QUOTE (Paul @ Oct 4 2011, 04:23 PM)
Nah, the hell with that. Be bold. Play it. Not every concept ends up being successful, and what's the fun if you don't take a chance here and there?
That's my general philosophy about everything in the game, as is true of many of Paul's posts. (I'm almost convinced he's my more charismatic not-so-evil twin.)
In my eyes, the problem is that the game is designed with a vary narrow mindset; the people who create(d) the rules rarely consider all the angles or possibilities. Just look at the Psionicist tradition as a prime example. Concepts that go outside the box, even a little, will get people kicking and screaming around these parts even when it's perfectly sensible and rational. And this is certainly one of those outside the box scenarios. The rules simply don't address the topic adequately. Sure, part of it is that MPD doesn't work the way it does in the movies, but considering that Shadowrun is very much a cinematic type of game, who the Hell cares? Go crazy with it, have fun, and if it works it works. If it doesn't, you can alter it or just flat out skip it in the future.
If your players end up having a problem with it, you can always change it on the fly to where the poor schlub, Prime, was simply being possessed through some new metamagic technique or some such. Why couldn't they sense that? Deuce was a bad ass magician with a high initiation grade and the right Masking techniques.
Anyway, that said, people have already given a few ideas about how to handle it. Going with the full-blown cinematic take on MPD, I'd just create completely different characters for each personality and then institute triggers for how they're altered as an NPC, and should a PC want to do it, I'd ask them if they'd be okay with me controlling the triggers just to keep things unpredictable. The only things I'd keep the same between them are the obvious stuff, such as Physical Attributes, implants, and so on. If you want it to include astral signatures, let it include astral signatures. If I did, I'd make sure that someone assensing those signatures could pick up on it if they got enough hits (say 4+), but I have no problem with them being completely different, either. Since, in effect, they really are different characters who just happen to be sharing a single body.
'Course, there is a positive quality out there (Deep Cover) that covers what you're after, too, but that's already been brought up.