QUOTE (Blade @ Aug 3 2021, 04:51 AM)

I don't know about the Followers rules in SR2, but generally speaking a Shadowrunner is supposed to be a few tiers above the average ganger. So I wouldn't worry about followers overshadowing the other PCs. The gangers won't be able to infiltrate the secure corporate complex the way your team does, but they can run a diversion.
I've played and GMed in a few 4ed game with characters who had "group contacts" such as a gang or an initiation circle. They could provide some help from time to time, they opened some narrative opportunities but I don't remember them overshadowing the other PCs.
I guess it could be problematic if they were always there. It's harder to get the spotlight when one member of the team is 40 gang members, but if they're treated as secondary characters who appear from time to time to provide something, I don't see anything wrong with that.
How Followers Work In SRIIThe Player chooses 5 different archetypes (if they were all the same, they'd be a Gang

). 1D6+1 are available, they will do anything for the PC including dying for the PC. The PC provides their gear.
How Gangs/Tribes Work In SRII2D6 are available in 1D6 x 10 minutes. Skill and Attribute ratings of 3. PC is a member or has close ties to them.
There is nothing saying the Player cannot purchase more then one gang, but if they were the same type Gang, I'd assume conflict is inevitable. Having different types of Gangs may alleviate this issue, such as purchasing a Go Gang, a Matrix Gang and/or a Wiz Gang (an idea for being part of a magical group instead of paying the 3 Karma to join a Magical Group.)
The point where my gang reduced others to bit players was when I proposed we set up an ambush involving me calling my Go Gang (based on the Rigger archetype) and I rolled a 10 for how many would be available (the best roll for this EVER.) That meant 20 LMG equipped drones and 10 Euro Westwinds with LMGs and missile launchers as well as surveillance drones could be involved in the ambush. I understood this should be overwhelming force, but we sort of got railroaded into having a Bounty put on us (how they knew we were even involved was very unclear as it happened like moments after we had even gotten involved, so I was being a bit of a dick in return by proposing we have someone rat us out (perhaps a follower or gang member so we collect the bounty for information) and we ambush the people paying the bounty, which in turn I figured were the people responsible for our client needing bodyguards to begin with. This was the Mercurial adventure so it was 'ruining' the story, but it made lots of sense to my PC who was really angry there was a bounty on us after leaving the nightclub and just starting to call contacts, literally moments after becoming involved. The party didn't even know one another, but somehow the 'bad guys' already knew who we were and had alerted our contacts of the bounty.
The only objection to the Followers being involved seemed to be who was paying them, which I explained I would as they would literally do anything for me. The other time I had followers, we left a person in their care and as we went into danger were told the person and Followers left to protect the person were dead (the no roll, no nothing time.)