Brainstorming question, guys. So, I'm running a campaign set in 2072 Saigon. Tonight they infiltrated a Vietnamese military base and switched out a magical jar from Laos' Plain of Jars for an enchanted facsimile to throw off government research, before escaping in an APC.
Anyways, so they've been working for the Triad, and one PC is a compulsive gambler...I had the beginnings of an idea for next time and I was hoping you'd help me expand upon it.
Basically, I want the run to center around the Shadowrun equivalent of the Russian roulette parlor from The Deer Hunter. But what would the PCs actually do? I'm hoping to have more intrigue this run because I've gotten the impression this group is subtle enough for it (always something you've got to watch with a new SR group).
What are you guys' thoughts?