QUOTE (Mardrax @ Sep 15 2011, 02:33 PM)

And don't even get me started about Extra Entry/Exit Points.
Uh, I didn't mean THIS. I thought more of "four gun-toting obvious robots walk into a bank..."
QUOTE (Mardrax @ Sep 15 2011, 02:33 PM)

Building a new vehicle from scratch is by RAW impossible. You need schematics for it. Since no schematics exist for a 5' tall Bust-A-Move, it can't be done. A GM might feel nice though.
RAW never state you need plans to build anything. Plans give you +1 dice, +2 for AR enhanced ones and that's it. Also, building a walker drone from walker drone parts isn't exactly "creating an item from a concept only". It would be costly (although not as costly as an Otomo, while, of course, not being as powerful as Otomo), time consuming (guys who take part in Robot Wars spend months working on their creations) and complicated (threshold of 12), but ultimately possible. Just not feasible (imagine working on this kind of thing for a year or so, and then having it hacked, shot to shit and/or dumped in the river).
Oh, and I'm the GM.
QUOTE (Yerameyahu @ Sep 15 2011, 03:17 PM)

I'm sorry that it's the case, Seriously Mike. There are no rules for building new vehicles (or anything, really).
...oh, don't you worry. CGL will most probably figure out a splatbook for that.

QUOTE (Fatum @ Sep 15 2011, 03:15 PM)

I don't think moving a Pilot from a drone to the same drone, but scaled up several times requires the Pilot to be modified (or modified that much anyway).
Well, the default Pilot value for a Bust-a-Move is 1. Also, adjusting the programming to take new mechanical parts into account is in order - after all you need stronger servos and motors to move a bigger, heavier frame.