OK, so here's my problem. I'm playing a Technomancer for the first time because the GM made me reroll from my hacker (he got tired of having to throw 14 dice at me and making EVERYTHING military grade to slow me down).
We rebooted the campaign (lost a few players) so I'm starting from scratch. Here's what I've got so far:
[ Spoiler ]
Acid Splash Main Sheet
Race: Human
Special: Technomancer
Resources: 65000
Remaining: 300
Essence: 6/6
Initiative Passes: 1/4
Stats
Body 2
Agility 3
Reaction 3
Strength 1
Charisma 4
Intuition 5
Logic 5
Willpower 5
Edge 2
Resonance 5
Skills Rating
*Electronics 3/4
*Cracking 3/4
*Tasking 4/4
Pistols 2/6
Pilot Ground Craft 1/6
Pilot Anthroform 1/6
Automatics 1/6
Dodge 1/6
Armorer 2/6
Knowledge skills Rating
Security Design 3/6
Security Companies 3/6
Security Procedures 3/6
Club Music 2/6
Matrix Games 3/6
Area Knowledge 3/6
Sports 1/6
Fine Cuisine 1/6
Security Systems 3/6
Seattle Street Gangs 2/6
Corporate Politics 2/6
Language skills Rating
English N
Cantonese 2/6
Japanese 2/6
Contacts Loyalty Connection
Fixer 2/6 2/6
Ork Mechanic 3/6 2/6
Matrix Blogger 3/6 4/6
Qualities BP Cost
Media Junky Severe -20
Sensitive System -15
Common Complex Form Level
Browse 3
Command 3
Scan 3
Analyze 3
Hacking Complex Form Level
Armor 5
Attack 4
Exploit 3
Shield 5
Stealth 5
Spoof 3
Vehicles/Drones
1) GMC Bulldog Step-Van
2) Steel Lynx
3) GM-Nissan Doberman
4) Shiawase Kanmushi(Microdrone
5) GM-Nissan Doberman(Medium)
SO, how is that? We're using the Attribute + Skill for hacking with successes limited to CF/Program rating optional rule.
Also, the team consists of:
Adept (gunbunny)
Mage (Hermetic)
Mage (Shaman)
Technomancer (me)
and that's it. So TONS of magic, not as much firepower, hence the drones.
What do I need to change?
What do I need to get for Sprites? How should I use them?
What should my tactics be?
I'm used to having A LOT more dice for hacking than this. Techno's really are crazy weak compared to hackers at start. SO any help would be great.
Thanks in advance