QUOTE (Elfenlied @ Sep 11 2011, 02:40 AM)

I thought you can't drop from a full stun track alone with an activated pain editor?
They still take the damage. And it prevents you from going unconscious. At that point further damage carries over to the physical track, remember?
Its definitely not immunity.
QUOTE (UmaroVI @ Sep 10 2011, 01:02 PM)

Everything else I agree with, but I disagree with your analysis of Powerbolt vs. Indirect spells.
When stunbolt is not fine is when you are fighting things that do not take Stun damage - 95% of which are drones and vehicles, and 5% of which are people with Pain Editors or Adrenaline Pumps.
So you really should be analyzing "would I rather have Powerbolt or Lightning Bolt against a drone/vehicle," and the answer is that if you are really, REALLY powerful, Powerbolt starts getting better because you just go up against a flat 5 OR, no matter how much armor is jacked onto it or how much body it has. But with your character's 10 dice, your powerbolts will fizzle against drones and vehicles, and you don't have any other way to hurt them.
Lets see. I can see where you're coming from, but there's more to it than that.
Also, you can't stunbolt a vehicle anyway. Mana spell no worky worky.
Indirect combat spells don't have to deal with object resistance, its true. But they have a worse drain code, especially if they're elemental, and this encourages you to cast at lower force.
For example, a force 6 powerbolt (f/2+1) is 4 drain, which is pretty managable, while a force 5(odd force is better due to rounding) is 3.
While a lightning bolt at the same force (f/2+3) is 7, which is getting to the point where it can fill up most of your stun track on a bad roll, and you're unlikely to soak it all.
Because Object Resistance is a threshold, you don't need to exceed the OR, just meet it. And remember that force caps hits. Putting this together means that a force 5 powerbolt is enough to damage any vehicle or drone - assuming you can get 5 hits.(as you said, it gets better the more powerful you are). Recall how thresholds and success tests interact - it works if you meet the threshold, net hits past that increase the damage.
Against people, its even worse - powerbolt is resisted with Body, and you roll two stats against one on the attack, with net hits on that increasing damage, and no soak.
The downside to lightning bolt is also based on having a small dice pool. With only 10 dice to toss a lightning bolt at something, (3-4 hits on average), your attack isn't likely to hit at all, because people can just go on full defense against it, and you've suddenly eaten a bunch of drain for nothing.
You might think you can get away with lowering the force a bit, to save on drain and adjust your force to the # of hits you see consistently - but that's just kind of self defeating because it makes it easier for your opponents to dodge(by lowering the ceiling on your hits) AND because it lowers your base damage on the spell - and if its low already, chances are its going to be soaked away, or mitigated enough it doesn't matter too much, even with the AP-half on the soak test from being elemental.
Electricity damage IS good, but also bear in mind that vehicles resist the zap effect of electrical damage with Body+armor(not half armor, per page 63). That means a doberman rolls 9 dice to avoid the stun, and a steel lynx rolls 13, and they only need to equal the hits on the attack to be unneffected.
If we're still using your 10 dice as an example, that's..... not very good odds.
But, basically, lightning bolt vs powerbolt comes down to these questions:
how many dice do I roll on the spell, and can I instakill a car if I drop edge on the test?
Can I deal with the drain afterwards, without also spending edge?
What force do I need to cast at to reliably kill a drone(having a max body of 4, large drones will have at most a max of 10 physical track)
What about with 1 net hit?
If I encounter a serious threat, and need to overcast for the extra damage, what force can I somewhat reliably/manage to deal with?
How sustainable is the spell in general? Can I cast it twice in a row without giving myself stun track penalties?
When deciding on direct vs indirect, those are some things to think about.
There are some benefits to indirect combat spells, though. Because they're treated like ranged attacks, you ought to be able to use Called Shots to boost your damage, if you can deal with the dice pool penalties, or take aim for extra dice.