With submersion and Echos a Technomancer can get extra IPs in Meatspace (translating to extra IPs in AR). Just take Biowire and Acceleration Echos.
So the theory I had was that at Submersion level 2 I could get 4 IPs in Meatspace. (Basic 1+Submersion 1 = Biowire and Acceleration for another 15 Karma = 2 IPs + Submersion 2 = Acceleration and Acceleration again for another 15 Karma = 4 IPs).
This would enable me to the 4 IPs for AR actions. BUT, what happens when you meet up with Black IC in AR?
Technos are Hotsimed when in VR so they'd take Physical Damage from attacking Ice in VR (due to always being hotsimed). BUT, they're not hotsimed when in AR. So what happens when you get hit by IC in AR? Do you now take Stun instead of physical? Or do you take nothing ala normal hackers in cold-sim?
Can't find the answer in the book. It says:
QUOTE (SR4A)
Hot sim also makes you vulnerable
to the lethal aspects of Black IC (p. 237).
to the lethal aspects of Black IC (p. 237).
But doesn't say anything about AR encounters with IC. Did I just miss it somehow?