So after seeing Hyphz's posts, I though why not. We just started a new campaign, using starting level 400 point characters.
Dramatis Personæ
Buck: A beat down, aging military veteran who is homeless, and nearly possession-less. Buck's ware, like his life is second hand, and used. In OOC terms he serves as the Street Samurai.
D-Train: Vagrant, Grifter, former medical student full time hedonist and part time junkie, D Train lives in a small trailer park and has small time dreams. He's just looking and living for the next score. In OOC terms he is the Face.
Rowdy: Just a good ole' boy stuck in the city, Rowdy is nearly manic in his positive belief that he can be someone, and make it big. Maybe a little too manic...In OOC terms he serve as the teams Rigger.
A Block: Leader of the gang crew in the ware house, an ork and tough as nails. He has a weakness for drugs, fast women and alcohol.
Mr. BadAss: Basically the most serious opponent the PC's could face in this game, he is a physad and not nearly as stupid as A Block.
Pae Ho: The Korean gangster who owns the stash the players are stealing from, and the guy who will be looking for them now. He is someone I hope to throw at them in four or five games, and is no joke.
The Play by Play
The players start the game at a meet with their Fixer, an eastern bloc dwarf known to them as Griggs. Griggs hires them to send a message to a Seoulpa Ring that has started operating in territory controlled by the people who back Griggs. (The players correctly suspect it to be the Vory but have not given voice to such yet.) He's learned the Ring has stored a large stash of street drugs, small arms, munitions and some assorted goods in a warehouse on the north side of downtown. He believes, and convey's this to the PC's, that the goods will be moved by Monday morning, so the job has a timeline. He also relayes a few known security concerns in the neighborhood, and reveals that due to repeated vandalism that the traffic drones in the area are pulled after dark and on the weekend. He also states that if nothing else no one should possess these goods if the PC's can not recover it.The players agree to take the job, and agree to 3,000¥ in payment. Half up front, the other half on the other side.
The players spend the first day performing recon of the target area. They discover through careful leg work several things-ere are between 6 and 8 Ring members inside the warehouse, and they have between 4 and 5 street kids serving as look outs on the streets surrounding the warehouse. They manage to discover that the gang has booby trapped the roof on the adjacent factory building (Which is abandoned, and derelict), and that the building has very lo-tech security approach-pit bulls! No cameras, nothing hi tech. The rigger makes good use of his drones and discovers that in the apartment complex facing the warehouse the gang has assumed control of three apartments on the corner, and have set up a snipers nest.
To balance this however there is a large public event occurring over the weekend at a nearby film school, and there is a homeless shelter and soup kitchen nearby. This is handy and allows them to press flesh with some of the vagrants on the down and out, with some liberal application of some cheap synthahol, street drugs and nicsticks that there is definitely a series of underground escape passageways used by the gang. But no one has any specifics. The players spend a night in the rain, on a nearby parking garage watching things.
They settle on this plan of action: They decide to contact their Fixer and arrange for call girls to be sent to the gang bangers at the warehouse, whom they had previous heard complain about not being able to bring in fleshy entertainment while standing watch to their superior. After giving the ganger's sometime to settle in the move up onto the roof, bypassing the simple trip-lines and because they don't kill dogs, they use less than lethal munitions to take the dogs down. But one of the gangers pops out just then to check on things, and they need to take him down fast. A damned risky maneuver on the part of Rowdy-he basically jumped off a third story landing onto the ganger, and some damn lucky die rolling ends up knocking the ganger out, and only doing some light damage to Rowdy.
After scouting the main floor they realize the gangers have a hidie hole in the basement sub-level. Buck decides to kick the tires and light the fires, and pumps two fragmentation grenades into the basement. I'll be honest I wasn't quite expecting that. He pretty much managed pretty much mess up...well everyone. Only two people didn't end up dead. One because he was brutally tough, the other because he wasn't in that area. The PC's descend into the area and see the carnage they've wrought. Buck appears unfazed, but the other two definitely look at him in a new light. Rowdy finishes the wounded tough guy-because they pretty much had no way to help. (No one knows D-Train is a former medical student yet.)
As they try to locate the hidden stash they are attacked by the remaining ganger, and a brief but brutal fight ends the only way it can with three on one. The bad news is that ganger managed to call the snipers nest, so the PC's-who had a drone trained on that apartment-learn that reinforcements are on the way. They load the stash as the gang arrives, and use the remainder of the riggers drones to delay them long enough to get out the other side of the warehouse, and on the road, away from the snipers nest. The drones manage to duck and dodge some machine gun fire, and the rigger smartly breaks contact. The gang pursues, and it's off to the races in a classic car chase scene!
The car chase was, from a mechanics stand point the most difficult part of the game to run. Keeping track of both combat, and vehicle positioning was a little bit distracting. But we pulled it off. It was several rounds long, and it was pretty back and forth but in the end they manage to trash the opposition's vehicles, but they do not manage to kill any of them. They also managed to break combat before the prescripted time I had planned on police response showing up in that part of town.
After making the delivery the PC's are paid the rest of their cut, and despite being a little rough around the edges they are generally just a little lighter on the ammunition. (And in a lot of trouble with a certain Bosnian pimp.)
Feel free to ask specific questions or give me comments, obviously this isn't a complete blow by blow of each scene, but it is a comprehensive overview of game one.