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#26
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 ![]() |
I've always found that to be the one poor (And pointless) point of karmagen, and is one I ignore if possible. But you are right, high str/bod trolls do poorly in karmagen, but they're nearly the only ones that have that problem (As evident by the fact that it is the only thing ever mentioned). Shapeshifters can have that same "high stat" problem, although in their case, their higher racial cost works to their advantage, letting them spend a lot more on Attributes at the expense of being more bare-bones at other areas. Awakened characters, in general, have to resign themselves to using Edge as a dump stat, at least humans. And infected characters can run into trouble - because first of all, it is treated as a quality, meaning they have to spend double the points on it. And second of all, they get higher base Attributes, but don't get any extra points that they are allowed to spend on them. AI's and free spirits have the opposite problem. They were balanced mainly by their super-high racial cost, but in Karmagen, they wind up with a lot more points left over afterwards. A free spirit in BP spends 250 BP, and has 150 BP left. A free spirit in karmagen spends 250 karma, and has 500 Karma left. Big difference! I think Ancient History has admitted that karmagen was never intended to be used for AI's or free spirits. |
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#27
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Moving Target ![]() ![]() Group: Members Posts: 266 Joined: 21-November 09 Member No.: 17,891 ![]() |
Slight Hyperbole Body 11 Agility 4 Strength 7 Reaction 4 Charisma 2 Intuition 2 Logic 2 Willpower 2 would get you to 450 Slight hyperbole, yes. Though my character's an Adept, so it might look more like this: Body 5 Agility 4 Strength 11 Reaction 3 Charisma 2 Intuition 3 Logic 2 Willpower 2 Magic 5 |
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#28
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Counting Edge and Magic in the 1/2 for attributes seems completely unfair and a mistake in the Karma Gen rules.
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#29
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Or maybe not counting them in BP is the mistake; either way, you'd think they'd match. (IMG:style_emoticons/default/biggrin.gif)
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#30
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Moving Target ![]() ![]() Group: Members Posts: 266 Joined: 21-November 09 Member No.: 17,891 ![]() |
Or maybe not counting them in BP is the mistake; either way, you'd think they'd match. (IMG:style_emoticons/default/biggrin.gif) I really don't see a reason for there to be a half in KarmaGen, since high attributes is the best way to minmax BP expenditures and not particularly minmaxxy in KarmaGen at all. |
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#31
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Moving Target ![]() ![]() Group: Members Posts: 894 Joined: 5-May 10 Member No.: 18,556 ![]() |
I'm contemplating going old school and applying attrib bonuses after buying points rather than before.
I've just costed the 3 troll archetypes in the book, not counting special attribs, and they come out thus - Bounty Hunter - 340 Karma (Pre Racial Mod stat line 4 4 3 4 4 4 4 4 - 31 points) Enforcer - 370 Karma (Pre Racial Mod stat line 5 4 3 5 4 4 3 3 - 31 points) Street Shaman - 355 Karma (Pre Racial Mod stat line 1 4 3 1 6 5 5 4 - 29 points) The bounty hunter has the most average stat line and the lowest overall cost., the Enforcer pays a little extra for his 2 5s and the Street Shaman, although in the middle for cost, loses out on 2 overall stat points, the price he pays for going againts the troll norm. I'm still looking at overall balancing and metatype costs. I think it could work but I'm not sure if it will |
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