This seems like a great way to add value to the under-appreciated art of Ritual Spellcasting in SR4, and I'm considering houseruling it back in. Now, back when I played SR2 I only had the core book, and I skipped SR3 altogether, so I have no idea how this might affect gameplay. I'm hoping for some input.
I'm thinking the houserule might look something like this:
Ritual Sustaining: The ritual team can use some of the successes from a Ritual Spellcasting test to sustain the spell, for (leader's Magic x Successes used) hours. The leader remains in control of the spell and can stop the sustaining process at any time.
I don't think this would allow for very long-lasting spells, making quickening less useful. It would be a nice way to cast an Alleviate Allergy spell for a day, though. Maybe you could even buy sustained spells from a high-level mage or magical group.
I'm hoping magical security, especially wards, would keep 'freely' sustained Increase Reflexes (and the like) spells in check. I don't think Ritual Sustaining would differ too much from Sustaining Foci. You'd just be using planning and time instead of Karma. Both would have their uses.