's player at this point announced his intent to chargen a hacker, saying he was frustrated at being unable to access data from computers. I pointed out that nobody had actually tried to hack the computer yet and that I could easily make it easy, or gloss over hacking bits, if the players weren't interested - but if he genuinely wanted to play a hacker that was an option to. So Mr. Happy Punch was duly retired and replaced with "a hacker" who I don't recall the name of. He managed to break into the computer and extract some notes on what the reporter was up to.


Zod should be frustrated with being a one trick pony, but I am going to assume you meant someone else since later in your post it is clear Zod is still in invincible mode and enjoying life.

QUOTE
The runners head back to meet Dae, who gives them the next mission: obtaining blackmail material on Goldman and then bringing him in. Now, at this point the runners' plan became quite bizarre and even I'm not quite sure exactly what was going on. It went something like this: they tried to head over to Brackhaven Associates at night, but found the building locked up, so they dressed Faceman up in a business suit and sent him to Goldman's apartment


Just out of curiosity how do they know where Goldman lives, I missed it. Most corporate types don't advertise their home address, and how did he get there since he probably does not live in the Barrens or Puyallup the Death Mobile by Mattel would be taking an AT missile in a heartbeat.

QUOTE
where he met up with his wife (I decided he was working late that night - since that's a clue as to his weakness) and took tea in the house while he waited for Goldman to show up. (Since the "Death Car" - or "Death Truck" killers were known only by their vehicle at that time, she didn't freak when she saw him.)


Right...in the Sixth World most people don't trust strangers enough to ask them directions, much less invite them into their home.

QUOTE
When Goldman arrived, Faceman witnessed an argument between him and his wife about "bringing his work home" and Goldman immediately went to speak to Faceman - who suddenly realised he had no idea what Goldman was working on, and thus no idea what to say.


Which is when Goldman should have just called the cops.

QUOTE
So, he bluffs wildly by saying that he's heard from Lone Star that there's a plot afoot to blackmail him, and that they want him to go with them to meet the "drug dealers" who are blackmailing him and pretend to agree to work for them, and then they'll take him away safely.


Without so much as a why would Lonestar tell you this? Why should I go with you? Why should I trust you?

QUOTE
Meanwhile, "the hacker" is hacking his Commlink, and finds a few messages sent back and forth between him and his psychiatrist.


Because Brackhaven Corporate types with secrets are in the habit of making life easy for a hacker. He probably has a fake commlink for everyday garbage and one for real business which is not always on or operating as anything other than a hidden PAN. I am guessing it was easy as pie though.

QUOTE
Following this up to the psychiatrist's database he's able to get a recording of one of his sessions, and then use Edit to alter it to make it sound like he was searching for help with issues involving tampering with children. (I'm not sure if Edit is meant to be that easy to use, but he had Edit 5, so hey.)


Only if you make it that easy to use. Most people would want more than an easily faked recording for something to be believed. Any crosschecking would blow this B.S. out of the water, which is why setting up Goldman is supposed be a whole adventure in itself not a roll or two to hack up something.

QUOTE
He also wanted to know if he could log into Goldman's bank through his commlink to transfer his money to the runner's fake accounts - does anyone know if this works or if t's even possible?


Sure if he wants to break into multiple nodes with SOTA software and hardware, along with enough Corp Hackers online looking for someone stupid enough to try to screw with a banks system. Not to mention since the cred system requires multiple verifications from different sources you would still only be likely to temporarily do it. After which the attempt, or whoever you screwed by giving fake cred too would be out to kill you.



Faelan
QUOTE
So, Faceman escorts Goldman out to the truck. At this point I suggest that Goldman might well freak out at seeing the "death truck" - but it's been chameleoned to have Lone Star colours and since it's now an off-the-peg truck the players argued there'd be quite a lot of them around.


With big nasty guns mounted on them, in a nice neighborhood, just to scare the idiot who did not ask for any form of ID and wants to get into a truck which in AR is certainly not showing as a Lonestar vehicle and would have been stopped by any real Lonestar vehicle on the way, but I am sure the Death Inc. though of all that or it was handwaved.

QUOTE
So, they bundle him into the truck and Kane messages Dae to let her know what's happening. Dae asks them to send her the blackmail material, and they reply that they can have it with her shortly. She points out that she can't just say "you will work for us or we'll do something bad we'll work out later" so they go ahead and send her the doctored recording.


Reasonable.

QUOTE
They pull up to the abandoned warehouse and see another car parked outside. "Hacker" tries to hack into it and examine GridGuide to see where it came from - sure enough, it came from Tickler's, so they correctly reason it's Dae's.


Because anybody can do the same to the players but never do.

QUOTE
Then Dawg gets a great idea. Instead of taking Goldman himself into the warehouse, why not cast a Trid Phantasm of him? So he does so, and the runners leave the real Goldman locked in the truck while walking in with the Phantasm. Dae blows her Intuition roll and is fooled by the illusion, and proceeds to try her best bad-girl act in front of Goldman. The only runner who didn't go in with the team was Zod, who Dawg levitated onto the top of a nearby building to provide sniper cover, as the team have apparently decided that they want to kill Dae for "being a drug dealer" and sending them on a blackmail mission.


Because drug dealers always go to places by themselves without any hired muscle, and no one has thermographic or low light vision. Also no police drones ever happen to be anywhere nearby and everyone conveniently hears nothing, or sees anything which could possibly be an inconvenience to Death Inc.

QUOTE
So, Dae hands over the 100,000ny credstick to "Goldman", which Dawg quickly intercepts to prevent it falling straight through the illusion's hand - Dae is rather surprised at him taking it, but wanting to put up a coherent show for Goldman, doesn't object right there. The runners tell "Goldman" they'll be watching him. Then they decide to try to get Dae to stand next to the window, by saying "Is there something outside on that rooftop?" Not being an idiot, she doesn't walk to the window herself, but instead tells the runners to go and pursue the figure and find out who it is.


Wow an NPC did not fall for something.

QUOTE
Dawg, the one who originally said this, went to the window himself and looked out of it, then said he couldn't see anything, and then the runners left "to chase them". Everyone except Zod then got back into the truck, drove Goldman back home and dropped him off (rather baffled at how he was asked to go with them just to sit in the truck).


aaaannnnd now she trusts them again and does not even wonder where Zod was during all of this.

QUOTE
Zod, on the other hand, remained hidden on the rooftop until several minutes later when Dae left, and shot her through the head. He bundled her body into her car, stole her weapons and commlink (getting her real identity and her contact for Kaz) and dumped both of them at the Ragers' chapterhouse, then headed back to meet the other runners who were considering how to spend their 100,000ny.


aaaannnnd being retarded after all she steps out and gets shot. Her car with no security system, and all her unencrypted non-booby trapped items, on a silver platter.

QUOTE
The next morning, the runners receive an enraged call from Kaz asking what happened to his girl, as he knows the runners were the last people to meet her. Kane - who he called - truthfully reports that they left with Goldman leaving her in the warehouse. Kaz points out that even if it was the Ragers who killed Dae, the runners are still on the hook because in that case this could very well be a revenge attack for their murder of Caine, which the runners did without his authorisation. He tells them to bring him any information they can find, and gives him a strong warning not to mess with him.


Right because Kaz is a retard also. The first thing they should have heard from Kaz was the bullet entering Zod's ear, followed by a call to the other players "Now that we are even you can play ball or wind up like your dead friend. I want my money back with interest by the way or...well you know we won't be friends anymore. Later."

Faelan
QUOTE
The runners decide to track his commlink to his apartment and try to shoot him through his window, but it turns out Kaz has blacked-out windows. Zod fires a few shots through the window at roughly the place where the "hacker" thinks Kaz's commlink might be.


Because nobody has any clue about keeping their commlink secure and nobody else knows a hacker, and Kaz is too stupid to set a trap.

QUOTE
So. Yea. They completely missed the garage firefight, presumably leaving Goldman to freak out, call the real Lone Star, and get captured by the FBI and/or Yakuza. In 48 hours, Kaz will want to know where his laundered money is, and he's already on the warpath over Dae.


and they already tried to kill him. It is no longer business it is personal now, but I am sure based on the fact that every hurdle is in fact merely a dice roll away from being resolved in the best possible manner for the players Kaz will soon be dead, and the players will go on unmolested.

Well sorry for the sarcastic tone, but once again the way the NPC's and the world reacts to your players is the reason they are walking all over you with impunity, until you change that you won't be getting what you seem to want out of it. Good luck.
Traul
QUOTE (hyphz @ Sep 18 2011, 10:39 PM) *
Kaz doesn't, yet, know it was them who tried to kill him. Blacked-out windows work both ways, after all.

And he hasn't sent anyone on the roof to look for clues? You really want him to sit around and wait for the next bullet?

QUOTE
But on the contract things you suggest, those seem a bit broken. They stay in a building for more than 1 hour and there is a sniper waiting - well, how were they found? They don't have great perception so I suppose they could miss a tail.

They already made the news, so if anyone who sees the Death Truck in the street can make an easy 100Y with a simple phone call to Kaz, they can't go out unnoticed. Maybe it's time to get rid of the Death Truck and replace it with a lower profile vehicle...

QUOTE
Plus, there's that scaling problem I mention above. If Kaz's people can take out Zod, why wouldn't he have already arranged a hit on Chikao Inoue, who he knows is a problem and who is far weaker? "Because the Yakuza would come after him", but peh, their combat stats are puny compared to Zod and so barely noticeable compared to someone who could defeat Zod. This is the big problem I've had so far with the idea of having major assaults made on the runners - it seems to require their enemies to suddenly have access to incredibly powerful, skilled, and well-resourced combatants who for some reason have never been used before and disappear off the map once the runner team is dealt with.

It's not about availability, it's about price. Real pros are expensive. As a rule of thumb, anyone who can afford your players for regular business can afford better than them if his life depends on it. That's why trying to kill your Johnson is bad idea and failing is an even worse one.
Rubic
I might add that, no matter how much you as a GM do not want to kill characters, and that your players don't want their characters killed, there IS a threshold past which a purposeful and powerful TPK is not only recommended, but should be expected. Your players have long since crossed that threshold and kept going. Whatever delusions of honor and righteousness your players feel they have are no armor against the laws they've breached, the corps and government they've caused problems to, and the other runners out there who should have already felt the pressure. Pro runners who've been around longer than your players, high-grade corp hit squads, Lone Star's most elite officers and agents, Military snipers, and other assorted nasties find such blatant violations that your players commit regularly to be less conducive to business. If those aforementioned parties cannot conduct business relatively safely, they won't be able to make money. If people don't feel safe with security as it is, they won't pay for said security, and will look elsewhere. When you mess with business, you mess with money. When you mess with money, you earn more enemies much faster. When you do so for even a week in the shadows, the shadows themselves will rip you apart, and will offer no safe haven or resistance.

Lone Star, the FBI, Knight Errant, Saeder-Krupp, and the UCAS Military will want the criminals stopped and brought to justice. Your players are screwed on the legal side.
The corps want the impediment to 'good' business in the shadows removed. Your players are screwed on the corporate front.
The gangs can't safely practice business with these mad dogs causing more trouble than the Halloweeners strung out on Novacoke during Halloween. They're screwed, or at least left without help, with regards to gangs as well.
Organized crime has no doubt taken notice. Some will be out to kill the players with prejudice, others will wash their hands entirely and never help nor aid them.

You should take stock of everybody who has reason to kill, blame, or suspect the characters of being 'bad for business.' Kaz should already have put out warnings, considering his business has gone downhill since meeting them, after all. This is NOT DnD, and your players need to be reminded that THEY are, and have been all along by their actions, THE Bad Guys.
hyphz
QUOTE (Faelan @ Sep 19 2011, 12:25 AM) *
Her computer? That would be her commlink, and since she got offed she was probably sticking her nose into some nasty shit, which means she would not be leaving her commlink, her real commlink that is where it would be easily accessible. Try a hotel safe, a safety deposit box, or even just the newscorp offices she works out of.


Fair enough - I was having to adlib that bit, as the adventure doesn't say anything about her own house (only her relatives).

QUOTE
Zod should be frustrated with being a one trick pony, but I am going to assume you meant someone else since later in your post it is clear Zod is still in invincible mode and enjoying life.


No, I do mean Zod. The character is still very powerful but since he has nothing to do when there isn't a fight the player was getting bored.

QUOTE
Just out of curiosity how do they know where Goldman lives, I missed it. Most corporate types don't advertise their home address, and how did he get there since he probably does not live in the Barrens or Puyallup the Death Mobile by Mattel would be taking an AT missile in a heartbeat.


The adventure states that the Johnson can tell them where Goldman lives. As for the Death Mobile, because it's now just a regular Ares truck (which is described in the book as "popular for transport of secure cargo") there's probably lots of them around. And there's no mounted weapon system, just gun ports which surely aren't that obvious if there aren't guns being put through them?

QUOTE
Right...in the Sixth World most people don't trust strangers enough to ask them directions, much less invite them into their home.


Fair point - not something I was aware of. I didn't think Joe or Jane Public were generally that paranoid.

QUOTE
Without so much as a why would Lonestar tell you this? Why should I go with you? Why should I trust you?


He aced his Con roll with 5+ net hits, and so was believed.

QUOTE
Only if you make it that easy to use. Most people would want more than an easily faked recording for something to be believed. Any crosschecking would blow this B.S. out of the water, which is why setting up Goldman is supposed be a whole adventure in itself not a roll or two to hack up something.


That's true, and I had doubts about this. It was just moot in the end because the real Goldman was never confronted with the blackmail material.

QUOTE
With big nasty guns mounted on them, in a nice neighborhood, just to scare the idiot who did not ask for any form of ID and wants to get into a truck which in AR is certainly not showing as a Lonestar vehicle and would have been stopped by any real Lonestar vehicle on the way, but I am sure the Death Inc. though of all that or it was handwaved.


There's no nasty guns mounted on it - as I said, it just has gun ports the team can use. He didn't ask for ID because of the incredibly successful Con. And as for AR, well, despite the corebook saying that "people are online all the time", hardly anyone in any of the books actually has the Commlink + Sim Module + DNI necessary for AR, not even the opposing runners (there are quite a few people with AR gloves and no DNI or visual link, so I guess they have a kind of active feely thing going on), so I figured that AR isn't actually as popular as applied.

QUOTE
Because drug dealers always go to places by themselves without any hired muscle, and no one has thermographic or low light vision. Also no police drones ever happen to be anywhere nearby and everyone conveniently hears nothing, or sees anything which could possibly be an inconvenience to Death Inc.


The book states that it's "Dae" who goes to blackmail Goldman in the warehouse, with no mention of anyone going with her - that seemed a bit odd to me, but it could make sense in some situations (Dae is their social hub, Goldman is a noncombatant, Dae's crimes are minor compared to other Komun'go so Lone Star have relatively little to pin on her, etc.) The warehouse was in the Verge which is described as having no police patrols. And in any case, these points don't matter because the chance of their being seen or heard by anyone powerful enough to not be bullet fodder for Zod is pretty much nil.

(quote)
aaaannnnd being retarded after all she steps out and gets shot. Her car with no security system, and all her unencrypted non-booby trapped items, on a silver platter.(/quote)

When the runner said "is there something on the rooftop?" the idea that it could be one of the runners wasn't high on her list - it could have been Yakuza or Lone Star, true, which is why she wouldn't go up there. But so far she has no reason to distrust the runners, as they've more or less done the missions successfully and been fairly respectful to her. Again, her sheet is provided and makes no mention of encryption software or booby traps on her items. And hey, she's a random stripper with a tenuous link to the Komun'Go who's being used as a Johnson because she's distant enough to be deniable, so that sort of makes sense that she wouldn't be super paranoid. (And she has Logic 3 and is defaulting on Computer. Run a complex decrypter? She probably can't find the power switch half the time.)

(quote)
Right because Kaz is a retard also. The first thing they should have heard from Kaz was the bullet entering Zod's ear, followed by a call to the other players "Now that we are even you can play ball or wind up like your dead friend. I want my money back with interest by the way or...well you know we won't be friends anymore. Later."(/quote)

Because Kaz has magically heard from somebody that Zod killed Dae? I don't see the chance of some random street scum or ghoul wandering around in the Verge being able to just contact Kaz and be believed, especially since at this point in the plot Kaz is becoming distrustful.

(quote)
and they already tried to kill him. It is no longer business it is personal now, but I am sure based on the fact that every hurdle is in fact merely a dice roll away from being resolved in the best possible manner for the players Kaz will soon be dead, and the players will go on unmolested.(/quote)

Well, um, hang on. I really want to slow down here because this is a pretty huge thing you've just said. Surely the whole point of the skill system is that a dice roll can solve the PC's problems? I mean, that's what it represents, right - what the PC does using their skill to solve the problem? If not, what is the granularity of a dice roll? I mean, my understanding is that it's unfair to have the PC make a super successful Con roll and then immediately have the target ask for evidence that invalidates that roll - but that's only a general principle from games like D&D which are generally more abstracted anyway - is Shadowrun built not assuming that? I can see that WOULD make a big difference.
hyphz
QUOTE (Traul @ Sep 19 2011, 12:31 AM) *
And he hasn't sent anyone on the roof to look for clues? You really want him to sit around and wait for the next bullet?


I ended the session right after the shot, basically, so it's not established that Kaz won't search for clues. Although searching every roof that could sight his window might be interesting.

QUOTE
They already made the news, so if anyone who sees the Death Truck in the street can make an easy 100Y with a simple phone call to Kaz, they can't go out unnoticed. Maybe it's time to get rid of the Death Truck and replace it with a lower profile vehicle...


Because if you see a truck owned by a group of known murderers while you're walking down the street, the number one thing you're going to do is to go and find the number of an almost as nasty local gang boss and call him out of the blue, for a trivial amount of money, at the cost of getting yourself "involved"? Normal people flee from any sort of criminal activity in the real world, and that's one where the criminals don't have heavy assault rifles and freakin' magic.
Paul
Normal people cal the cops, even in crappy neighborhoods.
Traul
QUOTE (hyphz @ Sep 19 2011, 01:46 AM) *
Well, um, hang on. I really want to slow down here because this is a pretty huge thing you've just said. Surely the whole point of the skill system is that a dice roll can solve the PC's problems? I mean, that's what it represents, right - what the PC does using their skill to solve the problem? If not, what is the granularity of a dice roll? I mean, my understanding is that it's unfair to have the PC make a super successful Con roll and then immediately have the target ask for evidence that invalidates that roll - but that's only a general principle from games like D&D which are generally more abstracted anyway - is Shadowrun built not assuming that? I can see that WOULD make a big difference.

Skill tests are almost always modified. In that case Goodman could have asked for his ID first and failure to provide it would have incured a big penalty on the con roll. Add the penalty for not preparing the run and not having a plausible story ready, the suspicious time, Goodman not willing to go out that late,... then you can let your player roll if he still has dice.
Bodak
QUOTE (Faelan @ Sep 19 2011, 09:25 AM) *
You know it really is not the armor that is the problem, it is the clearly illegal weapon system, and the fact that you won't respond in kind.
It has seemed from the start that the armour value was consistently proving troublesome (3rd session, 4th session, 5th session).

If by "clearly illegal weapon system" you mean Zod, then yes, that definitely seems to be a much bigger problem!

(Just to clarify things, it was Faceman who paid for and brought in the 20-armour Facevan in the first place. Later on, Zod agreed to lend the team his car for the Verge lowlife shootings and Tamanous agents executions. Zod thought his car would stay on after his character retired, which has just happened in the 7th session (or was the new hacker "character" just a convenient disposable one-off?) and it is this car which has so much notoriety. Or are people getting confused between the two vehicles?)
Faelan
QUOTE (hyphz @ Sep 18 2011, 08:46 PM) *
Fair enough - I was having to adlib that bit, as the adventure doesn't say anything about her own house (only her relatives).


Just pointing out that if something is not specifically stated in a printed adventure does not mean you should just ignore a potentially glaring error.

QUOTE
No, I do mean Zod. The character is still very powerful but since he has nothing to do when there isn't a fight the player was getting bored.


Which means that Zod gets to have his cake and eat it too. Unfair to the other players, and reinforces all the negative issues you are having. He is being rewarded for making a one trick pony.

QUOTE
The adventure states that the Johnson can tell them where Goldman lives. As for the Death Mobile, because it's now just a regular Ares truck (which is described in the book as "popular for transport of secure cargo") there's probably lots of them around. And there's no mounted weapon system, just gun ports which surely aren't that obvious if there aren't guns being put through them?


Well that makes sense now, except gun ports are gun ports and are fairly obvious regardless of whether or not a gun is sticking out, unless they are concealed.

QUOTE
Fair point - not something I was aware of. I didn't think Joe or Jane Public were generally that paranoid.


Entirely up to the GM, but when the setting is described as a dystopic future I guess my experiences in 3rd world countries color my vision. It ain't paranoia it is just having a healthy dose of self preservation. The fluff does support this.

QUOTE
He aced his Con roll with 5+ net hits, and so was believed.


He may have aced it, but I have a question about whether or not you made use of the Social Modifiers table.

QUOTE
That's true, and I had doubts about this. It was just moot in the end because the real Goldman was never confronted with the blackmail material.


Once again I have to ask if the Social Modifiers table was used, and well using it on him might have steeled him against going with the Face. Essentially the player in this instance does not choose when to roll you do.

QUOTE
There's no nasty guns mounted on it - as I said, it just has gun ports the team can use. He didn't ask for ID because of the incredibly successful Con. And as for AR, well, despite the corebook saying that "people are online all the time", hardly anyone in any of the books actually has the Commlink + Sim Module + DNI necessary for AR, not even the opposing runners (there are quite a few people with AR gloves and no DNI or visual link, so I guess they have a kind of active feely thing going on), so I figured that AR isn't actually as popular as applied.


Seeing in AR requires an Image Link, which just about everyone has in one form or another.


Faelan
QUOTE
The book states that it's "Dae" who goes to blackmail Goldman in the warehouse, with no mention of anyone going with her - that seemed a bit odd to me, but it could make sense in some situations (Dae is their social hub, Goldman is a noncombatant, Dae's crimes are minor compared to other Komun'go so Lone Star have relatively little to pin on her, etc.) The warehouse was in the Verge which is described as having no police patrols. And in any case, these points don't matter because the chance of their being seen or heard by anyone powerful enough to not be bullet fodder for Zod is pretty much nil.


Did you think it was kind of a walk over situation if you went by the book? Based on everything you have told us about your party I would have recommended at least a shadowing bodyguard or two. As far as bullet fodder for Zod, well Zod is bullet fodder for anyone he is unaware of. She was there first, whihc means she could easily have had someone providing overwatch.

QUOTE
When the runner said "is there something on the rooftop?" the idea that it could be one of the runners wasn't high on her list - it could have been Yakuza or Lone Star, true, which is why she wouldn't go up there. But so far she has no reason to distrust the runners, as they've more or less done the missions successfully and been fairly respectful to her. Again, her sheet is provided and makes no mention of encryption software or booby traps on her items. And hey, she's a random stripper with a tenuous link to the Komun'Go who's being used as a Johnson because she's distant enough to be deniable, so that sort of makes sense that she wouldn't be super paranoid. (And she has Logic 3 and is defaulting on Computer. Run a complex decrypter? She probably can't find the power switch half the time.)


Why not? The passing of the credstick seemed weird. Then one of the players makes the roof comment, and looks without hesitation. Something she would not do, which in my mind tells me either the runner is a retard or he was trying to set me up. Yes these people are paranoid. If you are in the Shadows you are paranoid or ghoul feed.

QUOTE
Because Kaz has magically heard from somebody that Zod killed Dae? I don't see the chance of some random street scum or ghoul wandering around in the Verge being able to just contact Kaz and be believed, especially since at this point in the plot Kaz is becoming distrustful.


You stated that Kaz knew they were the last people to see Dae. The character write up states he really cares about her...easy target for his anger.

QUOTE
Well, um, hang on. I really want to slow down here because this is a pretty huge thing you've just said. Surely the whole point of the skill system is that a dice roll can solve the PC's problems? I mean, that's what it represents, right - what the PC does using their skill to solve the problem? If not, what is the granularity of a dice roll? I mean, my understanding is that it's unfair to have the PC make a super successful Con roll and then immediately have the target ask for evidence that invalidates that roll - but that's only a general principle from games like D&D which are generally more abstracted anyway - is Shadowrun built not assuming that? I can see that WOULD make a big difference.


Dice rolls are used to help resolve a conflict, they don't have to be the only thing. The GM sets the parameters of the situation. What the value of these rolls are affected by the modifiers of the situation, and the decision to use a skill is not always up to the player. In the situation with the attempt to Con Goldman I wonder if you applied any modifiers, and when you required the roll. The player should have to at least try to convince me or present a reasonable argument, and if he does not well then go ahead roll and hope you get lucky in spite of the fact that you are a door to door donut salesman showing up at my house in the middle of the night to tell me someone is blackmailing me. Up to the GM how he runs it, the same goes with D&D. Diplomacy +20 is not an auto win unless the GM plays it as such, and based on what I have seen described you keep handing them the auto win. It is like a group of Mary Sues playing a game, no wonder you feel like they are not being challenged you keep sabotaging yourself. Well anyway I hope this helps.
Symber
I'm still very new to SR myself so normally I wouldn't even consider posting advice since it would really just be what everyone else, with more experience than I, has already stated. However, did you really let Zod's player roll up a second one trick pony in the form of a hacker?

It seemed like the only lesson he had possibly learned in six sessions was that only being able to shoot things was lopsided and not fun in non-combat situations, but rather than reworking Zod the player now plays as both Zod and another character, both equally overspecialized in their respective talents.

I really hope I missed something in the previous posts because that just seems like the exact wrong way to go with things. No offense intended, as many have said, fun is really whats most important and its your table.
Stalag
QUOTE (hyphz @ Sep 18 2011, 04:29 PM) *
It seems weird that if a character wants to draw a picture, they need an appropriate Artisan skill, but if they draw the picture on a computer they can use Computer skill with Editl. Is there a better way to do this?


"When a gamemaster calls for a test, he will provide the player with a description of the task at hand and which skill (and linked attribute) is most appropriate for it." - SR4 p61

It's up to you to determine what skill test, or combination of skill tests, is required for any given activity. So lets take this case in particular: We'll say he's already passed the tests to find the office network, break into the office network, find the correct server or terminal, break into the server or terminal, and find the correct file and we'll assume the file itself is not secured or encrypted and did all staying undetected by any security agents. So he's got this voice file and he wants to alter it. So lets think about it - he wants to modify a digital recording of a voice to sound like the guy is confessing to his doctor about something nasty. To stand up as convincing leverage (unless the target and doctor are idiots) it would need to show a pattern of increasing confession as the doctor slowly gets him to open up so he's actually going to need to edit lots of files. A Logic+Psychology test would let him realize this.

Now, whether he realizes that or not, to edit the file he's going to need to do one of two things. He's either going to need enough samples of that voice saying the correct words with the right inflection to sound believable - or - he's going to need to say the things himself, use some software (or cyber) to alter his voice to sound identical, save it to a file, get that file into the target server, then merge it into the file or add it as a new file with an appropriate date and time stamp for one of the victims' appointments.

So the first method would be an extended data search test with a threshold determined by how long the guys been seeing this doctor (aka, how difficult you want it to be assuming you just didn't decide there simply weren't enough bits) during which time the chances of the security agents detecting him gets higher and higher. Assuming he finds all the bits he needs he then uses the edit to merge them into the file. Of course to stand up to any level of scrutiny you might also require a Logic+Psychology test for him to get the confession to sound believable with the number of hits indicating the "quality"

For the second method, he'd replace the data search with a disguise test using a voice modulator with the secondary pattern or the software equivalent (both being "F" rated) to provide the guys confession then the edit test. And, of course, there's still the psychology test so what he says is believable.

Lets also not forget that he's going to want to clean up any traces that he's been in the system so it's not obvious someone's been in there tinkering around.

Is that a lot of die rolling just to edit a file? Sure is, and I understand the desire to "dumb down" hacking... make it too much of a PITA and no one will ever want to be the hacker, which basically drops a quarter of the games possibilities. But also consider he's altering someone's private medical records. Just because he's munchkin'd himself together a super-hacker doesn't mean it has to be easy for him.

QUOTE (hyphz @ Sep 18 2011, 04:29 PM) *
Sure, I agree. But that gets into another issue - it's kind of hard to argue where "the elite of the elite" actually are. The scaling seems way too small and the BP generation system seems to let it be violated very easily.


It also leaves very little room for character development. It's one of my main complaints about SR4.

QUOTE (hyphz @ Sep 18 2011, 04:29 PM) *
Zod, as newly generated, was a better shot than any of the combat-themed Street Legends, and had better armor and reactions. When Zod's player was creating the hacker he practically could be heard reading off the checklist: Logic 7, Exceptional Attribute Logic, Hacking 7, Aptitude Hacking, Adept, Magic 6, Improved Non-Combat Ability Hacking 6. Wham. He's an idiot savant, but does that mean he can hack like FastJack? I don't like the idea, but I just don't see where FastJack could be getting any further bonuses from! Based on the books I've read so far, any computer ratings above 6 are military only, which means a bank can only have Firewall 6. The main book says that Credsticks have Device from 5-6 which isn't that hard even for someone who isn't idiot savant. There's no possibility that I'm going to go around letting them hack themselves infinite money but it feels like I'm having to drive a wedge into the system to do so which isn't a good feeling.


Zod's player is a munchkin - he knows how to min-max himself a character who gets every possible bonus or advantage he can to do one thing better than anyone else. On the flip side, that character only does one thing... thus Zod's player got very bored when there wasn't a demand for that thing he does. That's the danger of making a one dimensional super character. More rounded characters are less powerful but they always have something to do on a run so they're more fun to play... as long as the GM remembers they're no longer super-heroes and tones down the challenges appropriately. Another thing about being "best of the best" is that it's pretty hard to stay unnoticed when you're that good. Someone with Zod or the hackers skills are going to start to draw attention, not all of it desirable.

If power levels are really a problem though, something you might want to consider for the next campaign is lowering the starting BP. Have them start the game as thugs or gangers who aspire to become elite runners. It may not encourage them to be more rounded but it will at least give them something to aspire to.

As to anything above 6 being military only.. if that isn't going to work for your campaign then change it. For players the books are a set of rules to follow. For GM's the books are merely guidelines. Fastjack is an example of this... he's a "Prime Runner" he is beyond the bonuses and limitations listed in the book because he's an NPC and is supposed to be better than just about everyone - especially the players, no matter how well stacked their stats are.

QUOTE (hyphz @ Sep 18 2011, 04:29 PM) *
All fair points, but I should point out that the hacker doesn't have a sniper rifle - it was Zod, not the hacker, who fired from the rooftops. And he did it with an assault rifle, not a sniper rifle, after observing that Vision Magnification works on any weapon.


Um... now see that's bad. Dumping Zod, the super elite shooter, mid-run to play a super elite hacker is one thing. Allowing a player to have two characters on the same run (or, really, in the same campaign) is a major no-no. While I'm sure it was pitched as just adding an additional team member to the group what it has really done is allowed Zod's player to have a character who is super-elite at two things and can be in two different places at once. For the next run I'd seriously consider telling him he can bring one or the other but not both. With that much "elite-ness" you're rapidly going to run out of challenges for them. Zod's player may be enjoying being all-powerful now but he's going to get bored soon since half the fun in these games is the mad scramble when things don't go the way you've planned... or if it delves into magic where there's no call for a shooter or a hacker. Then he'll want to make an uber-mage.
Bodak
QUOTE (Stalag @ Sep 19 2011, 12:35 PM) *
QUOTE (hyphz @ Sep 19 2011, 07:29 AM) *
When Zod's player was creating the hacker he practically could be heard reading off the checklist: Logic 7, Exceptional Attribute Logic, Hacking 7, Aptitude Hacking, Adept, Magic 6, Improved Non-Combat Ability Hacking 6.
Zod's player is a munchkin - he knows how to min-max himself a character who gets every possible bonus or advantage he can to do one thing better than anyone else.
He doesn't sound like he knows how to min-max to me. He's wasting 0.75 Power Points for no benefit as far as I can tell. What's the point in taking Improved Non-Combat Ability 6 times when you can only benefit from 3?
Critias
QUOTE
Logic 7, Exceptional Attribute Logic, Hacking 7, Aptitude Hacking, Adept, Magic 6, Improved Non-Combat Ability Hacking 6...

I'm not sure if it was a typo, a misremembering, or a character creation error -- but just as a tiny FYI, that will remove a few dice from Zod's-player's-second-one-trick-pony-he-gets-to-run-at-the-same-time-with-all-the-depth-of-a-die-pool, the adept power "improved ability" caps at 3.

Maybe instead of letting him (or all of them? I can't tell) keep making horribly min/maxed collections of die pools (that they are then free to retcon and edit however they like, including into or out of existence, to suit their mood), you should steer them towards making, I don't know, characters? Some of your problems might go away if they had personalities, backstories, realistic collections of stats and skills, and gave a damn about consequences because they were somehow attached to their characters.

As it is, it seems you're just playing more DiceRun, like you have for the last half dozen sessions.

'Cause, well, your campaign is pretty fucked. I think you know that, or you wouldn't be here, complaining about it after every single session, ever. Something has to change, or you'll just be back here next week, complaining some more, and when some of us suggest "change something" we didn't mean "give the biggest munchkin a second character, and let them turn their silly car into a bigger, nastier, silly truck!" And just out of morbid curiosity, but have you ever let any of the players know how frustrated you are with the direction of the campaign? Do most of them know this thread exists? Do they see that you're putting effort into a campaign that they're only putting effort into derailing?
Yerameyahu
Seriously. I vote nuclear option and a sound chastising. smile.gif
Stalag
QUOTE (hyphz @ Sep 18 2011, 07:46 PM) *
Fair point - not something I was aware of. I didn't think Joe or Jane Public were generally that paranoid.


Umm.. most people in the real world are that paranoid (with good reason) and we don't have 1/10th the horrors that roam the SR universe.

QUOTE (hyphz @ Sep 18 2011, 07:46 PM) *
That's true, and I had doubts about this. It was just moot in the end because the real Goldman was never confronted with the blackmail material.


That's not really the point though. The point was it was very easy for him so he's going to expect it to be that easy every time.

QUOTE (hyphz @ Sep 18 2011, 07:46 PM) *
There's no nasty guns mounted on it - as I said, it just has gun ports the team can use. He didn't ask for ID because of the incredibly successful Con. And as for AR, well, despite the corebook saying that "people are online all the time", hardly anyone in any of the books actually has the Commlink + Sim Module + DNI necessary for AR, not even the opposing runners (there are quite a few people with AR gloves and no DNI or visual link, so I guess they have a kind of active feely thing going on), so I figured that AR isn't actually as popular as applied.


Okay, you keep coming back to what's "in the books" and I just mentioned it in my last post but the frequency with which you bring it up I think highlights it as the root of your problem. You're trying to play the game strictly by the books. Even if the books weren't poorly written/edited, contradictory, and horribly vague in all the wrong places you still should not be GMing strictly "by the book". I can't emphasize this enough... for the GM the books are "guides" not hard inviolate rules. As the GM this is your game and the players are running around in your world. You take what SR gives you then tweak it to make the world work how it makes sense to you, how it will support you plot and how it will allow the players and you to have fun. Be especially wary of the pre-made adventures - they are good source material but players will invariably do something not accounted for - that is where you shine or falter as a GM by how rapidly you can adapt to their hair-brained scheme and not worry that "it's not covered in the book".

QUOTE (hyphz @ Sep 18 2011, 07:46 PM) *
Well, um, hang on. I really want to slow down here because this is a pretty huge thing you've just said. Surely the whole point of the skill system is that a dice roll can solve the PC's problems? I mean, that's what it represents, right - what the PC does using their skill to solve the problem? If not, what is the granularity of a dice roll? I mean, my understanding is that it's unfair to have the PC make a super successful Con roll and then immediately have the target ask for evidence that invalidates that roll - but that's only a general principle from games like D&D which are generally more abstracted anyway - is Shadowrun built not assuming that? I can see that WOULD make a big difference.


The tests are to see if a character is successful at performing a particular action and the GM decides what tests and how many are needed. How a player solves a problem is determined by the plan they come up with and what actions they decide to take. The test itself is not the resolution to the problem, it is only the vehicle for the resolution. If the plan is flawed or they don't take the right actions then it won't matter how successful the skill roll is... in fact there can be times when the more successful the wrong action is the deeper in trouble they'll be. That's like saying Zod's gun killed all those people.. no, Zod (or more specifically his player) killed all those people. Also don't forget that there can be such a thing as a threshold of "impossible"... If some dude is in my house with no clear reason to be there it really wouldn't matter how charismatic he is, cops are getting called.
Stalag
QUOTE (Bodak @ Sep 18 2011, 09:51 PM) *
He doesn't sound like he knows how to min-max to me. He's wasting 0.75 Power Points for no benefit as far as I can tell. What's the point in taking Improved Non-Combat Ability 6 times when you can only benefit from 3?

Touche smile.gif
Yerameyahu
You need to also read (re-read?) Unwired. A bank is not a single rating 6 node, and 'hacking a credstick' a rating 6 doesn't create money. There are whole sections on matrix topology, security, etc., and on counterfeiting.

And AR is everything. You can use AR on the screen of your commlink, with your earbuds, anything. DNI/simsense is merely the best, easiest way.
suoq
Waiting for "session X: Where we claim we've been trolling dumpshock".
Traul
I don't know... Do you really think one can make up stuff like creating a second character to play between combat scenes?
Tymeaus Jalynsfein
QUOTE (Traul @ Sep 19 2011, 04:11 AM) *
I don't know... Do you really think one can make up stuff like creating a second character to play between combat scenes?


Well, it sure makes overcoming that obstacle, that you did not anticipate, very easy to circumvent. smile.gif
"Wait a second, I got a character [Idea] for that. Give me a few..."
Brainpiercing7.62mm
QUOTE (Stalag @ Sep 19 2011, 04:35 AM) *
"When a gamemaster calls for a test, he will provide the player with a description of the task at hand and which skill (and linked attribute) is most appropriate for it." - SR4 p61

It's up to you to determine what skill test, or combination of skill tests, is required for any given activity. So lets take this case in particular: We'll say he's already passed the tests to find the office network, break into the office network, find the correct server or terminal, break into the server or terminal, and find the correct file and we'll assume the file itself is not secured or encrypted and did all staying undetected by any security agents. [snip]

Is that a lot of die rolling just to edit a file? Sure is, and I understand the desire to "dumb down" hacking... make it too much of a PITA and no one will ever want to be the hacker, which basically drops a quarter of the games possibilities. But also consider he's altering someone's private medical records. Just because he's munchkin'd himself together a super-hacker doesn't mean it has to be easy for him.


These are all good points that are perhaps easy to make with enough time on a message board, but I know a lot of people who won't be able to invent all that on the fly at the table, especially with no idea that this sort of thing might come up. As I said, I don't know the module at all.

QUOTE
It also leaves very little room for character development. It's one of my main complaints about SR4.

Scrap the caps, post char-gen, solves everything...

QUOTE
Zod's player is a munchkin - he knows how to min-max himself a character who gets every possible bonus or advantage he can to do one thing better than anyone else. On the flip side, that character only does one thing... thus Zod's player got very bored when there wasn't a demand for that thing he does. That's the danger of making a one dimensional super character. More rounded characters are less powerful but they always have something to do on a run so they're more fun to play... as long as the GM remembers they're no longer super-heroes and tones down the challenges appropriately. Another thing about being "best of the best" is that it's pretty hard to stay unnoticed when you're that good. Someone with Zod or the hackers skills are going to start to draw attention, not all of it desirable.

If power levels are really a problem though, something you might want to consider for the next campaign is lowering the starting BP. Have them start the game as thugs or gangers who aspire to become elite runners. It may not encourage them to be more rounded but it will at least give them something to aspire to.


No, reroll all the chars with Karma-gen, instant balance!

QUOTE
As to anything above 6 being military only.. if that isn't going to work for your campaign then change it. For players the books are a set of rules to follow. For GM's the books are merely guidelines. Fastjack is an example of this... he's a "Prime Runner" he is beyond the bonuses and limitations listed in the book because he's an NPC and is supposed to be better than just about everyone - especially the players, no matter how well stacked their stats are.

If NPCs are by default better in your game and don't follow the rules, then remind me never to join one of your games. That attitude is utter crap.



QUOTE (Critias @ Sep 19 2011, 04:53 AM) *
I'm not sure if it was a typo, a misremembering, or a character creation error -- but just as a tiny FYI, that will remove a few dice from Zod's-player's-second-one-trick-pony-he-gets-to-run-at-the-same-time-with-all-the-depth-of-a-die-pool, the adept power "improved ability" caps at 3.

Maybe instead of letting him (or all of them? I can't tell) keep making horribly min/maxed collections of die pools (that they are then free to retcon and edit however they like, including into or out of existence, to suit their mood), you should steer them towards making, I don't know, characters? Some of your problems might go away if they had personalities, backstories, realistic collections of stats and skills, and gave a damn about consequences because they were somehow attached to their characters.

As it is, it seems you're just playing more DiceRun, like you have for the last half dozen sessions.

Karmagen, Karmagen... how often do I have to repeat myself? I could chant this all day. BP-buy practically forces you to do this, the only redeeming point is free knowledge skills.

Look, I've recently tried to roll up some LOW-powered opposition for my runners in my own campaign, and even an idiot corporate grunt who is no more than fodder came out with like 450-500BP! Because the NUMBERS are SO EXPENSIVE you can only build valid characters if you min-max like crazy.

QUOTE
'Cause, well, your campaign is pretty fucked. I think you know that, or you wouldn't be here, complaining about it after every single session, ever. Something has to change, or you'll just be back here next week, complaining some more, and when some of us suggest "change something" we didn't mean "give the biggest munchkin a second character, and let them turn their silly car into a bigger, nastier, silly truck!" And just out of morbid curiosity, but have you ever let any of the players know how frustrated you are with the direction of the campaign? Do most of them know this thread exists? Do they see that you're putting effort into a campaign that they're only putting effort into derailing?

Actually, the campaign doesn't seem so fucked to me. It's just the BOOK-campaign that is fucked, which means it's about time the GM realizes that he should throw out the book!

QUOTE (Stalag @ Sep 19 2011, 05:15 AM) *
Umm.. most people in the real world are that paranoid (with good reason) and we don't have 1/10th the horrors that roam the SR universe.


And yet people are VERY EASILY cheated! All the time. Because we can't multitask and diverting our attention usually works, even against suspicious people. That's what good con-artists do: avert all self-defence mechanisms of anyone not trained to avoid these tactics. So basically a good con roll stands. Of course he should have used modifiers.

QUOTE
Okay, you keep coming back to what's "in the books" and I just mentioned it in my last post but the frequency with which you bring it up I think highlights it as the root of your problem. You're trying to play the game strictly by the books. Even if the books weren't poorly written/edited, contradictory, and horribly vague in all the wrong places you still should not be GMing strictly "by the book". I can't emphasize this enough... for the GM the books are "guides" not hard inviolate rules. As the GM this is your game and the players are running around in your world. You take what SR gives you then tweak it to make the world work how it makes sense to you, how it will support you plot and how it will allow the players and you to have fun. Be especially wary of the pre-made adventures - they are good source material but players will invariably do something not accounted for - that is where you shine or falter as a GM by how rapidly you can adapt to their hair-brained scheme and not worry that "it's not covered in the book".


This is the big deal: Hyphz, you NEED to change what's in the adventure in order to adapt to your players. However, this has to be done carefully, so that the general game world does not get disrupted in the process.

QUOTE
The tests are to see if a character is successful at performing a particular action and the GM decides what tests and how many are needed. How a player solves a problem is determined by the plan they come up with and what actions they decide to take. The test itself is not the resolution to the problem, it is only the vehicle for the resolution. If the plan is flawed or they don't take the right actions then it won't matter how successful the skill roll is... in fact there can be times when the more successful the wrong action is the deeper in trouble they'll be. That's like saying Zod's gun killed all those people.. no, Zod (or more specifically his player) killed all those people. Also don't forget that there can be such a thing as a threshold of "impossible"... If some dude is in my house with no clear reason to be there it really wouldn't matter how charismatic he is, cops are getting called.


I would say this is a bad D&D heritage, because D&D is so horrible in that regard. It's clearly too easy to do social tests in D&D, and if you come from there, then results will be similarly terrible. However, that's a learning process.

Hyphz:

I keep finding myself agreeing with your individual reasonings, when defending your decisions, because you are suffering for other people's mistakes. However, the key idea is to separate the responsibility, and see where YOU and your players have failed. SR isn't a system like D&D that you can run and expect it to not fail within a certain safety margin (even D&D still does!).

Again, I can't repeat myself often enough:
Redo ALL the characters with Karmagen
Introduce some sort of opposition that is at least on the same level as the PCs - i.e. put some other min-maxed bad-asses out there. And also improve general bad guys to be at least a threat in numbers.
Change the campaign where necessary.

The other things you don't really NEED to change, but should:
Most of the solution mechanics the PCs have used could have come from some action movie. That's FINE, except, have you seen a movie that is a cakewalk for the main character from beginning to end? It's boring.
So basically, you can keep the very simple, highly abstracted skill mechanics, but you do need to increase the thresholds - and in a non-linear fashion, so that easy tests are still possible for your run-of-the-mill opposition, but the kind of crazy over-the-top stunts your PCs want to do with one roll become a LOT harder than a 5 threshold.
Tymeaus Jalynsfein
QUOTE (Brainpiercing7.62mm @ Sep 19 2011, 08:18 AM) *
Again, I can't repeat myself often enough:
Redo ALL the characters with Karmagen
Introduce some sort of opposition that is at least on the same level as the PCs - i.e. put some other min-maxed bad-asses out there. And also improve general bad guys to be at least a threat in numbers.
Change the campaign where necessary.


This is not a universal solution. Not all tables are the same. Using Karma Gen, My characters tend to be MORE powerful than in BP Gen. Even with the changes from the German Documents. I have better Stats, Better Skills, and more contacts. Now, this may be because I do not go overboard and super specialize. I also do not use a lot of Metatypes. I play, primarily, humans. In BP, my Stats always start at 3 and adjust from there, so statwise, the character is about average, or a little better. Skill wise, I follow the Fluff, so my Skiulls tend to range from 1-3, with an Occasional 4 or 5. They are very rare. What this means in Play, for Karma Gen, is that I start with almost double the number of skills.

BP works well, if you avoid the temptation to go for the 20+ Dicepool. If you stick at around 10-12 Dice for Primary Skills, and 6-9 Dice for Secondary/Tertiary Skills, you will have very well rounded characters. And since the opposition in the Main books are also sporting these levels of Dice Pools, you will be challenged. Now, If you choose to go the other route and Overspecialize, there is nothing in the books that can challenge you, and as a result, you will likely be bored. *shrug*
Cheops
Shadowrun unfortunately does such a shitty job of providing scaling difficulty that you can't blame a new GM for not being able to scale opposition to the team. There is very little guidance for how to do so.

What I like to do is follow the D&D4 encounter mechanics for SR. Controllers are the guys with machine guns laying down suppressive fire or mages with area manipulation spells. Soldiers are your guys in milspec armor that are damn tough to kill and try to draw all the party fire. Lurkers use ruthenium polymers or magic to stay out of sight until they strike. Brutes are the goons who charge in with shotguns, swords, and smgs to try a close combat assault. Skirmishers are the ones who work around the flanks and force the party to split their resources. Finally, artillery are the snipers and long range fighters.

I like to make Leaders the hacker and distribute bonuses to the rest of the opposition as long as he is around. Knock him out and suddenly the opposition gets easier as they lose their bonuses. Elites and Solos would be your BBEGs.

You barely even have to stat the opposition up if you use this approach. Just magic tea party it like the rest of the SR4 rules while remembering to stick to the flavor of the particular role. Also, fudge rolls like a mad man.
Mardrax
QUOTE (Stalag @ Sep 19 2011, 04:35 AM) *
If power levels are really a problem though, something you might want to consider for the next campaign is lowering the starting BP. Have them start the game as thugs or gangers who aspire to become elite runners. It may not encourage them to be more rounded but it will at least give them something to aspire to.

Let me just repeat here: lowering starting BP will more often increase the problem of hyperspecialising, than decrease it. A 300 BP build will not even be able to buy all Attributes up to 3, as this takes 160 BP, passing the 150 BP Attribute limit. It'll generally result in characters that are as specialised in one thing as they can afford, while being complete retards at everything else.

If you want balanced characters, with some more depth to them than Mr Shoots-Ants-A-Mile-Away, use karmagen. And possibly provide free knowledge skills and/or contacts as desired.

QUOTE (hyphz @ Sep 19 2011, 02:46 AM) *
He aced his Con roll with 5+ net hits, and so was believed.

Social skills are not mind control.
Also, as has been said, make sure you apply the modifiers from the Social Modifiers table. (SR4A pg 131) They tend to stack up things in the defender's favour quite rapidly.

QUOTE (hyphz @ Sep 19 2011, 02:46 AM) *
The warehouse was in the Verge which is described as having no police patrols. And in any case, these points don't matter because the chance of their being seen or heard by anyone powerful enough to not be bullet fodder for Zod is pretty much nil.

A failed surprise roll and a short burst or two go a long way toward making Zod bullet fodder himself for the lowliest of gangers. This is a game of glass cannons. It's not about how much damage you can deal. It's about how much you can deal before going down yourself, and wether or not that's enough to clear the opposition. And in the case of a lone gunman, that's not a whole lot. Since I doubt his Perception is high enough to match his dakka-dealing capability, he's likely to be surprised. And surprise is lethal.

QUOTE (hyphz @ Sep 19 2011, 02:50 AM) *
Because if you see a truck owned by a group of known murderers while you're walking down the street, the number one thing you're going to do is to go and find the number of an almost as nasty local gang boss and call him out of the blue, for a trivial amount of money, at the cost of getting yourself "involved"? Normal people flee from any sort of criminal activity in the real world, and that's one where the criminals don't have heavy assault rifles and freakin' magic.

This is all going on in the Barrens.
In the Barrens, 100¥ is not a trivial ammount of money. You're talking an environment where people are generally SINless. They don't officially exist. They can't get legal jobs. Most trade tends to be in the form of barter, because money is scarce, not to mention useless to most. 100¥ buys weeks worth of food with the right person. Money buys drugs, weapons, favours with those in power. You're talking an environment where you live and die by being in the dominant gang of your block, or by being in their favour. Next to the priceless favour this one phone call would buy them, it would firmly establish the caller as someone who supports the gang, and who can be trusted as an informant. The first alone should get people interested. The second might bring the gleam of more snitching rewards to people's eyes.
These are not normal people, this is not the real world. This is a world where gangs and their associated activities are impossible to get away from for a large ammount of the populace. Where these things make up as common a part of their lives as the constant police surveilance -and the benefits of law enforcement that provides- do to the well-offs.
Brainpiercing7.62mm
QUOTE (Tymeaus Jalynsfein @ Sep 19 2011, 05:33 PM) *
This is not a universal solution. Not all tables are the same. Using Karma Gen, My characters tend to be MORE powerful than in BP Gen. Even with the changes from the German Documents. I have better Stats, Better Skills, and more contacts. Now, this may be because I do not go overboard and super specialize. I also do not use a lot of Metatypes. I play, primarily, humans. In BP, my Stats always start at 3 and adjust from there, so statwise, the character is about average, or a little better. Skill wise, I follow the Fluff, so my Skiulls tend to range from 1-3, with an Occasional 4 or 5. They are very rare. What this means in Play, for Karma Gen, is that I start with almost double the number of skills.

BP works well, if you avoid the temptation to go for the 20+ Dicepool. If you stick at around 10-12 Dice for Primary Skills, and 6-9 Dice for Secondary/Tertiary Skills, you will have very well rounded characters. And since the opposition in the Main books are also sporting these levels of Dice Pools, you will be challenged. Now, If you choose to go the other route and Overspecialize, there is nothing in the books that can challenge you, and as a result, you will likely be bored. *shrug*


They might be more powerful, but they SHOULD be less over-specialised, reducing the problem of the idiot-savant who will feel bored during a session where his specialisation doesn't come up.

Also, when you have more well-rounded characters, you can also make more well-rounded opposition. If character attributes go from 1 to 10, with very little in between, an opposition targetting the weak stat can with just 6 dice can overpower a character. If character attributes go from 4-8 or so then this is much less of a problem. Also, with karmagen, the world doesn't break down so easily, because you can actually make a average guy at least semi-competent with half the karma the PCs get.
Tymeaus Jalynsfein
QUOTE (Brainpiercing7.62mm @ Sep 19 2011, 09:34 AM) *
They might be more powerful, but they SHOULD be less over-specialised, reducing the problem of the idiot-savant who will feel bored during a session where his specialisation doesn't come up.


Since my characters are not Over-specialized to start with, they end up more powerful, because they can now cover more bases. Which was really my point. If you do not over-specialize, then BP works just fine. If you do Overspecialize, you will still have the Hyper specialist, and still be more powerful. At least in my experience. Players will try to go as high as they can, until somone points out that that is less fun, overall, for a given table. Unless, of course, it is not. At which point, there should be no complaints at all.

QUOTE
Also, when you have more well-rounded characters, you can also make more well-rounded opposition. If character attributes go from 1 to 10, with very little in between, an opposition targetting the weak stat can with just 6 dice can overpower a character. If character attributes go from 4-8 or so then this is much less of a problem. Also, with karmagen, the world doesn't break down so easily, because you can actually make a average guy at least semi-competent with half the karma the PCs get.


True, but this was not what I was addressing. It follows that if the characters fall into the midline of what is published in the books, then opposition will be a threat. This is a very unpopular opinion (That the Books presuppose a certain level of accomplishment) on these boards, however.
Mardrax
QUOTE (Brainpiercing7.62mm @ Sep 19 2011, 06:34 PM) *
Also, with karmagen, the world doesn't break down so easily, because you can actually make a average guy at least semi-competent with half the karma the PCs get.

Except the world shouldn't care wether you use karmagen, BPgen, pure handwavium, or anywhere in between to make up an NPC. It's wether or not that NPC does what you want it to that counts. They're a story aids, actors, not math problems.
Tymeaus Jalynsfein
QUOTE (Mardrax @ Sep 19 2011, 11:10 AM) *
Except the world shouldn't care wether you use karmagen, BPgen, pure handwavium, or anywhere in between to make up an NPC. It's wether or not that NPC does what you want it to that counts. They're a story aids, actors, not math problems.


Indeed...
Neraph
QUOTE (hyphz @ Sep 17 2011, 06:22 PM) *
He bundled her body into her car, stole her weapons and commlink (getting her real identity and her contact for Kaz) and dumped both of them at the Ragers' chapterhouse, then headed back to meet the other runners who were considering how to spend their 100,000ny.

This seems to be a theme from your group - they are constantly looting bodies. Where are your RFID tags? Your anit-theft systems? Your biometrically-locked devices?
Mardrax
QUOTE (Neraph @ Sep 19 2011, 09:23 PM) *
This seems to be a theme from your group - they are constantly looting bodies. Where are your RFID tags? Your anit-theft systems? Your biometrically-locked devices?

As if published adventures include these. wobble.gif
Traul
QUOTE (Neraph @ Sep 19 2011, 08:23 PM) *
This seems to be a theme from your group - they are constantly looting bodies. Where are your RFID tags? Your anit-theft systems? Your biometrically-locked devices?

From an NPC point of view, they are useless: if the NPC ever loses his device, it's because a PC loots it from his body, so why should he still care? nyahnyah.gif
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